@ -18,6 +18,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
@ -54,6 +57,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
@ -91,6 +97,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
@ -128,6 +137,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
@ -174,6 +186,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
@ -212,7 +227,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
@ -249,6 +266,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
@ -284,6 +304,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
@ -320,6 +343,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
@ -380,6 +406,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 26,26
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
@ -422,6 +451,9 @@ Monsters
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
@ -465,18 +497,20 @@ Monsters
Strategy = Boar
#Size of each animation frame
SheetFrameSize = 24,24
SheetFrameSize = 32,32
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 1, 0.3, Repeat
JUMP = 1, 0.2, Repeat
SHOOT = 1, 0.2, OneShot
DEATH = 1, 0.15, OneShot
SCRATCH = 4, 0.2, OneShot
IDLE = 1, 0.6, Repeat
WALK = 4, 0.2, Repeat
SCRATCH = 5, 0.1, Repeat
DEATH = 4, 0.15, OneShot
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
@ -504,21 +538,23 @@ Monsters
WaitTime = 0
#Size of each animation frame
SheetFrameSize = 24,24
SheetFrameSize = 32,32
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 1, 0.3, Repeat
JUMP = 1, 0.2, Repeat
SHOOT = 1, 0.2, OneShot
DEATH = 1, 0.15, OneShot
IDLE = 2, 0.1, Repeat
WALK = 4, 0.15, Repeat
STABBING = 4, 0.075, OneShot
DEATH = 4, 0.15, OneShot
SLASHING = 4, 0.075, OneShot
STAB = 1, 0.1, OneShot
STABBING = 2, 0.1, PingPong
SLASH = 1, 0.1, OneShot
SLASHING = 2, 0.1, PingPong
}
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
@ -543,22 +579,20 @@ Monsters
Strategy = Goblin Bow
#Size of each animation frame
SheetFrameSize = 24 ,24
SheetFrameSize = 3 2,3 2
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 1, 0.1, Repeat
WALK = 1, 0.2, Repeat
SHOOT = 3, 0.3, OneShot
DEATH = 1, 0.15, OneShot
STAB = 1, 0.1, OneShot
STABBING = 2, 0.1, PingPong
SLASH = 1, 0.1, OneShot
SLASHING = 2, 0.1, PingPong
IDLE = 2, 0.6, Repeat
WALK = 3, 0.2, Repeat
SHOOT = 4, 0.03, OneShot
DEATH = 4, 0.15, OneShot
}
Hurt Sound = Monster Hurt
@ -583,14 +617,17 @@ Monsters
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
SheetFrameSize = 32,32
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 1, 0.3 , Repeat
IDLE = 1, 0.6 , Repeat
JUMP = 1, 0.2, Repeat
SHOOT = 1, 0.2, OneShot
DEATH = 1, 0.15, OneShot
@ -618,14 +655,17 @@ Monsters
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
SheetFrameSize = 32,32
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 1, 0.3 , Repeat
IDLE = 1, 0.6 , Repeat
JUMP = 1, 0.2, Repeat
SHOOT = 1, 0.2, OneShot
DEATH = 1, 0.15, OneShot
@ -653,14 +693,17 @@ Monsters
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
SheetFrameSize = 32,32
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 1, 0.3 , Repeat
IDLE = 1, 0.6 , Repeat
JUMP = 1, 0.2, Repeat
SHOOT = 1, 0.2, OneShot
DEATH = 1, 0.15, OneShot
@ -688,14 +731,17 @@ Monsters
Strategy = Run Towards
#Size of each animation frame
SheetFrameSize = 24,24
SheetFrameSize = 48,48
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = True
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 1, 0.3 , Repeat
IDLE = 1, 0.6 , Repeat
JUMP = 1, 0.2, Repeat
SHOOT = 1, 0.2, OneShot
DEATH = 1, 0.15, OneShot