Add some basic initialization tests

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
sigonasr2 2 years ago
parent 88efa7764e
commit fbd730b0e6
  1. BIN
      C++ProjectTemplate
  2. 2
      entity.h
  3. 6
      main.cpp
  4. 58
      test/test.cpp

Binary file not shown.

@ -20,6 +20,7 @@ namespace boost{
class Entity{
public:
struct pstats_t{
public:
int HP=0;
@ -35,7 +36,6 @@ class Entity{
bool smart=false;
bool dumb=false;
};
public:
struct stats_t{
private:
int HP=0;

@ -387,9 +387,11 @@ void SeasonI::SetupItemList() { //hpRecovery,ppRecovery,attack,dmgReduction,equi
ITEMLIST[ItemName::SOME_STUPIDLY_LONG_FEATHER]=new Item("Some Stupidly Long Feather","Yeah, we don't know why this feather is so long either.",256,{attack:2,defense:3,equip:EquipSlot::ACCESSORY});
}
Entity::pstats_t partyMemberDefaultStats{HP:120,maxHP:120,PP:30,maxPP:30,baseAtk:8,speed:8,resistances:{0,0,0,0}};
void SeasonI::SetupPartyMemberStats() {
for (int i=0;i<7;i++) {
PARTY_MEMBER_STATS[i]=new Entity({HP:120,maxHP:120,PP:30,maxPP:30,baseAtk:8,speed:8,resistances:{0,0,0,0}},{MOVELIST[BattleMoveName::TESTMOVE1]});
PARTY_MEMBER_STATS[i]=new Entity(partyMemberDefaultStats,{MOVELIST[BattleMoveName::TESTMOVE1]});
}
PARTY_MEMBER_STATS[PLAYER]->statusEffects[Property::MUSHROOMIZED]=4;
PARTY_MEMBER_STATS[PLAYER]->moveSet={
@ -993,7 +995,7 @@ Decal*SeasonI::CreateSprite(std::string spriteName) {
Object*SeasonI::CreateObjectInfo(Object*obj,std::string spriteFileName,int sprWidth,Flag enableFlag,Flag disableFlag) {
if (!ANIMATIONS.count(spriteFileName)) {
ANIMATIONS[spriteFileName] = new Animation(SPRITES[spriteFileName]=CreateSprite(spriteFileName),sprWidth);
ANIMATIONS[spriteFileName] = new Animation(CreateSprite(spriteFileName),sprWidth);
}
obj->spr=ANIMATIONS[spriteFileName];
obj->SetScale(obj->GetScale());

@ -23,7 +23,11 @@
#include "../SeasonI.h"
extern std::array<Entity*,7> PARTY_MEMBER_STATS;
extern std::map<BattleMoveName,Battle::Move*>MOVELIST;
extern Entity::pstats_t partyMemberDefaultStats;
extern std::map<std::string,Decal*> SPRITES;
extern std::map<std::string,Animation*> ANIMATIONS;
extern std::array<Object*,4> PARTY_MEMBER_OBJ;
extern std::map<int,Object*> OBJ_INFO;
int testCount=0;
@ -34,12 +38,56 @@ void Test(std::string name,bool success) {
std::cout<<" Passed"<<std::endl;
};
bool SeasonI::OnUserCreate(){
void TestSpriteUndefined(std::vector<std::string> sprList) {
for (int i=0;i<sprList.size();i++) {
Test("Sprite "+sprList[i]+" should not be initialized",
SPRITES[sprList[i]]==nullptr);
}
}
void TestSpriteInitialized(std::vector<std::string> sprList) {
for (int i=0;i<sprList.size();i++) {
Test("Sprite "+sprList[i]+" should be initialized",
SPRITES[sprList[i]]!=nullptr);
Test("Sprite "+sprList[i]+" should have a non-zero width and height",
SPRITES[sprList[i]]->sprite->width!=0&&SPRITES["terrainmap.png"]->sprite->height!=0);
}
}
bool SeasonI::OnUserCreate(){
for (int i=0;i<PARTY_MEMBER_STATS.size();i++) {
Test("Party Member stats should not be initialized",
PARTY_MEMBER_STATS[i]==nullptr);
}
SetupPartyMemberStats();
Entity::stats_t defaults{{HP:120,maxHP:120,PP:30,maxPP:30,baseAtk:8,speed:8,resistances:{0,0,0,0}}};
Test("Party Members get initialized with correct defaults.",
PARTY_MEMBER_STATS[0]->stats==defaults);
for (int i=0;i<PARTY_MEMBER_STATS.size();i++) {
Test("Party Members get initialized with correct defaults",
PARTY_MEMBER_STATS[i]->stats==partyMemberDefaultStats);
}
TestSpriteUndefined({"terrainmap.png","pixel.png","bufficons.png","rollingcounter.png","additionalFont.png"});
SetupAnimations();
TestSpriteInitialized({"terrainmap.png","pixel.png","bufficons.png","rollingcounter.png","additionalFont.png"});
Test("Player animation is undefined",
ANIMATIONS.count("player.png")==0);
Test("Party Member Object is not setup",
PARTY_MEMBER_OBJ[0]==nullptr);
vd2d testPos={0,0},testScale={2,2};
CreateObjectInfo(new Standard_Obj(PLAYER,"player",testPos,nullptr,testScale,MAGENTA,32),"player.png",32);
Test("Player animation is defined",
ANIMATIONS["player.png"]!=nullptr);
Decal*playerAnimPointer=ANIMATIONS["player.png"]->spr;
Test("Player animation is setup correctly",
ANIMATIONS["player.png"]->frames>0&&ANIMATIONS["player.png"]->spr!=nullptr);
Test("Object Info database now has 1 entry",
OBJ_INFO.size()==1);
Test("Object Info is correctly assigned",
OBJ_INFO[0]->name=="player"&&OBJ_INFO[0]->id==PLAYER&&OBJ_INFO[0]->GetPos()==testPos&&OBJ_INFO[0]->GetScale()==testScale&&OBJ_INFO[0]->color==MAGENTA&&OBJ_INFO[0]->spr->width==32);
delete OBJ_INFO[PLAYER];
OBJ_INFO.erase(PLAYER);
Test("Object Info is cleared",
OBJ_INFO.size()==0);
SetupObjectInfo();
Test("Using the same sprite definition does not cause memory leak",
playerAnimPointer==OBJ_INFO[0]->spr->spr);
return true;
}

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