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@ -221,9 +221,9 @@ public: |
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TestCutscene=new Cutscene({ |
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액션 Fade(), |
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액션 CreateObjects({ |
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new Object(PLAYER,"player",{64,64},ANIMATIONS["player.png"],{1,1},MAGENTA), |
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new Object(PLAYER,"player",{136,136},ANIMATIONS["player.png"],{1,1},RED), |
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new Object(PLAYER,"player",{96,96},ANIMATIONS["player.png"],{1,1},DARK_GREEN), |
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new Standard_Obj(PLAYER,"player",{64,64},ANIMATIONS["player.png"],{1,1},MAGENTA), |
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new Standard_Obj(PLAYER,"player",{136,136},ANIMATIONS["player.png"],{1,1},RED), |
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new Standard_Obj(PLAYER,"player",{96,96},ANIMATIONS["player.png"],{1,1},DARK_GREEN), |
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}), |
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액션 Fade(true), |
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액션 SetFlagWhenCutsceneEnds(Flag::TEST_FLAG1), |
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@ -1893,18 +1893,19 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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//You're probably trying to add an object to the world. Use this function inside of AddObjectToWorld(CreateObject(...))
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//You only need to use this function if you want to create an object from pre-defined OBJ_INFO variables.
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Object*CreateObject(int id,vd2d pos) { |
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return new Object(id,OBJ_INFO[id]->name,pos,OBJ_INFO[id]->spr,OBJ_INFO[id]->GetScale(),OBJ_INFO[id]->color,OBJ_INFO[id]->animationSpd); |
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return OBJ_INFO[id]->CreateType(id,OBJ_INFO[id]->name,pos,OBJ_INFO[id]->spr,OBJ_INFO[id]->GetScale(),OBJ_INFO[id]->color,OBJ_INFO[id]->animationSpd); |
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} |
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Object*CreateObjectInfo(Reference ref,std::string name,vd2d pos,std::string spriteFileName,int sprWidth,vd2d scale={1,1},Pixel tint=WHITE,Flag enableFlag=Flag::NONE,Flag disableFlag=Flag::NONE,int animationDelay=1) { |
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Object*CreateObjectInfo(Object*obj,std::string spriteFileName,int sprWidth,Flag enableFlag=Flag::NONE,Flag disableFlag=Flag::NONE) { |
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if (!ANIMATIONS.count(spriteFileName)) { |
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ANIMATIONS[spriteFileName] = new Animation(SPRITES[spriteFileName]=CreateSprite(spriteFileName),32); |
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ANIMATIONS[spriteFileName] = new Animation(SPRITES[spriteFileName]=CreateSprite(spriteFileName),sprWidth); |
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} |
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Object*newObj = new Object(ref,name,pos,ANIMATIONS[spriteFileName],scale,tint,animationDelay); |
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newObj->disableFlag=disableFlag; |
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newObj->enableFlag=enableFlag; |
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OBJ_INFO[ref]=newObj; |
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return newObj; |
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obj->spr=ANIMATIONS[spriteFileName]; |
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obj->SetScale(obj->GetScale()); |
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obj->disableFlag=disableFlag; |
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obj->enableFlag=enableFlag; |
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OBJ_INFO[obj->id]=obj; |
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return obj; |
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} |
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void SetupPartyMemberStats() { |
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@ -2019,194 +2020,195 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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} |
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void SetupObjectInfo() { |
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CreateObjectInfo(PLAYER,"player",{0,0},"player.png",32,{2,2},WHITE); |
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CreateObjectInfo(NESS,"Ness",{0,0},"player.png",32,{1,1},YELLOW); |
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CreateObjectInfo(PAULA,"Paula",{0,0},"player.png",32,{1,1},MAGENTA); |
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CreateObjectInfo(JEFF,"Jeff",{0,0},"player.png",32,{1,1},DARK_GREEN); |
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CreateObjectInfo(ANNA,"Anna",{0,0},"player.png",32,{1,1},DARK_MAGENTA); |
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CreateObjectInfo(KING,"King",{0,0},"player.png",32,{1,1},GREY); |
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CreateObjectInfo(POO,"Poo",{0,0},"player.png",32,{1,1},DARK_GREY); |
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CreateObjectInfo(NPC1,"npc1",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60); |
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CreateObjectInfo(NPC2,"npc2",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2); |
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CreateObjectInfo(NPC3,"npc3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC4,"npc4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC5,"npc5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC6,"npc6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC7,"npc7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC8,"npc8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC9,"npc9",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC10,"npc10",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC11,"npc11",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC12,"npc12",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC13,"npc13",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC13,"npc14",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC14,"npc15",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC15,"npc16",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC16,"npc17",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC17,"npc18",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC18,"npc19",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC19,"npc20",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC1_2,"npc1_2",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60); |
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CreateObjectInfo(NPC2_2,"npc2_2",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2); |
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CreateObjectInfo(NPC3_2,"npc3_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC4_2,"npc4_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC5_2,"npc5_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC6_2,"npc6_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC7_2,"npc7_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC8_2,"npc8_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC9_2,"npc9_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC10_2,"npc10_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC11_2,"npc11_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC12_2,"npc12_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC13_2,"npc13_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC13_2,"npc14_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC14_2,"npc15_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC15_2,"npc16_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC16_2,"npc17_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC17_2,"npc18_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC18_2,"npc19_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC19_2,"npc20_2",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC1_3,"npc1_3",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60); |
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CreateObjectInfo(NPC2_3,"npc2_3",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2); |
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CreateObjectInfo(NPC3_3,"npc3_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC4_3,"npc4_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC5_3,"npc5_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC6_3,"npc6_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC7_3,"npc7_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC8_3,"npc8_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC9_3,"npc9_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC10_3,"npc10_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC11_3,"npc11_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC12_3,"npc12_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC13_3,"npc13_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC13_3,"npc14_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC14_3,"npc15_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC15_3,"npc16_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC16_3,"npc17_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC17_3,"npc18_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC18_3,"npc19_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC19_3,"npc20_3",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC1_4,"npc1_4",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60); |
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CreateObjectInfo(NPC2_4,"npc2_4",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2); |
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CreateObjectInfo(NPC3_4,"npc3_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC4_4,"npc4_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC5_4,"npc5_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC6_4,"npc6_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC7_4,"npc7_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC8_4,"npc8_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC9_4,"npc9_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC10_4,"npc10_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC11_4,"npc11_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC12_4,"npc12_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC13_4,"npc13_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC13_4,"npc14_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC14_4,"npc15_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC15_4,"npc16_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC16_4,"npc17_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC17_4,"npc18_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC18_4,"npc19_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC19_4,"npc20_4",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC1_5,"npc1_5",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60); |
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CreateObjectInfo(NPC2_5,"npc2_5",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2); |
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CreateObjectInfo(NPC3_5,"npc3_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC4_5,"npc4_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC5_5,"npc5_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC6_5,"npc6_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC7_5,"npc7_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC8_5,"npc8_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC9_5,"npc9_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC10_5,"npc10_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC11_5,"npc11_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC12_5,"npc12_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC13_5,"npc13_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC13_5,"npc14_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC14_5,"npc15_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC15_5,"npc16_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC16_5,"npc17_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC17_5,"npc18_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC18_5,"npc19_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC19_5,"npc20_5",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC1_6,"npc1_6",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60); |
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CreateObjectInfo(NPC2_6,"npc2_6",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2); |
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CreateObjectInfo(NPC3_6,"npc3_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC4_6,"npc4_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC5_6,"npc5_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC6_6,"npc6_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC7_6,"npc7_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC8_6,"npc8_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
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CreateObjectInfo(NPC9_6,"npc9_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC10_6,"npc10_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC11_6,"npc11_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC12_6,"npc12_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC13_6,"npc13_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC13_6,"npc14_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC14_6,"npc15_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC15_6,"npc16_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC16_6,"npc17_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC17_6,"npc18_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC18_6,"npc19_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC19_6,"npc20_6",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC1_7,"npc1_7",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60); |
|
|
|
|
CreateObjectInfo(NPC2_7,"npc2_7",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2); |
|
|
|
|
CreateObjectInfo(NPC3_7,"npc3_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC4_7,"npc4_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC5_7,"npc5_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC6_7,"npc6_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC7_7,"npc7_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC8_7,"npc8_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC9_7,"npc9_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC10_7,"npc10_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC11_7,"npc11_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC12_7,"npc12_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC13_7,"npc13_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC13_7,"npc14_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC14_7,"npc15_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC15_7,"npc16_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC16_7,"npc17_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC17_7,"npc18_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC18_7,"npc19_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC19_7,"npc20_7",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC1_8,"npc1_8",{0,0},"player.png",32,{1,1},RED,Flag::NONE,Flag::NONE,60); |
|
|
|
|
CreateObjectInfo(NPC2_8,"npc2_8",{0,0},"player.png",32,{1,1},GREEN,Flag::NONE,Flag::NONE,2); |
|
|
|
|
CreateObjectInfo(NPC3_8,"npc3_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC4_8,"npc4_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC5_8,"npc5_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC6_8,"npc6_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC7_8,"npc7_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC8_8,"npc8_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC9_8,"npc9_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC10_8,"npc10_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC11_8,"npc11_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC12_8,"npc12_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC13_8,"npc13_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC13_8,"npc14_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC14_8,"npc15_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC15_8,"npc16_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC16_8,"npc17_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC17_8,"npc18_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC18_8,"npc19_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(NPC19_8,"npc20_8",{0,0},"player.png",32,{2,2},BLUE,Flag::NONE,Flag::NONE,20); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(PLAYER,"player",{0,0},nullptr,{2,2},WHITE,32),"player.png",32); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NESS,"Ness",{0,0},nullptr,{1,1},YELLOW,32),"player.png",32); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(PAULA,"Paula",{0,0},nullptr,{1,1},MAGENTA,32),"player.png",32); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(JEFF,"Jeff",{0,0},nullptr,{1,1},DARK_GREEN,32),"player.png",32); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(ANNA,"Anna",{0,0},nullptr,{1,1},DARK_MAGENTA,32),"player.png",32); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(KING,"King",{0,0},nullptr,{1,1},GREY,32),"player.png",32); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(POO,"Poo",{0,0},nullptr,{1,1},DARK_GREY,32),"player.png",32); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1,"npc1",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2,"npc2",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3,"npc3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4,"npc4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5,"npc5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6,"npc6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7,"npc7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8,"npc8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9,"npc9",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10,"npc10",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11,"npc11",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12,"npc12",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13,"npc13",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13,"npc14",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14,"npc15",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15,"npc16",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16,"npc17",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17,"npc18",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18,"npc19",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19,"npc20",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_2,"npc1_2",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_2,"npc2_2",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_2,"npc3_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_2,"npc4_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_2,"npc5_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_2,"npc6_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_2,"npc7_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_2,"npc8_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_2,"npc9_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_2,"npc10_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_2,"npc11_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_2,"npc12_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_2,"npc13_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_2,"npc14_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_2,"npc15_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_2,"npc16_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_2,"npc17_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_2,"npc18_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_2,"npc19_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_2,"npc20_2",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_3,"npc1_3",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_3,"npc2_3",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_3,"npc3_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_3,"npc4_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_3,"npc5_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_3,"npc6_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_3,"npc7_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_3,"npc8_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_3,"npc9_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_3,"npc10_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_3,"npc11_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_3,"npc12_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_3,"npc13_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_3,"npc14_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_3,"npc15_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_3,"npc16_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_3,"npc17_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_3,"npc18_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_3,"npc19_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_3,"npc20_3",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_4,"npc1_4",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_4,"npc2_4",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_4,"npc3_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_4,"npc4_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_4,"npc5_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_4,"npc6_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_4,"npc7_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_4,"npc8_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_4,"npc9_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_4,"npc10_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_4,"npc11_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_4,"npc12_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_4,"npc13_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_4,"npc14_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_4,"npc15_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_4,"npc16_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_4,"npc17_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_4,"npc18_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_4,"npc19_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_4,"npc20_4",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_5,"npc1_5",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_5,"npc2_5",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_5,"npc3_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_5,"npc4_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_5,"npc5_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_5,"npc6_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_5,"npc7_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_5,"npc8_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_5,"npc9_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_5,"npc10_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_5,"npc11_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_5,"npc12_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_5,"npc13_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_5,"npc14_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_5,"npc15_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_5,"npc16_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_5,"npc17_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_5,"npc18_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_5,"npc19_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_5,"npc20_5",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_6,"npc1_6",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_6,"npc2_6",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_6,"npc3_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_6,"npc4_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_6,"npc5_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_6,"npc6_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_6,"npc7_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_6,"npc8_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_6,"npc9_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_6,"npc10_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_6,"npc11_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_6,"npc12_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_6,"npc13_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_6,"npc14_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_6,"npc15_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_6,"npc16_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_6,"npc17_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_6,"npc18_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_6,"npc19_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_6,"npc20_6",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_7,"npc1_7",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_7,"npc2_7",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_7,"npc3_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_7,"npc4_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_7,"npc5_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_7,"npc6_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_7,"npc7_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_7,"npc8_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_7,"npc9_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_7,"npc10_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_7,"npc11_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_7,"npc12_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_7,"npc13_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_7,"npc14_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_7,"npc15_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_7,"npc16_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_7,"npc17_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_7,"npc18_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_7,"npc19_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_7,"npc20_7",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC1_8,"npc1_8",{0,0},nullptr,{1,1},RED,60),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC2_8,"npc2_8",{0,0},nullptr,{1,1},GREEN,2),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC3_8,"npc3_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC4_8,"npc4_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC5_8,"npc5_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC6_8,"npc6_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC7_8,"npc7_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC8_8,"npc8_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC9_8,"npc9_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC10_8,"npc10_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC11_8,"npc11_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC12_8,"npc12_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_8,"npc13_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC13_8,"npc14_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC14_8,"npc15_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC15_8,"npc16_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC16_8,"npc17_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC17_8,"npc18_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC18_8,"npc19_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new Standard_Obj(NPC19_8,"npc20_8",{0,0},nullptr,{2,2},BLUE,20),"player.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
CreateObjectInfo(new TrashCan_Obj(TRASH_CAN,"trashCan",{0,0},nullptr,{1,1},WHITE,0),"trashcan.png",32,Flag::NONE,Flag::NONE); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void SetupEncounters() { |
|
|
|
|
ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_1,{0,0},std::array<vd2d,4>{vd2d |
|
|
|
|
{grid(1,2)},{grid(2,2)},{grid(3,2)},{grid(4,2)}}, |
|
|
|
|
std::vector<Entity*>{ |
|
|
|
|
new Entity(new Object( |
|
|
|
|
new Entity(new Standard_Obj( |
|
|
|
|
NPC1_4,"Test Obj",3,2,ANIMATIONS["player.png"]), |
|
|
|
|
ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{ |
|
|
|
|
MOVELIST[BattleMoveName::TESTMOVE1], |
|
|
|
|
MOVELIST[BattleMoveName::TESTMOVE2], |
|
|
|
|
MOVELIST[BattleMoveName::TESTMOVE3], |
|
|
|
|
}), |
|
|
|
|
new Entity(new Object( |
|
|
|
|
new Entity(new Standard_Obj( |
|
|
|
|
NPC1_4,"Test Obj 2",1,3,ANIMATIONS["player.png"]), |
|
|
|
|
ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{ |
|
|
|
|
MOVELIST[BattleMoveName::TESTMOVE1], |
|
|
|
|
MOVELIST[BattleMoveName::TESTMOVE2], |
|
|
|
|
MOVELIST[BattleMoveName::TESTMOVE3], |
|
|
|
|
}), |
|
|
|
|
new Entity(new Object( |
|
|
|
|
new Entity(new Standard_Obj( |
|
|
|
|
NPC1_4,"Test Obj 3",2,2,ANIMATIONS["player.png"]), |
|
|
|
|
ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{ |
|
|
|
|
MOVELIST[BattleMoveName::TESTMOVE1], |
|
|
|
@ -2217,7 +2219,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
|
|
|
|
ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_2,{0,0},std::array<vd2d,4>{vd2d |
|
|
|
|
{grid(1,1)},{grid(2,2)},{grid(3,2)},{grid(4,2)}}, |
|
|
|
|
std::vector<Entity*>{ |
|
|
|
|
new Entity(new Object( |
|
|
|
|
new Entity(new Standard_Obj( |
|
|
|
|
NPC1_4,"Test Obj",1,4,ANIMATIONS["player.png"],{2,2},GREEN,20), |
|
|
|
|
ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array<int,4>{0,0,0,0},5,std::vector<Battle::Move*>{ |
|
|
|
|
MOVELIST[BattleMoveName::TESTMOVE1], |
|
|
|
@ -2229,7 +2231,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
|
|
|
|
ITEMLIST[ItemName::PIZZA], |
|
|
|
|
ITEMLIST[ItemName::MIRACLE_FOOD_LUNCH], |
|
|
|
|
}), |
|
|
|
|
new Entity(new Object( |
|
|
|
|
new Entity(new Standard_Obj( |
|
|
|
|
NPC1_4,"Test Obj 2",1,2,ANIMATIONS["player.png"],{2,2},GREEN,20), |
|
|
|
|
ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array<int,4>{0,0,0,0},5,std::vector<Battle::Move*>{ |
|
|
|
|
MOVELIST[BattleMoveName::TESTMOVE1], |
|
|
|
@ -2241,7 +2243,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
|
|
|
|
ITEMLIST[ItemName::PIZZA], |
|
|
|
|
ITEMLIST[ItemName::MIRACLE_FOOD_LUNCH], |
|
|
|
|
}), |
|
|
|
|
new Entity(new Object( |
|
|
|
|
new Entity(new Standard_Obj( |
|
|
|
|
NPC1_4,"Test Obj 3",2,1,ANIMATIONS["player.png"],{2,2},GREEN,20), |
|
|
|
|
ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array<int,4>{0,0,0,0},5,std::vector<Battle::Move*>{ |
|
|
|
|
MOVELIST[BattleMoveName::TESTMOVE1], |
|
|
|
@ -2257,7 +2259,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
|
|
|
|
ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_3,{0,0},std::array<vd2d,4>{vd2d |
|
|
|
|
{grid(1,1)},{grid(2,2)},{grid(3,2)},{grid(4,2)}}, |
|
|
|
|
std::vector<Entity*>{ |
|
|
|
|
new Entity(new Object( |
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new Entity(new Standard_Obj( |
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NPC1_4,"Test Obj",1,2,ANIMATIONS["player.png"],{1,1},MAGENTA), |
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ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{ |
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MOVELIST[BattleMoveName::TESTMOVE1], |
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@ -2268,21 +2270,21 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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ENCOUNTER_LIST.push_back(new Encounter(encounter::ENCOUNTER_4,{0,0},std::array<vd2d,4>{vd2d |
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{grid(1,2)},{grid(2,2)},{grid(3,2)},{grid(4,2)}}, |
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std::vector<Entity*>{ |
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new Entity(new Object( |
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new Entity(new Standard_Obj( |
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NPC1_4,"Test Obj",6,2,ANIMATIONS["player.png"],{1,1},MAGENTA), |
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ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{ |
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MOVELIST[BattleMoveName::TESTMOVE1], |
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MOVELIST[BattleMoveName::TESTMOVE2], |
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MOVELIST[BattleMoveName::TESTMOVE3], |
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}), |
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new Entity(new Object( |
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new Entity(new Standard_Obj( |
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NPC1_4,"Test Obj",7,2,ANIMATIONS["player.png"],{1,1},MAGENTA), |
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ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{ |
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MOVELIST[BattleMoveName::TESTMOVE1], |
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MOVELIST[BattleMoveName::TESTMOVE2], |
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MOVELIST[BattleMoveName::TESTMOVE3], |
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}), |
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new Entity(new Object( |
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new Entity(new Standard_Obj( |
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NPC1_4,"Test Obj",3,5,ANIMATIONS["player.png"],{1,1},MAGENTA), |
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ㅎ 70,ㅎ 70,ㅍ 10,ㅍ 10,아 14,std::array<int,4>{0,0,0,0},0,std::vector<Battle::Move*>{ |
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MOVELIST[BattleMoveName::TESTMOVE1], |
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@ -2526,7 +2528,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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std::vector<Entity*>ents; |
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for (int i=0;i<ENCOUNTER_LIST[id]->objs.size();i++) { |
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Entity*ent=ENCOUNTER_LIST[id]->objs[i]; |
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Object*newObj=new Object(ent->obj->id,ent->obj->name,ent->obj->GetPos(),ent->obj->spr,ent->obj->GetScale(),ent->obj->color,ent->obj->animationSpd,ent->obj->temp); |
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Object*newObj=new Standard_Obj(ent->obj->id,ent->obj->name,ent->obj->GetPos(),ent->obj->spr,ent->obj->GetScale(),ent->obj->color,ent->obj->animationSpd,ent->obj->temp); |
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ents.push_back(new Entity(newObj,ent->GetHP(),ent->maxHP,ent->GetPP(),ent->maxPP,ent->baseAtk,ent->resistances,ent->speed,ent->moveSet,ent->inventory,ent->equipment,ent->damageReduction,ent->smart,ent->dumb)); |
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} |
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Encounter*data=new Encounter(id,pos,ENCOUNTER_LIST[id]->playerPos,ents,chance); |
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@ -3068,7 +3070,7 @@ This is a test message that lets us trigger straight from a cutscene! Cool!)"), |
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case ActionType::CREATE_OBJECTS:{ |
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for (auto&obj:((CreateObjects*)CurrentCutscene->GetAction())->GetObjects()) { |
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obj->temp=true; |
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AddObjectToWorld(CurrentCutscene->AddCutsceneObject(new Object(obj->id,obj->name,obj->GetPos(),obj->spr,obj->GetScale(),obj->color,obj->animationSpd,true))); |
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AddObjectToWorld(CurrentCutscene->AddCutsceneObject(new Standard_Obj(obj->id,obj->name,obj->GetPos(),obj->spr,obj->GetScale(),obj->color,obj->animationSpd,true))); |
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} |
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CurrentCutscene->AdvanceAction(); |
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}break; |
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