Commit Graph

  • a906b97be3 AndroidInput now correctly dispatches DOUBLETAP event rem..om 2012-01-07 23:29:51 +0000
  • 1ad66ae75c SDK: - simplify NavMeshWizard layout nor..67 2012-01-07 22:42:49 +0000
  • 7c022e03fa SDK: - increase direct memory size for SDK by default nor..67 2012-01-07 22:12:10 +0000
  • 5454675cda Formatted AndroidInput.java so it doesn't look like a C++ file... rem..om 2012-01-07 21:58:30 +0000
  • 66118fe55d SDK: - fix NavMesh wizard layout nor..67 2012-01-07 16:37:58 +0000
  • 89be3fac6e SDK: - fix NavMesh wizard titles nor..67 2012-01-07 16:34:35 +0000
  • eee8f765ff SDK: - add green material to NavMesh by default nor..67 2012-01-07 16:28:07 +0000
  • 58c2287352 SDK: - add wizard in SceneExplorer for creating NavMesh nor..67 2012-01-07 16:20:09 +0000
  • a1e36ebd98 SDK: - add fix for leaking asset memory with opened projects nor..67 2012-01-06 17:06:56 +0000
  • fbf42ffbca - improve failsafeness of GeometryBatchFactory nor..67 2012-01-06 17:00:34 +0000
  • 47f6470a27 added cai-nmgen jar to release folder bre..ns 2012-01-06 16:22:59 +0000
  • 28a64bbfcf added first cut of navmesh generator plugin to SDK bre..ns 2012-01-06 01:21:04 +0000
  • e4186c2497 - Changed catmull rom interpolation to use floats instead of doubles because somehow it was failing on android... rem..om 2012-01-05 23:37:47 +0000
  • 8e721f5c93 Brought the number of Javadoc workings down to 322 from 391; Updated year to 2012 in license header of affected files sky..om 2012-01-03 06:54:07 +0000
  • 1801f1f336 Brought the number of Javadoc workings down to 391 from 410 sky..om 2012-01-03 04:59:16 +0000
  • b66984f8f5 Added javadoc for TerrainQuad heightMap parameters sky..om 2012-01-03 04:42:54 +0000
  • 1bf268bea7 - adapt name for destroyByteBuffer() nor..67 2012-01-02 23:17:28 +0000
  • de65246ddb - add way to release direct memory, including test nor..67 2012-01-02 23:10:59 +0000
  • 90ad508aa0 SDK: - update manual from wiki nor..67 2012-01-02 20:58:48 +0000
  • 73cc27ec7b SDK: - remove updating help from nightly nor..67 2012-01-02 20:43:50 +0000
  • fd65f31bbd Removed comitted system.out in MotionTrack rem..om 2012-01-02 15:50:56 +0000
  • 16759a9770 Fixed an initialization issue in MotionTrack rem..om 2012-01-02 15:49:13 +0000
  • 950276679e Nifty : applied patch posted by iwgeric in this thread http://jmonkeyengine.org/groups/android/forum/topic/error-with-nifty-and-awt/?topic_page=2&num=15#post-147332 fixes nifty interaction on touch event on android. rem..om 2012-01-02 09:11:13 +0000
  • baba9d6b47 Fix to TerrainGrid: only clone the grid's material to child quad if it doesn't have a material of its own sky..om 2011-12-31 00:26:42 +0000
  • 1f2193a2b9 Audio : implemented API for seeking capability in streamed ogg files. It doesn't work fine yet rem..om 2011-12-29 21:41:18 +0000
  • f3675227e0 Cinematic : AnimationTrack takes now the animation's duration as default duration rem..om 2011-12-29 20:07:02 +0000
  • 93a181b4c7 Fixed IndexArrayOutOfBound that may occur in BatchNode.Also optimized temp array allocation in case there is no tangents buffer rem..om 2011-12-29 19:39:48 +0000
  • da3b43174c added new Terrain editor noise-based 'roughen' tool bre..ns 2011-12-29 17:34:34 +0000
  • addfe4283b BatchHint Javadoc fixes sky..ok 2011-12-29 17:29:34 +0000
  • a4bf9038e0 SDK: - remove noise.jar from libraries nor..67 2011-12-28 14:40:56 +0000
  • 1083cbd5aa Removed the extraneous warning message since you will get an exception with the same info (and it's not a warning anyway, it's fatal). Also improved the error message to include the field that failed to write. PSp..om 2011-12-28 07:05:16 +0000
  • 8a9ec04e35 moved noise library into jme3/terrain bre..ns 2011-12-27 23:51:32 +0000
  • d6124d3489 Renamed AnimationHelper to AnimationFactory rem..om 2011-12-27 21:30:28 +0000
  • e902588700 fixed TestMusicPlayer to corectly initialize audioContext rem..om 2011-12-26 14:06:44 +0000
  • 80df839071 refactored TestCinematic to use spatial animation with AnimationHelper instead of deprecated position, scale and rotation tracks rem..om 2011-12-25 20:52:41 +0000
  • 7de07d056c Created an AnimationHelper to ease the creation process of a spatial animation, based on key frames interpolation. rem..om 2011-12-24 16:11:49 +0000
  • 1b1bad7da5 Fixed MotionTrack setEnabled method rem..om 2011-12-24 14:18:41 +0000
  • 9232c71cd7 Added a Transform(Vector3f translation,Quaternion rotation,Vector3f scale) constructor rem..om 2011-12-23 20:07:39 +0000
  • 5d6fa1fc0b fixed a normal seaming artifact in terrain bre..ns 2011-12-22 23:02:23 +0000
  • 2ac215f477 Fix a bug with bad bones placing. Kae..pl 2011-12-21 22:10:03 +0000
  • e4c4380ab5 Fixing a bug with cloning SkeletonControl for Spatial. The anim control will always be added if the object has an armature, even if it has no animations. Kae..pl 2011-12-21 20:42:23 +0000
  • 4c3b866e85 The files: .classpath and .project added to svn:ignore list (these are eclipse files that should never be commited by mistake). Kae..pl 2011-12-21 17:56:15 +0000
  • f74d0311ae Bugfix: LocLimitConstraint erased other tracks except the one it was supposed to alter. Kae..pl 2011-12-19 21:47:55 +0000
  • 8297877114 Armature bugfix: bones had constraints applied before they were loaded (skeleton loading moved to ObjectHelper). Kae..pl 2011-12-19 21:47:19 +0000
  • f232b11318 Material name added. Reading material's name from blender added. Kae..pl 2011-12-19 20:10:52 +0000
  • 5ed66f47e7 Redoing some of the isConnected checking and connection close logging to be less verbose... and to not print out logged infos that look like warnings about "connections already being closed." While I was at it, I added so FINE logging about the sizes of the maps when the elements are removed to make sure everything is being cleaned up properly. PSp..om 2011-12-19 10:41:38 +0000
  • 010b9e0670 Until I can hook up proper error handlers, at least close the connection so the clients don't hang around in an errored state. PSp..om 2011-12-17 11:40:24 +0000
  • dc46e28eb9 Added a big honking warning after learning something in hindsight about the removal of RenderingHints. :P Seemed simple enough... but now I have to watch people get connection errors to my server instead of getting a nice kick. PSp..om 2011-12-17 11:21:13 +0000
  • d1576a3580 Added a proper toString() to SerializerRegistration. PSp..om 2011-12-17 11:14:15 +0000
  • 4c2ccc66e0 Added a toString method similar to AbstractCollection's. PSp..om 2011-12-17 07:07:15 +0000
  • 817591076e removed the remaining awt dependencies from terrain grid and its utils bre..ns 2011-12-16 17:29:15 +0000
  • e84d8300dd Modified Client/Server to support alternate channels. The server can configure additional ports that will be sent to the client upon connection. These channels can be used to send messages in parallel to the normal messages. This is useful to keeping several separate command pathways flowing smoothly despite potentially large messages on one channel. PSp..om 2011-12-16 10:28:50 +0000
  • 665a7c8851 A small formatting change. PSp..om 2011-12-16 10:27:26 +0000
  • c686efc3a7 DefaultClient now also deals with connectors more generically as channels. PSp..om 2011-12-16 09:19:17 +0000
  • fe1bd03c51 Unified how UDP and TCP kernels are handled into a more general "channel" list. This is to pave the way for additional channels. PSp..om 2011-12-16 08:43:33 +0000
  • 2d0def329d Made the UDP disconnect events more timely by including the same bump logic that the NIO kernel has. PSp..om 2011-12-16 08:30:42 +0000
  • 5cb7e21157 Modified KernelAdapter to be a more self-sufficient adapter to better support having multiple channels. PSp..om 2011-12-16 07:14:47 +0000
  • 48db901b5b Added a method for easily determining if there are active connections. Early-return in the broadcast method if there are no connections. This prevents allocation of a message if it's just going to get dropped on the floor anyway. PSp..om 2011-12-16 00:31:40 +0000
  • 11e23de0ec SDK: - update some help files from wiki nor..67 2011-12-15 00:57:14 +0000
  • 356c3b55cc deprecating and removing most AWT dependencies from heightmaps and TerrainGrid, still some more to do bre..ns 2011-12-14 20:56:28 +0000
  • 598e8a73c5 SDK: - use new Nifty ResourceLocators nor..67 2011-12-14 14:09:15 +0000
  • fe521c76ea update to latest Nifty 1.3.1-SNAPSHOT build especially because of consolidation of resource loading (the ResourceLoader inside of Nifty is now a part of the Nifty instance and not static anymore, see 1001faad0c for details) voi..om 2011-12-14 13:26:52 +0000
  • d829bcddc3 bullet native build: - update bullet native jar files nor..67 2011-12-14 01:23:12 +0000
  • eff7e0f660 update bullet native binaries nor..67 2011-12-14 01:00:32 +0000
  • 05c2505363 bullet native build: - fix native bullet build targets nor..67 2011-12-14 00:57:33 +0000
  • 87fc78df3f update bullet native binaries nor..67 2011-12-14 00:54:38 +0000
  • 62a3bc2705 fixed bug in terrain editor, submitting new texture before scale causing error in shader bre..ns 2011-12-14 00:30:34 +0000
  • 09458328c7 update bullet native binaries nor..67 2011-12-13 22:54:09 +0000
  • f6ccfa79bb - fix non-UTF8 characters in bullet importer nor..67 2011-12-13 22:52:14 +0000
  • 24d4b84b10 bullet native build script: - add fix for win32 native build to (not yet working) win64 build nor..67 2011-12-13 22:41:42 +0000
  • c42b1e9490 bullet native build script: - fix win32 native build nor..67 2011-12-13 22:39:42 +0000
  • 459f3ba4dd Fixed link to missing model in TestTransparentCartoonEdge and TestTransparentSSAO sky..ok 2011-12-13 19:12:23 +0000
  • ef083e477f Fixed link to missing model in TestTransparentShadow sky..ok 2011-12-13 19:10:33 +0000
  • 7d2d0bdc75 fixed arraycopy buffer overflow error for Shorts in AWTLoader bre..ns 2011-12-13 17:51:09 +0000
  • 1a11f697cf build script: - remove tests from default ant target nor..67 2011-12-10 18:04:54 +0000
  • 477f8b526b Adding bullet natives for linux 64/32bit and mingw-built win32 nor..67 2011-12-09 23:14:17 +0000
  • 08af19ec5b Cinematics : - One can now shift time forward an backward in a cinematic with the setTime(float) method, all sub cinematic events support it except soundtrack (has to be implemented) - Enhanced MotionPath calculation to allow time shifting, and made speed more constant - changed test cases accordingly - some more javadoc - fixed some problems in GUITrack rem..om 2011-12-09 21:23:35 +0000
  • 6152155c61 native bullet build: - use build folder for windows build products nor..67 2011-12-09 19:33:53 +0000
  • 33a8268586 native bullet build: - avoid cleaning android build products when not cleaning project nor..67 2011-12-09 19:00:13 +0000
  • 987e55606a native bullet build: - change <not>istrue -> isfalse nor..67 2011-12-09 18:55:31 +0000
  • 0ba9fc4638 native bullet build: - remove cmake clean, fix cross-compile nor..67 2011-12-09 18:26:59 +0000
  • 068d626e6b native bullet build: - clean up targets, add better condition checks for building and cross-building nor..67 2011-12-09 17:34:38 +0000
  • 2571157073 native bullet build: - delete toolchain files for cmake - add working cross-compile target for windows 32bit (WIP) nor..67 2011-12-09 15:16:33 +0000
  • 7a12880413 build: - add toolchain files for cmake nor..67 2011-12-09 03:56:20 +0000
  • 7b907b002d * javadoc fix for mesh Sha..rd 2011-12-09 02:24:58 +0000
  • 82a6aa1ddb build: - add cpptasks hack for mingw to linker as well nor..67 2011-12-09 00:16:44 +0000
  • 77eb211c42 build: - add fix in hacked cpptasks.jar nor..67 2011-12-09 00:12:05 +0000
  • e259d6eb6f build: - add differently hacked cpptasks.jar nor..67 2011-12-09 00:08:25 +0000
  • 3556e670c6 build: - add hacked cpptasks.jar nor..67 2011-12-08 23:52:11 +0000
  • 0e4f115e84 FIXED: Issue 430: Blender loader sets blend mode = alpha on material that is not really transparent Kae..pl 2011-12-08 17:37:58 +0000
  • 4b55383ba0 FIXED: Issue 427: Blender loader writes BindPose buffers without BoneIndex or BoneWeight data Kae..pl 2011-12-08 12:38:19 +0000
  • 7e3e35c7f2 FIXED: Issue 428: Blender loader doesn't compress index buffers Kae..pl 2011-12-08 12:06:25 +0000
  • 7f694b3ba0 BUGFIX: Issue 434: Blender loader loads model with incorrect Y-up transform Kae..pl 2011-12-08 11:44:23 +0000
  • ef5555c018 bullet build script: - remove compiler option for mingw build nor..67 2011-12-08 05:20:37 +0000
  • 2fc48043c2 bullet build script: - add test for win64 cross-compilation nor..67 2011-12-08 05:11:37 +0000
  • d10b8e94c7 bullet build script: - fix in win64 cross-compile target option nor..67 2011-12-08 04:54:00 +0000
  • 474687f7aa bullet build script: - better separation between 32 and 64bit cross-compile windows binaries in config script fix nor..67 2011-12-08 03:58:06 +0000
  • 939ef5f730 bullet build script: - fix native windows cmake build target nor..67 2011-12-08 03:39:43 +0000
  • 8cff873de4 bullet build script: - add mingw config script fix to linux mingw target nor..67 2011-12-08 03:17:10 +0000
  • 2dc393c8af bullet build script: - add mingw target for linux nor..67 2011-12-08 03:11:54 +0000