Loading a save file with an old connection point location will place the player at the starting conection point. Blue Slime Movespd: 80 -> 70. Release Build 7910.
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@ -312,7 +312,9 @@ void SaveFile::LoadFile(){
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else opt_cp.value()->SetVisited();
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}
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}
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State_OverworldMap::SetStageMarker(loadFile["Overworld Map Location"].GetString());
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if(State_OverworldMap::HasStageMarker(loadFile["Overworld Map Location"].GetString())){
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State_OverworldMap::SetStageMarker(loadFile["Overworld Map Location"].GetString());
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}
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State_OverworldMap::UpdateCurrentConnectionPoint(const_cast<ConnectionPoint&>(State_OverworldMap::GetCurrentConnectionPoint()));
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game->SetChapter(loadFile["Chapter"].GetInt());
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SaveFile::SetSaveFileName(loadFile["Save Name"].GetString());
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@ -212,6 +212,14 @@ void State_OverworldMap::Draw(AiL*game){
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}
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};
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void State_OverworldMap::DrawOverlay(AiL*game){}
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bool State_OverworldMap::HasStageMarker(std::string connectionName){
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for(ConnectionPoint&connection:connections){
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if(connection.name==connectionName){
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return true;
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}
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}
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return false;
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}
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void State_OverworldMap::SetStageMarker(std::string connectionName){
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for(ConnectionPoint&connection:connections){
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if(connection.name==connectionName){
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@ -52,6 +52,7 @@ public:
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State_OverworldMap();
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static std::vector<ConnectionPoint>connections;
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static ConnectionPoint&GetCurrentConnectionPoint();
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static bool HasStageMarker(std::string connectionName);
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static void SetStageMarker(std::string connectionName);
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static ConnectionPoint&ConnectionPointFromIndex(int ind);
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static std::optional<ConnectionPoint*>ConnectionPointFromString(std::string_view mapName);
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@ -20,5 +20,3 @@ Funny text colors with text color override on blacksmith menu
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Toggle for displaying error messages
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Level Up shows Health + and Atk + Indicators
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Ranger Backdash range buff?
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 0
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#define VERSION_MINOR 4
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#define VERSION_PATCH 4
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#define VERSION_BUILD 7909
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#define VERSION_BUILD 7910
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -45,7 +45,7 @@ Monsters
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CollisionDmg = 0
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MoveSpd = 80
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MoveSpd = 70
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Size = 100
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XP = 6
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