generated from sigonasr2/CPlusPlusProjectTemplate
Add some basic initialization tests
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2
entity.h
2
entity.h
@ -20,6 +20,7 @@ namespace boost{
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class Entity{
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public:
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struct pstats_t{
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public:
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int HP=0;
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@ -35,7 +36,6 @@ class Entity{
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bool smart=false;
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bool dumb=false;
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};
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public:
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struct stats_t{
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private:
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int HP=0;
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6
main.cpp
6
main.cpp
@ -387,9 +387,11 @@ void SeasonI::SetupItemList() { //hpRecovery,ppRecovery,attack,dmgReduction,equi
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ITEMLIST[ItemName::SOME_STUPIDLY_LONG_FEATHER]=new Item("Some Stupidly Long Feather","Yeah, we don't know why this feather is so long either.",256,{attack:2,defense:3,equip:EquipSlot::ACCESSORY});
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}
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Entity::pstats_t partyMemberDefaultStats{HP:120,maxHP:120,PP:30,maxPP:30,baseAtk:8,speed:8,resistances:{0,0,0,0}};
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void SeasonI::SetupPartyMemberStats() {
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for (int i=0;i<7;i++) {
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PARTY_MEMBER_STATS[i]=new Entity({HP:120,maxHP:120,PP:30,maxPP:30,baseAtk:8,speed:8,resistances:{0,0,0,0}},{MOVELIST[BattleMoveName::TESTMOVE1]});
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PARTY_MEMBER_STATS[i]=new Entity(partyMemberDefaultStats,{MOVELIST[BattleMoveName::TESTMOVE1]});
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}
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PARTY_MEMBER_STATS[PLAYER]->statusEffects[Property::MUSHROOMIZED]=4;
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PARTY_MEMBER_STATS[PLAYER]->moveSet={
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@ -993,7 +995,7 @@ Decal*SeasonI::CreateSprite(std::string spriteName) {
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Object*SeasonI::CreateObjectInfo(Object*obj,std::string spriteFileName,int sprWidth,Flag enableFlag,Flag disableFlag) {
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if (!ANIMATIONS.count(spriteFileName)) {
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ANIMATIONS[spriteFileName] = new Animation(SPRITES[spriteFileName]=CreateSprite(spriteFileName),sprWidth);
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ANIMATIONS[spriteFileName] = new Animation(CreateSprite(spriteFileName),sprWidth);
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}
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obj->spr=ANIMATIONS[spriteFileName];
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obj->SetScale(obj->GetScale());
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@ -23,7 +23,11 @@
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#include "../SeasonI.h"
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extern std::array<Entity*,7> PARTY_MEMBER_STATS;
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extern std::map<BattleMoveName,Battle::Move*>MOVELIST;
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extern Entity::pstats_t partyMemberDefaultStats;
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extern std::map<std::string,Decal*> SPRITES;
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extern std::map<std::string,Animation*> ANIMATIONS;
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extern std::array<Object*,4> PARTY_MEMBER_OBJ;
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extern std::map<int,Object*> OBJ_INFO;
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int testCount=0;
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@ -34,12 +38,56 @@ void Test(std::string name,bool success) {
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std::cout<<" Passed"<<std::endl;
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};
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bool SeasonI::OnUserCreate(){
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void TestSpriteUndefined(std::vector<std::string> sprList) {
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for (int i=0;i<sprList.size();i++) {
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Test("Sprite "+sprList[i]+" should not be initialized",
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SPRITES[sprList[i]]==nullptr);
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}
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}
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void TestSpriteInitialized(std::vector<std::string> sprList) {
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for (int i=0;i<sprList.size();i++) {
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Test("Sprite "+sprList[i]+" should be initialized",
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SPRITES[sprList[i]]!=nullptr);
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Test("Sprite "+sprList[i]+" should have a non-zero width and height",
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SPRITES[sprList[i]]->sprite->width!=0&&SPRITES["terrainmap.png"]->sprite->height!=0);
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}
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}
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bool SeasonI::OnUserCreate(){
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for (int i=0;i<PARTY_MEMBER_STATS.size();i++) {
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Test("Party Member stats should not be initialized",
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PARTY_MEMBER_STATS[i]==nullptr);
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}
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SetupPartyMemberStats();
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Entity::stats_t defaults{{HP:120,maxHP:120,PP:30,maxPP:30,baseAtk:8,speed:8,resistances:{0,0,0,0}}};
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Test("Party Members get initialized with correct defaults.",
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PARTY_MEMBER_STATS[0]->stats==defaults);
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for (int i=0;i<PARTY_MEMBER_STATS.size();i++) {
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Test("Party Members get initialized with correct defaults",
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PARTY_MEMBER_STATS[i]->stats==partyMemberDefaultStats);
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}
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TestSpriteUndefined({"terrainmap.png","pixel.png","bufficons.png","rollingcounter.png","additionalFont.png"});
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SetupAnimations();
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TestSpriteInitialized({"terrainmap.png","pixel.png","bufficons.png","rollingcounter.png","additionalFont.png"});
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Test("Player animation is undefined",
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ANIMATIONS.count("player.png")==0);
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Test("Party Member Object is not setup",
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PARTY_MEMBER_OBJ[0]==nullptr);
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vd2d testPos={0,0},testScale={2,2};
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CreateObjectInfo(new Standard_Obj(PLAYER,"player",testPos,nullptr,testScale,MAGENTA,32),"player.png",32);
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Test("Player animation is defined",
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ANIMATIONS["player.png"]!=nullptr);
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Decal*playerAnimPointer=ANIMATIONS["player.png"]->spr;
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Test("Player animation is setup correctly",
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ANIMATIONS["player.png"]->frames>0&&ANIMATIONS["player.png"]->spr!=nullptr);
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Test("Object Info database now has 1 entry",
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OBJ_INFO.size()==1);
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Test("Object Info is correctly assigned",
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OBJ_INFO[0]->name=="player"&&OBJ_INFO[0]->id==PLAYER&&OBJ_INFO[0]->GetPos()==testPos&&OBJ_INFO[0]->GetScale()==testScale&&OBJ_INFO[0]->color==MAGENTA&&OBJ_INFO[0]->spr->width==32);
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delete OBJ_INFO[PLAYER];
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OBJ_INFO.erase(PLAYER);
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Test("Object Info is cleared",
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OBJ_INFO.size()==0);
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SetupObjectInfo();
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Test("Using the same sprite definition does not cause memory leak",
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playerAnimPointer==OBJ_INFO[0]->spr->spr);
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return true;
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}
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