sigonasr2
b9ea6d1432
[demo] Fix world map having a bad link west of the second camp stage plate. Release Build 11563.
3 months ago
sigonasr2
5ace134f65
[demo] Remove unavailable maps for the demo. Release Build 11562.
3 months ago
sigonasr2
1dfb4d0201
[demo] Add congratulatory message for completing the demo. Version updated to 1.3. Release Build 11561.
3 months ago
sigonasr2
7b5809c5b6
[demo] Make the 3 class variations unselectable in demo build. Release Build 11558.
3 months ago
sigonasr2
bbe5ccab10
[demo] Update demo build to newest engine. Block off world map navigation beyond Camp II for demo build. Fix bug with file trimming ignoring escape backslash characters in hash causing invalid file hashes. Disable admin mode for demo release build. Release Build 11555.
3 months ago
sigonasr2
6788e3c523
Fix Charge Arrow's beam graphic to match its radius better. Release Build 11546.
3 months ago
sigonasr2
bc795ecb2b
Remove songs from git index into commercial assets. Update distribution and build scripts to not include songs commercial folder. Fix early destruction of audio buffer data causing a crash. Release Build 11544.
3 months ago
sigonasr2
ce1caabc90
Merge pull request 'audio-buffer-through-resource-pack' ( #65 ) from audio-buffer-through-resource-pack into master
...
This PR adds the ability for BGM tracks to be encrypted away inside the PGE resource pack system such that it will be more difficult for users to extract the songs from the game.
Because of this, we load the tracks in memory now reading directly from a buffer. (Luckily miniaudio makes this really easy to tack onto the existing pipeline)
Another additional change had to be made with manual loading of sounds. If we want to store a sound ID and track it ourselves, we are now required to specify it's a sound effect to prevent it from getting read as a resource pack item.
Reviewed-on: #65
3 months ago
sigonasr2
3682d9cf68
Add in raw audio buffer loading support from PGE resource packs in the MiniAudio PGEX. Ready for merge. Release Build 11541.
3 months ago
sigonasr2
9b69a4ebb3
ogg vorbis resource pack encoding/decoding implementation started (currently crashes during playback)
3 months ago
sigonasr2
3afeb7fa91
Only allow hovered over scrollable window components to be scrolled by the mouse wheel. Fix bug with display colors for accessory enchantment display names. Release Build 11508.
3 months ago
sigonasr2
a6876f2523
Implement random weighted roll enchant functions. Added unit tests for them. Release Build 11497.
3 months ago
sigonasr2
773c011eb9
Shift elements in refinement and enchanting windows around slightly. Add in framework for Accessory Enchanting window. Add in missing connection points for the boss stages of Chapter 3. Release Build 11493.
3 months ago
sigonasr2
564190d2c6
Finished implementing Accessory Refinement window. Fixed bug with accessory refining function not updating stats for accessories already equipped. Added appropriate unit test. 212/212 unit tests passing. Release Build 11482.
3 months ago
sigonasr2
01ec5f5390
Fixed menu labels not re-updating when a blank item was assigned. Made onMouseOut callback occur when the child selected item of a RowInventoryScrollableWindowComponent was cleared. Added refinement cost displays to the Refining interface. Ready for refining action. Release Build 11461.
3 months ago
sigonasr2
8303665828
Began implementing Artificer Refinement window. Release Build 11440.
3 months ago
sigonasr2
50820d34a5
Placeholder Story 2-1. Remove unncessary confirmation menus. Clear child item when reopening the Disassemble or Refine menus. Release Build 11417.
3 months ago
sigonasr2
da65f1525b
Implemented the Artificer Accessory Disassembling menu. Added support for children of RowInventoryScrollingWindowComponents to be selected. Added a MenuDecal menu component. Release Build 11414.
3 months ago
sigonasr2
ac934eead5
Add in basic setup for Artificer Disassembly menu. Release Build 11382.
3 months ago
sigonasr2
ef5239657d
Add tutorial task for Artificer introduction in camp. Release Build 11362.
3 months ago
sigonasr2
517f81c03f
Handle multiple connection points with the same map names all being handled correctly when dealing with visit notifications. Release Build 11361. Prepare framework for Artificer unlocks.
3 months ago
sigonasr2
e0d58aef04
Add in Comet Flare and remove restriction on Summon Comet and Solar Flare equip combination denying. Release Build 11357.
3 months ago
sigonasr2
050821b1d2
Expand Wizard's Meteor ability configuration parameters. Implemented Summon Comet and Solar Flare enchants. Added incompatibility checks for these two enchants as equipment. Add in unit tests to check for validity of equipping accessories. Release Build 11350.
3 months ago
sigonasr2
fd1a7a6597
Cleanup and fixes to buff tests.
3 months ago
sigonasr2
bcaed9aed5
Updated all BGM tracks with newest versions. Release Build 11330.
3 months ago
sigonasr2
4f18cd41fb
Fix sound effect bug when lightning bolt hits a player (doesn't currently happen in-game). Implement Chain Lightning. Release Build 11328.
3 months ago
sigonasr2
6fbb8a8ed1
Implemented Trail of Fire enchant, added Trail of Fire effect. Fix effects not having their type set with the new Effect constructor arrangement. Adjusted Trail of Fire damage potency from 10% to 30% per tick. Release Build 11309.
3 months ago
sigonasr2
901f2e38bc
Prepare Trail of Fire graphics and structures. Update lerp util to be generalized and introduce generalized Oscillator class. Release Build 11271.
3 months ago
sigonasr2
5b7c25df46
Add in map_range util function. Fix up FadeInOutEffect to still behave with its old behavior for Poison Pool while enabling new oscillating behaviors for size/color. Add in unit test for map_range. Implement Black Hole Enchant. Release Build 11250.
3 months ago
sigonasr2
94b324e7a2
Restructure Effect class. Add in black hole and portal graphics. Added custom code analysis ruleset. Implemented Blink Portal enchant. Release Build 11230.
3 months ago
sigonasr2
57b59f943c
Fix wrapped text on MenuLabel components bleeding out over the edges. Release build 11202.
3 months ago
sigonasr2
85124b8875
Prevent save file corruption while hashing by putting the hashing file in a temporary file instead... Release Build 11201.
3 months ago
sigonasr2
679dcdf490
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
3 months ago
sigonasr2
0288ccbd0c
Fix bug with multi-hit bullets not adding hit targets to the hit list before monster hit / player hit bullet callbacks. Implemented Piercing Bolt enchant. 199/199 unit tests passing. Release Build 11200.
3 months ago
Quapsel
dd6d86dd66
3_7, 3_8 and chapter 3 Boss Stage added.
3 months ago
sigonasr2
6d4de7940b
Implemented Curse of Doom. Release Build 11188.
3 months ago
sigonasr2
a81dd94182
Implement Expunge enchant. Release Build 11183.
3 months ago
sigonasr2
88dea6fa84
Implement Poison Bounce enchant. Fix Poison Bounce physics when dealing with lower frame rates. Release Build 11180.
3 months ago
sigonasr2
e8ead7e07b
Implemented Pooling Poison enchant. Fix True Damage and Dot flags ignoring dead monsters and still applying damage. 191/191 Unit Tests passing. Release Build 11173.
3 months ago
sigonasr2
b36e5b449d
Refactor testing suite to reduce boilerplate.
3 months ago
sigonasr2
b0ee888b83
Implemented Spreading Pain enchant. Made applied buffs not immediately start ticking down on the same frame as they are applied since that causes some strange interactions with chained deaths. Release Build 11152.
3 months ago
sigonasr2
dd38b8d58e
[demo] Add in safety checks for loading and saving files. Run saves/loads repeatedly until they actually complete. Demo Patch 5. Release Build 9546.
3 months ago
sigonasr2
a90c7d3c5d
Fix Firebolt and Lightning bolt crashing the game. Implemented cat animation override for Nine Lives enchant. Implemented Nine Lives Enchant. Release Build 11130.
3 months ago
sigonasr2
f87aad6558
Merge new Bouncing Orb changes. (50% damage reduction applied.)
3 months ago
sigonasr2
a9078622f2
Fix bug with multi-hit bullets not allowing their collision checks to be disabled mid-sequence. Add capability for derived bullet types to re-activate themselves. Bouncing Orb Enchant implemented. 181/181 unit tests passing. Release Build 11106.
3 months ago
sigonasr2
976cc7a0b7
Fix bug with multi-hit bullets not allowing their collision checks to be disabled mid-sequence. Add capability for derived bullet types to re-activate themselves. 181/181 unit tests passing. Release Build 11106.
3 months ago
sigonasr2
220bf9d655
Sonic Upgrade Enchant implemented.
4 months ago
sigonasr2
beb8e38b36
Fix bug with reapplying Advance Shield not properly re-enabling the shield drop timer causing the shield to last permanently on the player character. Add test case to cover this edge case. Release Build 11094.
4 months ago
sigonasr2
182e492991
Added Training Dummies to camp. Release Build 11085.
4 months ago
sigonasr2
719ed53923
Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
4 months ago