@ -1150,6 +1150,90 @@ Monsters
# Death Sound = Slime Dead
# Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1
}
Training Dummy
{
Health = 999999999
Attack = 0
CollisionDmg = 0
Fadeout = False
No Facing = True
MoveSpd = 0%
Size = 100%
Collision Radius = 9
XP = 0
Strategy = Do Nothing
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 1, 0.4, OneShot
WALK = 1, 0.2, Repeat
STAND BEHIND ME = 1, 0.2, OneShot
DEATH = 1, 0.15, OneShot
}
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1
}
Large Training Dummy
{
Health = 999999999
Attack = 0
CollisionDmg = 0
Fadeout = False
No Facing = True
MoveSpd = 0%
Size = 200%
Collision Radius = 9
XP = 0
Strategy = Do Nothing
#Size of each animation frame
SheetFrameSize = 24,24
# Setting this to true means every four rows indicates one animation, the ordering of the directions is: NORTH, EAST, SOUTH, WEST
4-Way Spritesheet = False
Animations
{
# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse,ReverseOneShot)
# Animations must be defined in the same order as they are in their sprite sheets
# The First Four animations must represent a standing, walking, attack, and death animation. Their names are up to the creator.
IDLE = 1, 0.4, OneShot
WALK = 1, 0.2, Repeat
STAND BEHIND ME = 1, 0.2, OneShot
DEATH = 1, 0.15, OneShot
}
Hurt Sound = Monster Hurt
Death Sound = Slime Dead
Walk Sound = Slime Walk
# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
# DROP[0] = Ring of the Bear,100%,1,1
}