Brought the number of Javadoc workings down to 391 from 410
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8979 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -180,7 +180,7 @@ public class ArmatureHelper extends AbstractBlenderHelper {
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/**
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* This method returns a map where the key is the object's group index that is used by a bone and the key is the
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* bone index in the armature.
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* @param poseStructure
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* @param defBaseStructure
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* a bPose structure of the object
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* @return bone group-to-index map
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* @throws BlenderFileException
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@ -32,6 +32,8 @@
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package com.jme3.input.event;
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import com.jme3.input.MouseInput;
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/**
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* Mouse button press/release event.
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*
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@ -79,7 +79,6 @@ public class StripBox extends AbstractBox {
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* the given amount in <em>each</em> direction. So, for example, a box
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* with extent of 0.5 would be the unit cube.
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*
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* @param name the name of the box.
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* @param x the size of the box along the x axis, in both directions.
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* @param y the size of the box along the y axis, in both directions.
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* @param z the size of the box along the z axis, in both directions.
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@ -96,7 +95,6 @@ public class StripBox extends AbstractBox {
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* the given amount in <em>each</em> direction. So, for example, a box
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* with extent of 0.5 would be the unit cube.
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*
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* @param name the name of the box.
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* @param center the center of the box.
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* @param x the size of the box along the x axis, in both directions.
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* @param y the size of the box along the y axis, in both directions.
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@ -115,7 +113,6 @@ public class StripBox extends AbstractBox {
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* use the {@link #setLocalTranslation()} and {@link #setLocalRotation()}
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* methods to define those properties.
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*
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* @param name the name of the box.
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* @param min the minimum point that defines the box.
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* @param max the maximum point that defines the box.
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*/
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@ -71,8 +71,6 @@ public class Torus extends Mesh {
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* Constructs a new Torus. Center is the origin, but the Torus may be
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* transformed.
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*
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* @param name
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* The name of the Torus.
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* @param circleSamples
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* The number of samples along the circles.
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* @param radialSamples
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@ -429,7 +429,7 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
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* Constructor instantiates a new <code>Image</code> object. The
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* attributes of the image are defined during construction.
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*
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* @param type
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* @param format
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* the data format of the image.
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* @param width
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* the width of the image.
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@ -446,7 +446,7 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
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* Constructor instantiates a new <code>Image</code> object. The
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* attributes of the image are defined during construction.
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*
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* @param type
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* @param format
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* the data format of the image.
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* @param width
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* the width of the image.
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@ -535,7 +535,7 @@ public class Image extends NativeObject implements Savable /*, Cloneable*/ {
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* Some system implementations are more efficient at operating
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* on data other than ByteBuffers, in that case, this method can be used.
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*
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* @param efficentData
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* @param efficientData
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*/
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public void setEfficentData(Object efficientData){
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this.efficientData = efficientData;
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@ -270,8 +270,8 @@ public final class BufferUtils {
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* Sets the data contained in the given quaternion into the FloatBuffer at the
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* specified index.
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*
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* @param color
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* the data to insert
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* @param quat
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* the {@link Quaternion} to insert
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* @param buf
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* the buffer to insert into
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* @param index
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@ -160,7 +160,7 @@ public abstract class NativeObject implements Cloneable {
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* Deletes the GL object from the GPU when it is no longer used. Called
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* automatically by the GL object manager.
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*
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* @param r The renderer to be used to delete the object
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* @param rendererObject The renderer to be used to delete the object
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*/
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public abstract void deleteObject(Object rendererObject);
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@ -206,7 +206,7 @@ public class MapModel2D {
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/**
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* Converts a pixel position into a mercator position
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* @param p {@Point} object that you wish to convert into
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* @param p {@link Point} object that you wish to convert into
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* longitude / latiude
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* @return the converted {@code Position} object
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* @since 1.0
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@ -295,7 +295,7 @@ public class MapModel2D {
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/**
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* Returns the pixel (x,y) centre of the map
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* @return {@code Point) object marking the map's (x,y) centre
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* @return {@link Point) object marking the map's (x,y) centre
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* @since 1.0
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*/
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public Point getPixelCentre() {
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@ -48,7 +48,7 @@ public class MapModel3D {
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/**
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* Constructor.
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*
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* @param viewportWidth The world unit width the map's area
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* @param worldWidth The world unit width the map's area
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* @since 1.0
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*/
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public MapModel3D(int worldWidth) {
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@ -236,7 +236,7 @@ public class MapModel3D {
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/**
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* Converts a world position into a Mercator position.
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*
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* @param p <code>Vector</code> containing the world unit
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* @param posVec <code>Vector</code> containing the world unit
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* coordinates that are to be converted into
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* longitude / latitude coordinates.
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* @return The resulting <code>Position</code> in degrees of
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@ -295,7 +295,7 @@ public class MapModel3D {
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/**
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* Defines the centre of the map in pixels.
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*
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* @param p <code>Vector3f</code> object denoting the map's new centre.
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* @param posVec <code>Vector3f</code> object denoting the map's new centre.
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* @since 1.0
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*/
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public void setCentre(Vector3f posVec) {
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@ -151,9 +151,9 @@ public class Network
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* @param version This is a game-specific verison that helps detect when out-of-date
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* clients have connected to an incompatible server. This must match
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* the server's version of this client will be turned away.
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* @param tcpPort The remote TCP port on the server to which this client should
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* @param hostPort The remote TCP port on the server to which this client should
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* send reliable messages.
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* @param udpPort The remote UDP port on the server to which this client should
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* @param remoteUdpPort The remote UDP port on the server to which this client should
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* send 'fast'/unreliable messages. Set to -1 if 'fast' traffic should
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* go over TCP. This will completely disable UDP traffic for this
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* client.
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@ -55,9 +55,9 @@ public interface NetworkClient extends Client
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* Connects this client to the specified remote server and ports.
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*
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* @param address The hosts internet address.
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* @param tcpPort The remote TCP port on the server to which this client should
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* @param port The remote TCP port on the server to which this client should
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* send reliable messages.
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* @param udpPort The remote UDP port on the server to which this client should
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* @param remoteUdpPort The remote UDP port on the server to which this client should
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* send 'fast'/unreliable messages. Set to -1 if 'fast' traffic should
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* go over TCP. This will completely disable UDP traffic for this
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* client.
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