Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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6d11eb5048
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20928b6867
@ -898,9 +898,9 @@ void AiL::RenderWorld(float fElapsedTime){
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#ifdef _DEBUG
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if("debug_collision_boxes"_I){
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if(tileSheet.tileset->collision.find(tileSheetIndex)!=tileSheet.tileset->collision.end()){
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geom2d::rect<int>collision=tileSheet.tileset->collision[tileSheetIndex].collision;
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view.FillRectDecal(vi2d{x,y}*GetCurrentMapData().tilewidth+collision.pos,collision.size,{0,0,0,128});
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view.DrawRectDecal(vi2d{x,y}*GetCurrentMapData().tilewidth+collision.pos,collision.size,GREY);
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geom2d::rect<float>collision=tileSheet.tileset->collision[tileSheetIndex].collision;
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view.FillRectDecal(vf2d{float(x),float(y)}*float(GetCurrentMapData().tilewidth)+collision.pos,collision.size,{0,0,0,128});
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view.DrawRectDecal(vf2d{float(x),float(y)}*float(GetCurrentMapData().tilewidth)+collision.pos,collision.size,GREY);
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}
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}
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#endif
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@ -926,9 +926,9 @@ void AiL::RenderWorld(float fElapsedTime){
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#ifdef _DEBUG
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if("debug_collision_boxes"_I){
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if(tileSheet.tileset->collision.find(tileSheetIndex)!=tileSheet.tileset->collision.end()){
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geom2d::rect<int>collision=tileSheet.tileset->collision[tileSheetIndex].collision;
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view.FillRectDecal(vi2d{x,y}*GetCurrentMapData().tilewidth+collision.pos,collision.size,{0,0,0,128});
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view.DrawRectDecal(vi2d{x,y}*GetCurrentMapData().tilewidth+collision.pos,collision.size,GREY);
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geom2d::rect<float>collision=tileSheet.tileset->collision[tileSheetIndex].collision;
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view.FillRectDecal(vf2d{float(x),float(y)}*float(GetCurrentMapData().tilewidth)+collision.pos,collision.size,{0,0,0,128});
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view.DrawRectDecal(vf2d{float(x),float(y)}*float(GetCurrentMapData().tilewidth)+collision.pos,collision.size,GREY);
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}
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}
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#endif
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@ -1067,11 +1067,19 @@ void AiL::RenderWorld(float fElapsedTime){
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RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
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float distToPlayer=geom2d::line<float>(player->GetPos(),tile->pos+vf2d{12,12}).length();
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if(distToPlayer<24*3&&tile->tileOpacity>0&&tile->tileSheet.tileset->collision.find(tile->tileID)!=tile->tileSheet.tileset->collision.end()){
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geom2d::rect<int>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
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geom2d::rect<float>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
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distToPlayer/=4;
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if(distToPlayer<1){distToPlayer=1;}
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view.FillRectDecal(tile->pos+collision.pos,collision.size,{255,0,0,uint8_t(128*tile->tileOpacity/sqrt(distToPlayer))});
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view.DrawRectDecal(tile->pos+collision.pos,collision.size,{128,0,0,uint8_t(255/sqrt(distToPlayer))});
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#ifdef _DEBUG
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if("debug_collision_boxes_snapping"_I){
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if(fmod(tile->pos.x+collision.pos.x,1.f)!=0.f||fmod(tile->pos.y+collision.pos.y,1.f)!=0.f){
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view.DrawShadowStringPropDecal(tile->pos+collision.pos-vf2d{0,24},(tile->pos+collision.pos).str(),RED,BLACK,{0.5f,1.f},24.f);
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view.DrawShadowStringPropDecal(tile->pos+collision.pos+vf2d{0,24},((tile->pos+collision.pos)+(collision.size)).str(),GREEN,BLACK,{0.5f,1.f},24.f);
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}
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}
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#endif
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}
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}
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#pragma endregion
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@ -1092,11 +1100,19 @@ void AiL::RenderWorld(float fElapsedTime){
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RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
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float distToPlayer=geom2d::line<float>(player->GetPos(),tile->pos+vf2d{12,12}).length();
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if(distToPlayer<24*3&&tile->tileOpacity>0&&tile->tileSheet.tileset->collision.find(tile->tileID)!=tile->tileSheet.tileset->collision.end()){
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geom2d::rect<int>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
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geom2d::rect<float>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
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distToPlayer/=4;
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if(distToPlayer<1){distToPlayer=1;}
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view.FillRectDecal(tile->pos+collision.pos,collision.size,{255,0,0,uint8_t(128*tile->tileOpacity/sqrt(distToPlayer))});
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view.DrawRectDecal(tile->pos+collision.pos,collision.size,{128,0,0,uint8_t(255/sqrt(distToPlayer))});
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#ifdef _DEBUG
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if("debug_collision_boxes_snapping"_I){
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if(fmod(tile->pos.x+collision.pos.x,1.f)!=0.f||fmod(tile->pos.y+collision.pos.y,1.f)!=0.f){
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view.DrawShadowStringPropDecal(tile->pos+collision.pos-vf2d{0,24},(tile->pos+collision.pos).str(),RED,BLACK,{0.5f,1.f},24.f);
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view.DrawShadowStringPropDecal(tile->pos+collision.pos+vf2d{0,24},((tile->pos+collision.pos)+(collision.size)).str(),GREEN,BLACK,{0.5f,1.f},24.f);
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}
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}
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#endif
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}
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}
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#pragma endregion
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@ -1124,9 +1140,9 @@ void AiL::RenderWorld(float fElapsedTime){
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#ifdef _DEBUG
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if("debug_collision_boxes"_I){
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if(tileSheet.tileset->collision.find(tileSheetIndex)!=tileSheet.tileset->collision.end()){
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geom2d::rect<int>collision=tileSheet.tileset->collision[tileSheetIndex].collision;
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view.FillRectDecal(vi2d{x,y}*game->GetCurrentMapData().tilewidth+collision.pos,collision.size,{0,0,0,128});
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view.DrawRectDecal(vi2d{x,y}*game->GetCurrentMapData().tilewidth+collision.pos,collision.size,GREY);
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geom2d::rect<float>collision=tileSheet.tileset->collision[tileSheetIndex].collision;
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view.FillRectDecal(vf2d{float(x),float(y)}*float(game->GetCurrentMapData().tilewidth)+collision.pos,collision.size,{0,0,0,128});
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view.DrawRectDecal(vf2d{float(x),float(y)}*float(game->GetCurrentMapData().tilewidth)+collision.pos,collision.size,GREY);
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}
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}
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#endif
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@ -1210,7 +1226,7 @@ void AiL::RenderWorld(float fElapsedTime){
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RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
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float distToPlayer=geom2d::line<float>(player->GetPos(),tile->pos+vf2d{12,12}).length();
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if(distToPlayer<24*3&&tile->tileOpacity>0&&tile->tileSheet.tileset->collision.find(tile->tileID)!=tile->tileSheet.tileset->collision.end()){
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geom2d::rect<int>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
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geom2d::rect<float>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
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distToPlayer/=4;
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if(distToPlayer<1){distToPlayer=1;}
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view.FillRectDecal(tile->pos+collision.pos,collision.size,{255,0,0,uint8_t(128*tile->tileOpacity/sqrt(distToPlayer))});
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@ -1235,7 +1251,7 @@ void AiL::RenderWorld(float fElapsedTime){
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RenderTile(*tile,{255,255,255,uint8_t(255-tile->tileOpacity/TileGroup::FADE_TIME*TileGroup::FADE_AMT)});
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float distToPlayer=geom2d::line<float>(player->GetPos(),tile->pos+vf2d{12,12}).length();
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if(distToPlayer<24*3&&tile->tileOpacity>0&&tile->tileSheet.tileset->collision.find(tile->tileID)!=tile->tileSheet.tileset->collision.end()){
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geom2d::rect<int>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
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geom2d::rect<float>collision=tile->tileSheet.tileset->collision[tile->tileID].collision;
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distToPlayer/=4;
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if(distToPlayer<1){distToPlayer=1;}
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view.FillRectDecal(tile->pos+collision.pos,collision.size,{255,0,0,uint8_t(128*tile->tileOpacity/sqrt(distToPlayer))});
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@ -1895,7 +1911,7 @@ TilesheetData AiL::GetTileSheet(MapName map,int tileID){
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}
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bool AiL::HasTileCollision(MapName map,vf2d pos,bool upperLevel){
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geom2d::rect<int>collisionRect=GetTileCollision(map,pos,upperLevel);
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geom2d::rect<float>collisionRect=GetTileCollision(map,pos,upperLevel);
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vi2d collisionRectSnapPos=vi2d{pos/float(game->GetCurrentMapData().tilewidth)}*game->GetCurrentMapData().tilewidth;
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collisionRect.pos+=collisionRectSnapPos;
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return geom2d::overlaps(collisionRect,pos);
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@ -1905,7 +1921,7 @@ bool AiL::IsBridgeLayer(LayerTag&layer){
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return layer.tag.data.find("class")!=layer.tag.data.end()&&layer.tag.data["class"]=="Bridge";
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}
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geom2d::rect<int>AiL::GetTileCollision(MapName map,vf2d pos,bool upperLevel){
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geom2d::rect<float>AiL::GetTileCollision(MapName map,vf2d pos,bool upperLevel){
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if(pos.x<0||pos.y<0||pos.x>=GetCurrentMapData().width*game->GetCurrentMapData().tilewidth||pos.y>=GetCurrentMapData().height*game->GetCurrentMapData().tilewidth)return NO_COLLISION;
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if(GetCurrentMap().optimizedTile)return NO_COLLISION; //Overworld map has no collision.
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@ -1919,13 +1935,13 @@ geom2d::rect<int>AiL::GetTileCollision(MapName map,vf2d pos,bool upperLevel){
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break;
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}
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}
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if(!hasTerrain)return geom2d::rect<int>({0,0},{GetCurrentMapData().tilewidth,GetCurrentMapData().tilewidth}); //We assume no terrain means we can't walk on this.
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if(!hasTerrain)return geom2d::rect<float>({0.f,0.f},{float(GetCurrentMapData().tilewidth),float(GetCurrentMapData().tilewidth)}); //We assume no terrain means we can't walk on this.
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#pragma region Lower Bridge Collision Check
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if(!upperLevel){ //We are looking for lower bridge collisions.
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for(ZoneData&zone:MAP_DATA[map].ZoneData["LowerBridgeCollision"]){
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if(geom2d::contains(zone.zone,pos)){
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return {{0,0},{game->GetCurrentMapData().tilewidth,game->GetCurrentMapData().tilewidth}};
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return {{0,0},{float(game->GetCurrentMapData().tilewidth),float(game->GetCurrentMapData().tilewidth)}};
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}
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}
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}
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@ -1940,13 +1956,13 @@ geom2d::rect<int>AiL::GetTileCollision(MapName map,vf2d pos,bool upperLevel){
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return NO_COLLISION;
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}
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}
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geom2d::rect<int>foundRect=NO_COLLISION;
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geom2d::rect<float>foundRect=NO_COLLISION;
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for(int counter=0;LayerTag&layer:MAP_DATA[map].LayerData){
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//auto HasNoClass=[&](){return layer.tag.data.find("class")==layer.tag.data.end();};
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if(counter!=bridgeLayerIndex){
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int tileID=layer.tiles[int(pos.y)/GetCurrentMapData().tilewidth][int(pos.x)/GetCurrentMapData().tilewidth]-1;
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if(tileID!=-1&&GetTileSheet(map,tileID%1000000).tileset->collision.find(tileID%1000000-GetTileSheet(map,tileID%1000000).firstgid+1)!=GetTileSheet(map,tileID%1000000).tileset->collision.end()){
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geom2d::rect<int>collisionRect=GetTileSheet(map,tileID%1000000).tileset->collision[tileID%1000000-GetTileSheet(map,tileID%1000000).firstgid+1].collision;
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geom2d::rect<float>collisionRect=GetTileSheet(map,tileID%1000000).tileset->collision[tileID%1000000-GetTileSheet(map,tileID%1000000).firstgid+1].collision;
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if(foundRect.pos==NO_COLLISION.pos&&foundRect.size==NO_COLLISION.size){
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foundRect=collisionRect;
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}else{
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@ -133,7 +133,7 @@ public:
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bool OnUserUpdate(float fElapsedTime) override;
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bool OnUserDestroy() override;
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public:
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geom2d::rect<int>NO_COLLISION={};
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geom2d::rect<float>NO_COLLISION={{0.f,0.f,},{0.f,0.f}};
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TileTransformedView view;
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void InitializeLevel(std::string mapFile,MapName map);
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void LoadLevel(MapName map);
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@ -166,7 +166,7 @@ public:
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//tileID is the tile number from the tilesets.
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TilesheetData GetTileSheet(MapName map,int tileID);
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//Gets the rectangle of the tile collision at this tile. If upperLevel is set to true, the collision tile must be in a Bridge class layer for the tile to hit. Also, zones containing LowerBridgeCollision will apply when upperLevel is set to false.
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geom2d::rect<int>GetTileCollision(MapName map,vf2d pos,bool upperLevel=false);
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geom2d::rect<float>GetTileCollision(MapName map,vf2d pos,bool upperLevel=false);
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//Checks if the point resides inside of a collision tile.
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bool HasTileCollision(MapName map,vf2d pos,bool upperLevel=false);
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const MapName&GetCurrentLevel()const;
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@ -50,7 +50,7 @@ public:
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};
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struct TileCollisionData{
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geom2d::rect<int>collision;
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geom2d::rect<float>collision;
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};
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struct TilesetData{
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@ -59,7 +59,7 @@ struct TilesetData{
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bool isTerrain=false;
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std::map<int,XMLTag>foregroundTiles;
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std::map<int,XMLTag>upperForegroundTiles;
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std::map<int,TileCollisionData>collision;
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std::map<float,TileCollisionData>collision;
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std::map<int,XMLTag>staircaseTiles;
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std::map<int,std::vector<int>>animationData;
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std::set<int>reflectiveData;
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@ -75,7 +75,7 @@ struct TilesheetData{
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struct TileRenderData{
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TilesheetData tileSheet;
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vi2d pos;
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vf2d pos;
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vi2d tileSheetPos;
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int tileID;
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int layerID;
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@ -116,7 +116,7 @@ void Monster::PerformIdleAnimation(){
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bool Monster::SetX(float x){
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vf2d newPos={x,pos.y};
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vi2d tilePos=vi2d(newPos/float(game->GetCurrentMapData().tilewidth))*game->GetCurrentMapData().tilewidth;
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geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
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geom2d::rect<float>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
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if(collisionRect.pos==vi2d{0,0}&&collisionRect.size==vi2d{1,1}){
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pos.x=std::clamp(x,game->GetCurrentMapData().tilewidth/2.f*GetSizeMult(),float(game->GetCurrentMapData().width*game->GetCurrentMapData().tilewidth-game->GetCurrentMapData().tilewidth/2.f*GetSizeMult()));
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Moved();
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@ -135,7 +135,7 @@ bool Monster::SetX(float x){
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bool Monster::SetY(float y){
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vf2d newPos={pos.x,y};
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vi2d tilePos=vi2d(newPos/float(game->GetCurrentMapData().tilewidth))*game->GetCurrentMapData().tilewidth;
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geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
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geom2d::rect<float>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
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if(collisionRect.pos==vi2d{0,0}&&collisionRect.size==vi2d{1,1}){
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pos.y=std::clamp(y,game->GetCurrentMapData().tilewidth/2.f*GetSizeMult(),float(game->GetCurrentMapData().height*game->GetCurrentMapData().tilewidth-game->GetCurrentMapData().tilewidth/2.f*GetSizeMult()));
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Moved();
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@ -50,7 +50,7 @@ void Pathfinding::Initialize(){
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sNode&node=nodes[{x,y}];
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node.x = x; // ...because we give each node its own coordinates
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node.y = y; // ...because we give each node its own coordinates
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geom2d::rect<int>tile=game->GetTileCollision(game->GetCurrentLevel(),{float(x*gridSpacing.x),float(y*gridSpacing.y)});
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geom2d::rect<float>tile=game->GetTileCollision(game->GetCurrentLevel(),{float(x*gridSpacing.x),float(y*gridSpacing.y)});
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node.bObstacle = tile.pos!=game->NO_COLLISION.pos||tile.size!=game->NO_COLLISION.size;
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tile=game->GetTileCollision(game->GetCurrentLevel(),{float(x*gridSpacing.x),float(y*gridSpacing.y)},true);
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node.bObstacleUpper = tile.pos!=game->NO_COLLISION.pos||tile.size!=game->NO_COLLISION.size;
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@ -107,7 +107,7 @@ void Player::ForceSetPos(vf2d pos){
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bool Player::SetX(float x){
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vf2d newPos={x,pos.y};
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vi2d tilePos=vi2d(newPos/float(game->GetCurrentMapData().tilewidth))*game->GetCurrentMapData().tilewidth;
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geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
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geom2d::rect<float>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
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#pragma region lambdas
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auto NoTileCollisionExistsHere=[&](){return collisionRect.pos==game->NO_COLLISION.pos&&collisionRect.size==game->NO_COLLISION.size;};
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#pragma endregion
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@ -133,7 +133,7 @@ bool Player::SetX(float x){
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bool Player::SetY(float y){
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vf2d newPos={pos.x,y};
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vi2d tilePos=vi2d(newPos/float(game->GetCurrentMapData().tilewidth))*game->GetCurrentMapData().tilewidth;
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geom2d::rect<int>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
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geom2d::rect<float>collisionRect=game->GetTileCollision(game->GetCurrentLevel(),newPos,upperLevel);
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#pragma region lambdas
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auto NoTileCollisionExistsHere=[&](){return collisionRect.pos==game->NO_COLLISION.pos&&collisionRect.size==game->NO_COLLISION.size;};
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#pragma endregion
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@ -51,7 +51,7 @@ struct Tileset{
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bool isTerrain=false;
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std::map<int,XMLTag> ForegroundTileData;
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std::map<int,XMLTag> UpperForegroundTileData;
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std::map<int,TileCollisionData> CollisionData;
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std::map<float,TileCollisionData> CollisionData;
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std::map<int,XMLTag> StaircaseData;
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std::map<int,std::vector<int>> AnimationData;
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std::set<int> ReflectiveData;
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@ -178,7 +178,7 @@ class TSXParser{
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} else
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if (newTag.tag=="object"&&previousTag=="tile"){
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TileCollisionData data;
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data.collision=geom2d::rect<int>{{newTag.GetInteger("x"),newTag.GetInteger("y")},{newTag.GetInteger("width"),newTag.GetInteger("height")}};
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data.collision=geom2d::rect<float>{{newTag.GetFloat("x"),newTag.GetFloat("y")},{newTag.GetFloat("width"),newTag.GetFloat("height")}};
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if(parsedTilesetInfo.CollisionData.count(previousTagID)){
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#ifdef _DEBUG
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if(_DEBUG_MAP_LOAD_INFO)ERR("WARNING! There was already collision data defined for tile "<<previousTagID<<"!");
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 2
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#define VERSION_PATCH 1
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#define VERSION_BUILD 5618
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#define VERSION_BUILD 5648
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -128,6 +128,9 @@ debug_player_info = 0
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# Shows collision boxes of tiles.
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debug_collision_boxes = 0
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# Shows collision boxe snapping of floating point-based tiles.
|
||||
debug_collision_boxes_snapping = 0
|
||||
|
||||
# Shows pathfinding debugging
|
||||
debug_pathfinding = 0
|
||||
|
||||
|
@ -760,7 +760,7 @@
|
||||
</tile>
|
||||
<tile id="591" type="ForegroundTile">
|
||||
<objectgroup draworder="index" id="2">
|
||||
<object id="1" x="7.36364" y="4.90909" width="17" height="19.2727"/>
|
||||
<object id="1" x="7.36364" y="4.90909" width="16.6364" height="19.0909"/>
|
||||
</objectgroup>
|
||||
</tile>
|
||||
<tile id="592" type="ForegroundTile">
|
||||
|
@ -644,12 +644,12 @@ namespace olc
|
||||
|
||||
void TransformedView::FillRectDecal(const olc::vf2d & pos, const olc::vf2d & size, const olc::Pixel col)
|
||||
{
|
||||
pge->FillRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col);
|
||||
pge->FillRectDecal(WorldToScreen(pos), size * m_vWorldScale, col);
|
||||
}
|
||||
|
||||
void TransformedView::DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col)
|
||||
{
|
||||
pge->DrawRectDecal(WorldToScreen(pos), (size * m_vWorldScale).ceil(), col);
|
||||
pge->DrawRectDecal(WorldToScreen(pos), size * m_vWorldScale, col);
|
||||
}
|
||||
|
||||
void TransformedView::DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p)
|
||||
|
Loading…
x
Reference in New Issue
Block a user