sigonasr2
|
16792427c5
|
Splash screen works now
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
61bc754e11
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/SeasonI
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2 years ago |
sigonasr2
|
28b9726178
|
Cohesion turns into normal mode if the window becomes too small
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nico Nico Nii
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1f9abd2685
|
Cohesion turns into normal mode if the window becomes too small
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nico Nico Nii
|
f717f7ef09
|
Modified cohesion feature in PGE header
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nico Nico Nii
|
bf1a0fbf17
|
Pixel cohesion! But only for squares
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
Nico Nico Nii
|
4f8a375bec
|
Update sigscript
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
2303d96895
|
Design beginning areas of Eagleland
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
4a347f830f
|
The DrawRect function is off by 1
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
2cb5c87ef0
|
Intro cutscene
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3c4219336c
|
Map saving and loading tests implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
f85a6c8a3b
|
Copy over entire map functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
f975a30925
|
Copy over entire map functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
974b60fd22
|
Change to new camera updating system so that collisions are now aligned with the camera's position when necessary
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cda39a6c2b
|
Keyboard movement checks, started on collision test checking
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
|
0105a968cb
|
Setup testing environment to update the screen as well so the player movement testing works
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3073b1b85a
|
Test holding down key functionality implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
62b26a740d
|
All keys tested
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
7a9ca378ea
|
More cutscene test conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
570d2ac5a1
|
While loop testing conditions now included
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
07a4c5bbfa
|
Flesh out some more test cases for cutscene testing
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1651452c34
|
Refactor and fix tests
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3166c8e162
|
Tilemap editor scrolling implemented
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
cec17fb0de
|
Added a back key functionality and corrected arrows appearing when solo in the overworld Status menu
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
116dcaee47
|
Committed to larger collision boxes to handle fence issues
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
9ca6ebeeb8
|
Make sure we are retrieving tile data safely from the array by doing boundary checks
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
3c608515a8
|
Safe tile degree bounds checking
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d7ba1b4ded
|
Corrected bug with loading players via game loading for less than 4 player countrs
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e1a2237684
|
Bugfixed the display of a move after transitioning from a battle to using something on the overworld.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1f939e4437
|
Fix collision bug and setup editor with proper camera pan to starting position.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
a8da629107
|
Perplexing tile multiplier code caused random bug
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
8a300c001b
|
Add a display for what layers exist on the map, as well as editing coords.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
06f2ff36c8
|
No more blue. Finish cutscene transition to player control
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d67ffa3e7f
|
Cutscene display text sizing corrected
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
f74aa855c0
|
Intro cutscene layout flags
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1fd6c6507c
|
Fix money not being saved and implement new tree tilesets
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
823fb72d34
|
Add road tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
5c307dd296
|
House collision shenanigans
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
b33359a22f
|
Fixed segfault issues with loading in a 6-layer map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
fde2f8948d
|
Add new map layer for supporting ground tiles
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
0c3c453b23
|
Overwrite objects that overlap each other
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
1b803a151d
|
New game detecting
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
42a1b53592
|
Fix centering of camera and a bug that occurs when unequipping items from the equip menu while the inventory cursor is hovering over the last inventory item slot
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c9be7c5c6a
|
Loading files menu transitions to game after loading
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
61f57f5fd8
|
Display file save time
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
e1f7312c07
|
Load and read data from save file for load file screen
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d1d27b8a41
|
Saving/loading files works fine and handling objects
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
c57aea3cf6
|
Potential to read from save file now.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
d9c9a6e276
|
Save game flag data and map info
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
f1b88ee013
|
Saving of game data prototype
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |