SDK:
- add fix for leaking asset memory with opened projects git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8985 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -79,6 +79,10 @@ public class AssetData extends Properties {
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file.saveAsset();
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}
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public void closeAsset(){
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file.closeAsset();
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}
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public List<FileObject> getAssetList(){
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return file.getAssetList();
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}
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@ -227,6 +227,10 @@ public class AssetDataObject extends MultiDataObject {
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setModified(false);
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}
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public synchronized void closeAsset() {
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savable = null;
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}
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public synchronized AssetKey<?> getAssetKey() {
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if (assetKey == null) {
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ProjectAssetManager mgr = getLookup().lookup(ProjectAssetManager.class);
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@ -31,6 +31,7 @@ import com.jme3.font.BitmapFont;
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import com.jme3.font.BitmapText;
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import com.jme3.gde.core.Installer;
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import com.jme3.gde.core.assets.AssetData;
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import com.jme3.gde.core.assets.AssetDataObject;
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import com.jme3.gde.core.scene.controller.AbstractCameraController;
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import com.jme3.gde.core.scene.processors.WireProcessor;
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import com.jme3.gde.core.sceneviewer.SceneViewerTopComponent;
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@ -455,6 +456,10 @@ public class SceneApplication extends Application implements LookupProvider {
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req.setModified(false);
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}
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}
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if ((request != null) && (request.getDataObject()instanceof AssetDataObject)){
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AssetDataObject obj = (AssetDataObject) request.getDataObject();
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obj.closeAsset();
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}
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}
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private void resetCam() {
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