Commit Graph

1546 Commits (b9ea6d1432d34af6251196c93ed182570b29aa42)
 

Author SHA1 Message Date
sigonasr2 e68d310034 Shrink the version numbers down a little bit more. 2 years ago
sigonasr2 26aeb8d440 Implemented auto-incrementing project version numbers. 2 years ago
sigonasr2 d099bdde84 Include game icon in executable and game window (such a PITA) 2 years ago
sigonasr2 c81040494c Fix Player::Hurt not having a return value. Web build created. 2 years ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 2 years ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2 years ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 2 years ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 2 years ago
sigonasr2 5be3d2679c Add new class sprites 2 years ago
sigonasr2 ae50e6631f Test a webhook commit. 2 years ago
sigonasr2 0718150cd0 Test commit. 2 years ago
sigonasr2 3650b94363 Verifying commit pushing works. 2 years ago
sigonasr2 b6b9089422 Included proper variable initialization states for Monsters. 2 years ago
sigonasr2 0c6663a8bc Test a code update. 2 years ago
sigonasr2 86da919577 PGE update for emscripten comand. 2 years ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 2 years ago
sigonasr2 9db2565060 Added health indicator 2 years ago
sigonasr2 a94528fe3e Added Spawners 2 years ago
sigonasr2 01d1e44839 Added Bullet shooting 2 years ago
sigonasr2 a2308914a2 Refined movement run away code for ranged enemies. 2 years ago
sigonasr2 df1681b051 Bounce collisions occur between units. 2 years ago
sigonasr2 b5b7097418 Add in multi-key mapping for same key actions. 2 years ago
sigonasr2 7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2 years ago
sigonasr2 7e543a3021 Implement ground slam animation 2 years ago
sigonasr2 515c74aa9f Upload files to 'Crawler/assets' 2 years ago
sigonasr2 0fa77fa944 Spin attack refinements. 2 years ago
sigonasr2 c680d52431 Add Spinning attack animation 2 years ago
Nic0Nic0Nii 306473ff9a Shadow added when player is in air 2 years ago
Nic0Nic0Nii 7caef11d94 Re-center slimes 2 years ago
Nic0Nic0Nii 21760fbbbc Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 2 years ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 2 years ago
sigonasr2 8bb42df861 Implemented spawners and monster rendering. 2 years ago
sigonasr2 0f449a902a Implemented monster update method and monster spawner methods. 2 years ago
sigonasr2 776bf9165d Loaded slime animation sheet 2 years ago
sigonasr2 1e0e40c77b Refactor animation data location. 2 years ago
sigonasr2 86867cd82c Prep Monster structures 2 years ago
sigonasr2 cbbee7aaa4 Initial setup of Monster structures 2 years ago
sigonasr2 8547054a60 Add position boundary checking 2 years ago
sigonasr2 2d1b8472e1 Player animations and states implemented. 2 years ago
sigonasr2 3a8db50da8 Snap camera to integer values so there's no floating point errors. 2 years ago
sigonasr2 3dac286089 Implement TransformedView and Camera util 2 years ago
sigonasr2 6b9787d29b Add project files. 2 years ago
sigonasr2 052e95deb7 Add .gitattributes and .gitignore. 2 years ago