fixed a normal seaming artifact in terrain
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8952 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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2ac215f477
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@ -352,13 +352,7 @@ public class TerrainPatch extends Geometry {
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Vector3f topPoint = new Vector3f();
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Vector3f bottomPoint = new Vector3f();
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Vector2f rootTex = new Vector2f();
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Vector2f rightTex = new Vector2f();
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Vector2f leftTex = new Vector2f();
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Vector2f topTex = new Vector2f();
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Vector2f bottomTex = new Vector2f();
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Vector3f tangent = new Vector3f();
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Vector3f binormal = new Vector3f();
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Vector3f normal = new Vector3f();
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@ -370,67 +364,51 @@ public class TerrainPatch extends Geometry {
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rootPoint.set(s, this.getHeightmapHeight(s,i), i);
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leftPoint.set(s-1, this.getHeightmapHeight(s-1,i), i);
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rightPoint.set(s+1, right.getHeightmapHeight(1,i), i);
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this.getTex(s,i, rootTex);
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rightTex.set( rootTex.add(right.getTex(1,i, rightTex).setY(0)));
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if (i == 0) { // top point
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if (top == null) {
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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this.getTex(s,i+1, bottomTex);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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} else {
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topPoint.set(s, top.getHeightmapHeight(s,s-1), i-1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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this.getTex(s,i+1, bottomTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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if (topRight != null) {
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VertexBuffer topRightNB = topRight.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)topRightNB.getData(), (s+1)*s);
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topRightNB.setUpdateNeeded();
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}
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}
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} else if (i == s) { // bottom point
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if (bottom == null) {
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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//this.getTex(s,i-1, topTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, topTex, rootTex, leftTex, null, rightTex, normal, tangent, binormal);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(i+1)-1);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(s));
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} else {
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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bottomPoint.set(s, bottom.getHeightmapHeight(s,1), i+1);
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bottom.getTex(s,1, bottomTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s+1)-1);
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//BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s+1)-1);
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//BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s);
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if (bottomRight != null) {
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@ -438,54 +416,130 @@ public class TerrainPatch extends Geometry {
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BufferUtils.setInBuffer(normal, (FloatBuffer)bottomRightNB.getData(), 0);
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bottomRightNB.setUpdateNeeded();
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}
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downNB.setUpdateNeeded();;
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downNB.setUpdateNeeded();
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}
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} else { // all in the middle
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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//this.getTex(s,i-1, topTex);
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this.getTex(s,i+1, bottomTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, rootTex, null, bottomTex, rightTex, normal, tangent, binormal);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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//VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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//VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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//VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
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}
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}
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right.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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}
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if (left != null) { // left side, works its way down
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for (int i=0; i<s+1; i++) {
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rootPoint.set(0, this.getHeightmapHeight(0,i), i);
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leftPoint.set(-1, left.getHeightmapHeight(s-1,i), i);
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rightPoint.set(1, this.getHeightmapHeight(1,i), i);
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if (i == 0) { // top point
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if (top == null) {
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);
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} else {
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topPoint.set(0, top.getHeightmapHeight(0,s-1), i-1);
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);
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if (topLeft != null) {
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VertexBuffer topLeftNB = topLeft.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)topLeftNB.getData(), (s+1)*(s+1)-1);
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topLeftNB.setUpdateNeeded();
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}
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}
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} else if (i == s) { // bottom point
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if (bottom == null) {
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topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s));
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
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} else {
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topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
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bottomPoint.set(0, bottom.getHeightmapHeight(0,1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s));
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);
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if (bottomLeft != null) {
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VertexBuffer bottomLeftNB = bottomLeft.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)bottomLeftNB.getData(), s);
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bottomLeftNB.setUpdateNeeded();
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}
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downNB.setUpdateNeeded();
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}
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} else { // all in the middle
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topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i));
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
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}
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}
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left.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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}
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if (top != null) { // top side, works its way right
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for (int i=0; i<s+1; i++) {
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rootPoint.set(i, this.getHeightmapHeight(i,0), 0);
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topPoint.set(i, top.getHeightmapHeight(i,s-1), -1);
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bottomPoint.set(i, this.getHeightmapHeight(i,1), 1);
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if (i == 0) { // left corner
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// handled by left side pass
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} else if (i == s) { // right corner
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// handled by this patch when it does its right side
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} else { // all in the middle
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leftPoint.set(i-1, this.getHeightmapHeight(i-1,0), 0);
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rightPoint.set(i+1, this.getHeightmapHeight(i+1,0), 0);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), i);
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VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s)+i);
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}
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}
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top.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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}
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if (bottom != null) { // bottom side, works its way right
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for (int i=0; i<s+1; i++) {
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rootPoint.set(i, this.getHeightmapHeight(i,s), s);
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topPoint.set(i, this.getHeightmapHeight(i,s-1), s-1);
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bottomPoint.set(i, bottom.getHeightmapHeight(i,1), s+1);
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this.getTex(i,s, rootTex);
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this.getTex(i,s-1, topTex);
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bottomTex.set( rootTex.add(bottom.getTex(i,1, bottomTex).setX(0)) );
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if (i == 0) { // left
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// handled by the left neighbour, on its right-side pass
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if (left == null) {
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rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
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// no left neighbour so we have to do it in this one
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averageNormalsTangents(topPoint, rootPoint, null, bottomPoint, rightPoint, topTex, rootTex, null, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i);
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BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s)+i);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
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}
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// handled by the left side pass
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} else if (i == s) { // right
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// handled by this patch when it does its right side
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@ -493,17 +547,9 @@ public class TerrainPatch extends Geometry {
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} else { // all in the middle
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leftPoint.set(i-1, this.getHeightmapHeight(i-1,s), s);
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rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
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this.getTex(i-1,s, leftTex);
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this.getTex(i+1,s, rightTex);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, topTex, rootTex, leftTex, bottomTex, rightTex, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
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BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), (s+1)*(s)+i);
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BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), (s+1)*(s)+i);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
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}
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@ -954,10 +954,10 @@ public class TerrainQuad extends Node implements Terrain {
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}
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if (affectedAreaBBox == null) {
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affectedAreaBBox = new BoundingBox(new Vector3f(changedPoint.x, 0, changedPoint.y), 0.5f, Float.MAX_VALUE, 0.5f); // unit length
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affectedAreaBBox = new BoundingBox(new Vector3f(changedPoint.x, 0, changedPoint.y), 1f, Float.MAX_VALUE, 1f); // unit length
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} else {
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// adjust size of box to be larger
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affectedAreaBBox.mergeLocal(new BoundingBox(new Vector3f(changedPoint.x, 0, changedPoint.y), 0.5f, Float.MAX_VALUE, 0.5f));
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affectedAreaBBox.mergeLocal(new BoundingBox(new Vector3f(changedPoint.x, 0, changedPoint.y), 1f, Float.MAX_VALUE, 1f));
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}
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}
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