.. |
C++/scripts
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Include for ScrollingWindowComponent was missing.
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11 months ago |
assets
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Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
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7 months ago |
controller_config
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
|
8 months ago |
discord-files
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
steam
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Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
|
8 months ago |
utils
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
x64
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Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
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9 months ago |
Ability.cpp
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Ability.h
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Condensed DrawInput function to accept a variant instead of having double copies of the function.
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10 months ago |
AccessoryRowItemDisplay.h
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Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
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9 months ago |
Adventures in Lestoria.data
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Fix Issue #32 for emscripten/linux builds
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11 months ago |
Adventures in Lestoria.html
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Fix invalid play.html file reference in emscripten_run.sh script. Update scripts to make sure packkey source file is always assumed unchanged. Fix typos.
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8 months ago |
Adventures in Lestoria.js
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Fix Issue #32 for emscripten/linux builds
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11 months ago |
Adventures in Lestoria.rc
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
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10 months ago |
Adventures in Lestoria.tiled-project
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
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7 months ago |
Adventures in Lestoria.vcxproj
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Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
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7 months ago |
Adventures in Lestoria.vcxproj.filters
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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8 months ago |
Adventures in Lestoria.wasm
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Fix Issue #32 for emscripten/linux builds
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11 months ago |
AdventuresInLestoria.cpp
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Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
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7 months ago |
AdventuresInLestoria.h
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Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
|
7 months ago |
Animation.cpp
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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7 months ago |
Animation.h
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
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10 months ago |
Arrow.cpp
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Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.
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7 months ago |
Attributable.h
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
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10 months ago |
AttributableStat.cpp
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
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10 months ago |
AttributableStat.h
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Implemented controller compatibility for the pause menu. Release Build 7447.
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9 months ago |
Audio.cpp
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Make Leave Area button work in the camp. Fix background music volume not being halved when entering/exiting the pause menu. Release Build 7909.
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9 months ago |
Audio.h
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Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
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9 months ago |
Bear.cpp
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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7 months ago |
BitwiseEnum.h
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
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10 months ago |
BlacksmithCraftingWindow.cpp
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Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
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8 months ago |
Boar.cpp
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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7 months ago |
Bomb.cpp
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Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247.
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7 months ago |
BombBoom.h
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
Buff.h
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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8 months ago |
Bullet.cpp
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Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.
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7 months ago |
Bullet.h
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
BulletTypes.h
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
BuyItemWindow.cpp
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Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
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8 months ago |
C++ Header File (OLC-3).zip
|
Add in keyboard mapping display settings window. Add in keybind display buttons.
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10 months ago |
C++ Source File (OLC-3).zip
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Add in keyboard mapping display settings window. Add in keybind display buttons.
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10 months ago |
CREDITS
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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9 months ago |
Chapter_1_2nd_Boss.txt
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Changes to bear sprite.
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11 months ago |
Chapter_1_Creatures_Part_2.txt
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Added knockup status for players/monsters.
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11 months ago |
Chapter_2_Monsters.txt
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Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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8 months ago |
CharacterAbilityPreviewComponent.h
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Added tutorial tooltips. Release Build 7758.
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9 months ago |
CharacterInfoWindow.cpp
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Resized renders to fit class info window. Class info window controller compatibility added. Release Build 6961.
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10 months ago |
CharacterMenuWindow.cpp
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Emscripten compatibility fixes.
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8 months ago |
CharacterRotatingDisplay.h
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Add in input displays for gameplay HUD, showing current hotkeys for abilities and items. Updated class info menu to show current inputs. Added slight outlines to mouse control icons. Release Build 7574.
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9 months ago |
ChargedArrow.cpp
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Checkbox.h
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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8 months ago |
Class.h
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Prep Time Trial system structure. Release Build 8492.
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8 months ago |
ClassDiagram.cd
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Update to PGE v2.25.
|
9 months ago |
ClassDiagram2.cd
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
ClassDiagram2.png
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
ClassInfo.h
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Prep Time Trial system structure. Release Build 8492.
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8 months ago |
ClassSelectionWindow.cpp
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Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
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8 months ago |
ConnectionPoint.cpp
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
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9 months ago |
ConnectionPoint.h
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Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
|
9 months ago |
ConsumableCraftItemWindow.cpp
|
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
|
8 months ago |
ConsumableCraftingWindow.cpp
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Fix inventory and merchant windows displaying compact descriptions instead of non-compact descriptions. Make some more room for item descriptions in shop and inventory menus. Release Build 8619.
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8 months ago |
CraftItemWindow.cpp
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Add a tutorial task that requires the player to equip a crafted piece of gear. Release Build 8467.
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8 months ago |
CraftingRequirement.cpp
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Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
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9 months ago |
CraftingRequirement.h
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Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
|
9 months ago |
Crawler_Slime_King_Encounter.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Crawler_System_Overview.txt
|
Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
|
10 months ago |
CreditsWindow.cpp
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Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
|
8 months ago |
DEFINES.h
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
|
7 months ago |
DaggerSlash.cpp
|
Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
|
7 months ago |
DaggerStab.cpp
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Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
|
7 months ago |
DamageNumber.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
DamageNumber.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
DeathMenu.cpp
|
Returning to camp/map after dying now lets you obtain already collected resources/XP. Fix bug with XP bar display (visual error) in the level complete window. Release Build 7969.
|
9 months ago |
Direction.h
|
Goblin Dagger AI basic behaviors implemented. Release Build 9027.
|
7 months ago |
Do_Nothing.cpp
|
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
|
7 months ago |
DynamicCounter.cpp
|
Linux build fixes. Public declaration for game controllers array, properly initialize dynamic counters and their display values, fix story script to have capital I's, renamed images to be uppercase for case-sensitivity in Linux.
|
10 months ago |
DynamicCounter.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
Effect.cpp
|
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
|
9 months ago |
Effect.h
|
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
|
8 months ago |
Emitter.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Emitter.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
EncountersSpawnListScrollableWindowComponent.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
EnergyBolt.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
EnhancementStatsLabel.h
|
Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291.
|
10 months ago |
EnvironmentalAudio.cpp
|
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
|
9 months ago |
EnvironmentalAudio.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
EquipSlotButton.h
|
Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
|
9 months ago |
Error.h
|
Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
|
8 months ago |
FallingDebris.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
FireBolt.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
FloatingMenuComponent.h
|
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
|
9 months ago |
Frog.cpp
|
Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
|
8 months ago |
FrogTongue.cpp
|
Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
|
8 months ago |
FunctionPriming.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
GameEvent.cpp
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
GameEvent.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
GameSettings.cpp
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
|
8 months ago |
GameSettings.h
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
|
8 months ago |
GameState.cpp
|
Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690.
|
9 months ago |
GameState.h
|
Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690.
|
9 months ago |
Goblin_Boar_Rider.cpp
|
Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
|
7 months ago |
Goblin_Bomb.cpp
|
Make bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237.
|
7 months ago |
Goblin_Bow.cpp
|
Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174.
|
7 months ago |
Goblin_Dagger.cpp
|
Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180.
|
7 months ago |
Hawk.cpp
|
Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
|
7 months ago |
IT.cpp
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
IT.h
|
Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
|
9 months ago |
IconType.h
|
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
|
9 months ago |
InitialConcept.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
InputDisplayComponent.h
|
Added tutorial tooltips. Release Build 7758.
|
9 months ago |
InputHelper.cpp
|
Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
|
8 months ago |
InputHelper.h
|
Add unequip hotkey to character equipment menu. Implemented mouse inputs displaying on input helper when mouse navigation is used. Release Build 7465.
|
9 months ago |
InputKeyboardWindow.cpp
|
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
|
8 months ago |
InputNewKeybindWindow.cpp
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
InventoryConsumableWindow.cpp
|
Close consumables selection window automatically once a loadout item has been selected. Release Build 8038.
|
9 months ago |
InventoryCreator.cpp
|
Add in support for subcomponents within subcomponents. Prioritize highest depth menu item when hovering over overlapping items.
|
9 months ago |
InventoryCreator.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
InventoryScrollableWindowComponent.h
|
Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
|
10 months ago |
InventoryWindow.cpp
|
Fix inventory and merchant windows displaying compact descriptions instead of non-compact descriptions. Make some more room for item descriptions in shop and inventory menus. Release Build 8619.
|
8 months ago |
Item.cpp
|
Fix major accessory duplication bug. Release Build 8666.
|
8 months ago |
Item.h
|
Include Weapon Upgrade/Equipment related Achievements. Release Build 8548.
|
8 months ago |
ItemDrop.cpp
|
Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
|
8 months ago |
ItemDrop.h
|
Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
|
8 months ago |
ItemLoadoutWindow.cpp
|
Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210.
|
9 months ago |
ItemMapData.h
|
Remove early exit when detecting opposite connection points. Was causing incorrect behaviors between different platforms
|
10 months ago |
ItemMenuLabel.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
Key.cpp
|
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
|
8 months ago |
Key.h
|
Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
|
8 months ago |
LICENSE
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
LICENSE_FT.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
LICENSE_OLC-3.txt
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
LevelCompleteWindow.cpp
|
Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585.
|
8 months ago |
LightningBolt.cpp
|
Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
|
8 months ago |
LightningBoltEmitter.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
LoadFileButton.h
|
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
|
9 months ago |
LoadGameWindow.cpp
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
|
8 months ago |
LoadingScreen.cpp
|
Remove (most) stuttering from web build when loading stage sound.
|
9 months ago |
LoadingScreen.h
|
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
|
9 months ago |
MainMenuWindow.cpp
|
Credits navigation key actually pops up the credits for controllers.
|
9 months ago |
Map.cpp
|
Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
|
7 months ago |
Map.h
|
Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
|
8 months ago |
Menu.cpp
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
|
8 months ago |
Menu.h
|
Add in support for subcomponents within subcomponents. Prioritize highest depth menu item when hovering over overlapping items.
|
9 months ago |
MenuAnimatedIconButton.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
MenuAnimatedIconToggleButton.h
|
Implemented class selection window controller/keyboard compatibility. Added selection passthrough for disabled/grayed out items. Change hover fade-in for toggleable buttons. Release Build 6988.
|
10 months ago |
MenuComponent.cpp
|
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
|
9 months ago |
MenuComponent.h
|
Implemented locking of accessories in the inventory and merchant window to prevent immediate selling of an item. Fixed a bug that prevented custom menu actions to be performed on the menu select button when a button was clicked. Release Build 7966. Patch Version 0.4.5.
|
9 months ago |
MenuDefinitions.cpp
|
Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112.
|
10 months ago |
MenuDefinitions.h
|
Added dynamic labels for gamepad controls input helper. Fixed wrapping bug for pressing right on monster loot scrollable container. Added XP gain sound effect. Release Build 7112.
|
10 months ago |
MenuIconButton.h
|
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
|
9 months ago |
MenuItemButton.h
|
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
|
9 months ago |
MenuItemItemButton.h
|
Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
|
9 months ago |
MenuItemLabel.h
|
Fix crash when hovering over lock/unlock buttons in the accessories menu on the Merchant menu. Fix size of icons in merchant menus. Enable/Disable increase/decrease buttons on shermans's consumable crafting menu as appropriate. Labels in merchant window and inventory window properly update their item descriptions with flashing / changing colors as needed. Text rendering system no longer eats away at memory for text strings that are equivalent but have different HTML color codes. Release Build 8066.
|
9 months ago |
MenuItemLoadoutButton.h
|
Show item loadout inputs on the item loadout menu. Fix bug causing item loadout menu item descriptions/names to not update when hovering over the item icons. Release Version 8207.
|
9 months ago |
MenuLabel.h
|
Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
|
9 months ago |
MenuType.h
|
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
|
9 months ago |
Merchant's Items.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
Merchant.cpp
|
Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
|
8 months ago |
Merchant.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
MerchantWindow.cpp
|
Fix major accessory duplication bug. Release Build 8666.
|
8 months ago |
Meteor.cpp
|
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
|
9 months ago |
Minimap.cpp
|
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
|
8 months ago |
Minimap.h
|
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
|
8 months ago |
Monster.cpp
|
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
|
7 months ago |
Monster.h
|
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
|
7 months ago |
MonsterAttribute.h
|
Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256.
|
7 months ago |
MonsterData.cpp
|
Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.
|
7 months ago |
MonsterData.h
|
Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270.
|
7 months ago |
MonsterStrategyHelpers.h
|
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
|
7 months ago |
NPC.cpp
|
Change how blacksmith TutorialTask is handled with the complete condition actually fulfilled instead of a randomly variable (copy-paste error)? Release Version 7906.
|
9 months ago |
NewClasses.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
OverworldMapLevelWindow.cpp
|
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
|
8 months ago |
OverworldMenuWindow.cpp
|
Close leftover open equip window if it was opened when leaving the character equip menu. Fix censored text input being uncensored for emscripten build. Release Build 7850.
|
9 months ago |
Pathfinding.cpp
|
Fixed out-of-bounds crash for pathfinding spline algorithm. If the game's window is out-of-bounds when setting the position, the game will try to move the window to an appropriate spot to be on-screen, or to a default location if it has trouble finding a spot. Release Build 8723.
|
8 months ago |
Pathfinding.h
|
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
|
9 months ago |
PauseMenu.cpp
|
Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656.
|
8 months ago |
Player.cpp
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
Player.h
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
PlayerMoneyLabel.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
PopupMenuLabel.h
|
Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291.
|
10 months ago |
ProgressBar.h
|
Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
|
9 months ago |
PulsatingFire.cpp
|
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
|
9 months ago |
RCa12948
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
RUN_STRATEGY.cpp
|
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
|
7 months ago |
Ranger.cpp
|
Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.
|
7 months ago |
RequiredMaterialsList.h
|
Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291.
|
10 months ago |
RowInventoryScrollableWindowComponent.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
RowItemDisplay.h
|
Fix text coloring issue for equip items in the blacksmith menu that are not valid for enhancement. Release Build 8113.
|
9 months ago |
RunAway.cpp
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
RunTowards.cpp
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
SaveFile.cpp
|
Add in breadcrumb re-exploration for minimaps. Release Build 8921.
|
8 months ago |
SaveFile.h
|
Adjustments to order of entering a stage
|
9 months ago |
SaveFileNameButton.h
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
10 months ago |
SaveFileWindow.cpp
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
10 months ago |
ScrollableWindowComponent.h
|
Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
|
8 months ago |
SellItemWindow.cpp
|
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
|
8 months ago |
SettingsWindow.cpp
|
Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
|
8 months ago |
ShermanWindow.cpp
|
Blame Sherman for unlocking areas early. Add more leniency for the far zone on analog sticks to reach max speed quicker. Make auto aim target right on closest instead of max aiming distance. Release Build 8595.
|
8 months ago |
ShootAfar.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Slider.h
|
Move Settings Window items into a Scrollable Window Component. Rearranged/Resized items to accomodate for it. Fix a bug with not specifying a menu navigation group meaning that the menu will always default to the default button instead of the actual component navigation groups defined. Release Build 8131.
|
9 months ago |
SlimeKing.cpp
|
Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.
|
7 months ago |
Slime_King_Encounter.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
SoundEffect.cpp
|
Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895.
|
9 months ago |
SoundEffect.h
|
Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
|
9 months ago |
SpawnEncounterLabel.h
|
Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
|
7 months ago |
StatCalculations.txt
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
StatLabel.h
|
Fix player starting with no items if they first load another file and then return to the main menu to begin another character. Fix player stats not being reset proper when loading another file and then returning to the main menu and beginning another character. Fix potential infinite XP bar gain loop. Added Return to Map option on level completion screen. Equip Stat labels now show live stats (changes on application of buffs, etc.). Release Build 7886. Patch version 0.4.4.
|
9 months ago |
State.h
|
Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
|
9 months ago |
State_Death.cpp
|
Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
|
8 months ago |
State_Death.h
|
Fix missing strategy draw call for monsters. Add in death state and basic transition effects. Release Build 7662.
|
9 months ago |
State_GameHub.cpp
|
Remove extraneous commenting. Release Build 8582.
|
8 months ago |
State_GameHub.h
|
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
|
9 months ago |
State_GameRun.cpp
|
Boar test behaviors and general AI implemented. Release Build 8958.
|
8 months ago |
State_GameRun.h
|
Fix some story script and update TODO. Remove extra old testing code.
|
9 months ago |
State_LevelComplete.cpp
|
Fix crash when hovering over a blank item loadout slot in the item loadout menu. Tutorial tasks now are only drawn while a stage is being actively played. Tutorial tasks get cleared upon a stage completion. Release Build 8210.
|
9 months ago |
State_LevelComplete.h
|
Remove debug keys for changing class, spawning items, adding xp, and opening the consumables window. Fix XP progress bar so it doesn't loop the sound if the menu is closed early. Pause menu now pauses the game during gameplay. Release Build 7895.
|
9 months ago |
State_MainMenu.cpp
|
Emscripten compatibility fixes.
|
8 months ago |
State_MainMenu.h
|
Added intro camera movement and transition changing. Release Build 7603.
|
9 months ago |
State_OverworldMap.cpp
|
Fix bug with leaving a stage via the pause menu while not having cleared a stage causing the unlock to still occur. Release Build 8656.
|
8 months ago |
State_OverworldMap.h
|
Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910.
|
9 months ago |
State_Story.cpp
|
Fix having the exact amount of XP not actually leveling you up. Fix strange shadow text clipping for text scaled less than 1.0 vertically. Release Build 8068.
|
9 months ago |
State_Story.h
|
Add loading screen. Added flag for music change parameter when loading levels. Release Build 7558.
|
9 months ago |
SteamKeyboardCallbackHandler.cpp
|
Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
|
8 months ago |
SteamKeyboardCallbackHandler.h
|
Added emscripten compatiblity fix for all Steam API changes. Fix bug where walking direction took priority over manual aim when using controller aiming. Release Build 8465.
|
8 months ago |
SteamStatsReceivedHandler.cpp
|
Fix static animation bug for controllers when using the DPad for character navigation. Fix bug allowing players to unlock the next areas by hitting the Return to Camp button even if they did not complete the stage. Release Build 8585.
|
8 months ago |
SteamStatsReceivedHandler.h
|
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
|
8 months ago |
Stone_Elemental.cpp
|
Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.
|
7 months ago |
SwordSlash.cpp
|
Warrior auto attack swing now has a frontal sweep angle. Release Build 8457.
|
8 months ago |
TMXParser.h
|
Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
|
7 months ago |
TODO.txt
|
Make bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237.
|
7 months ago |
TSXParser.h
|
Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
|
8 months ago |
Test.cpp
|
Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
|
8 months ago |
Test.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
TextEntryLabel.h
|
Internally show censored text, but actual label must return the uncensored text of a TextEntryLabel/MenuLabel. Since emscripten doesn't have multi-threaded audio buffering, we immediately mute on stage load to prevent stuttering / bad noise. Fix HUB being a requirement when it's not a stage that can be unlocked for returning to camp conditions. Release Build 7852.
|
9 months ago |
Theme.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Thief.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
TitleScreen.cpp
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
TitleScreen.h
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
Toggleable.h
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Trapper.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Turret.cpp
|
Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207.
|
7 months ago |
Tutorial.cpp
|
Add a tutorial task that requires the player to equip a crafted piece of gear. Release Build 8467.
|
8 months ago |
Tutorial.h
|
Stupid Linux.
|
8 months ago |
UndefKeys.h
|
Add in #undef lines for Linux builds. Stupid Linux.
|
9 months ago |
Unlock.cpp
|
Emscripten compatibility fixes.
|
8 months ago |
Unlock.h
|
Switch monster kill count tracking to use steam stats progress tracking. Release Build 8551.
|
8 months ago |
Ursule.cpp
|
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
|
7 months ago |
UserIDMenu.cpp
|
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
|
10 months ago |
Version.h
|
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
|
7 months ago |
VisualNovel.cpp
|
Change trim function on Visual Novel.
|
7 months ago |
VisualNovel.h
|
Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706.
|
9 months ago |
Warrior.cpp
|
Switch to storing unique pointers for the monsters list instead of objects. Added a source monster for frog tongues to remain attached to so they follow the monster that they originated from. Release Build 8734.
|
8 months ago |
Wisp.cpp
|
Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
|
10 months ago |
Witch.cpp
|
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
Wizard.cpp
|
Correct issues with not returning early when an invalid item slot is detected in the level complete window. Release Build 8427.
|
8 months ago |
Wolf.cpp
|
Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
|
10 months ago |
assets.zip
|
Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
|
7 months ago |
backend.js
|
Update backend to handle newly created accounts.
|
10 months ago |
buildtemplate.html
|
Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
|
9 months ago |
characters.txt
|
Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
|
10 months ago |
config.h
|
Added resource pack loading for sensitive commercial assets (direct inclusion for builds). Fixed bug with brand new settings loading the original window at 1/4 the normal size. Fixed bug with reading system configuration when no system configuration exists yet. Fixed bug with emscripten build mosaic effect shader not working (unsupported textureSize glsl call). Release Build 7515.
|
9 months ago |
cpp.hint
|
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
discord_game_sdk.bundle
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
discord_game_sdk.dll
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
discord_game_sdk.dll.lib
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
discord_game_sdk.dylib
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
discord_game_sdk.so
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
drawutil.cpp
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
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10 months ago |
drawutil.h
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
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10 months ago |
emscripten_build.ps1
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Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
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9 months ago |
emscripten_compat.h
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Emscripten compatibility fixes.
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8 months ago |
emscripten_debug_build.ps1
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Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
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9 months ago |
emscripten_run.ps1
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
freetype.dll
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
freetype.lib
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
libsteam_api.so
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Fix linux build and distribution release processes.
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8 months ago |
loc.sh
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Save File Window navigation controls
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11 months ago |
miniaudio.h
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
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10 months ago |
ms-vscode.cpptools-1.16.3@linux-x64.vsix
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
olcPGEX_Gamepad.h
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Change lock/unlock key for keyboard users to not conflict with the menu key. Prevent crafting requirements of an item from being displayed when the max stage is reached. Navigating down from the decrease amount button in Sherman's consumable crafting menu should redirect the cursor to the craft button if available instead of the cancel button. Inventory menu properly displays changing color descriptions now. Remove ultra fast hyper switching in the level completion window when pressing down the left or right triggers on a controller. Release Build 8082.
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9 months ago |
olcPGEX_MiniAudio.h
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Add in ability to redefine keybinds. Keybinds currently do not translate to actual key controls (?) Replaced all 2023 copyright references with 2024, fix copyright symbols.
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10 months ago |
olcPGEX_SplashScreen.h
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Modified pixel font to incorporate a copyright symbol. Removed copyright unicode character from credits file to avoid out-of-bounds check. Added copyright symbols to credits and splash screen.
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9 months ago |
olcPGEX_TTF.h
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Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
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8 months ago |
olcPGEX_TransformedView.h
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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11 months ago |
olcPGEX_ViewPort.h
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Implemented minimap HUD overlay and included miniature player marker. Rearranged initialization of player animations in loading process. Release Build 8851.
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8 months ago |
olcPixelGameEngine.h
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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8 months ago |
olcUTIL_Animate2D.h
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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7 months ago |
olcUTIL_Camera2D.h
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Update to geom2d 2.0 util
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11 months ago |
olcUTIL_DataFile.h
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Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199.
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7 months ago |
olcUTIL_Geometry2D.h
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Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230.
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7 months ago |
pge.data
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
pge.html
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pge.js
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pge.wasm
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
pixelGameEngine.cpp
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
play.html
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Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
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10 months ago |
resource.h
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
resource1.h
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
|
10 months ago |
safemap.h
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Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
|
8 months ago |
sig
|
Fix Issue #32 for emscripten/linux builds
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11 months ago |
stb_vorbis.cpp
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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11 months ago |
stb_vorbis.h
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
|
11 months ago |
steam_api64.dll
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Add steam API to build. Release Build 8219.
|
8 months ago |
steam_api64.lib
|
Add steam API to build. Release Build 8219.
|
8 months ago |
steam_appid.txt
|
Make sure steam_appid.txt exists in working directory so testing will launch the app in the debugger.
|
8 months ago |
switch-class.snippet
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
testPal.pal
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
update_version.ps1
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
|
11 months ago |
util.cpp
|
Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.
|
7 months ago |
util.h
|
Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations.
|
7 months ago |