refactored TestCinematic to use spatial animation with AnimationHelper instead of deprecated position, scale and rotation tracks

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8956 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 13 years ago
parent 7de07d056c
commit 80df839071
  1. 31
      engine/src/test/jme3test/animation/TestCinematic.java

@ -31,6 +31,8 @@
*/
package jme3test.animation;
import com.jme3.animation.AnimControl;
import com.jme3.animation.AnimationHelper;
import com.jme3.animation.LoopMode;
import com.jme3.app.SimpleApplication;
import com.jme3.cinematic.Cinematic;
@ -104,23 +106,22 @@ public class TestCinematic extends SimpleApplication {
stateManager.attach(cinematic);
createCameraMotion();
//creating spatial animation for the teapot
AnimationHelper helper = new AnimationHelper(20, "teapotAnim");
helper.addTimeTranslation(0, new Vector3f(10, 0, 10));
helper.addTimeTranslation(20, new Vector3f(10, 0, -10));
helper.addTimeScale(10, new Vector3f(4, 4, 4));
helper.addTimeScale(20, new Vector3f(1, 1, 1));
helper.addTimeRotation(20, new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y));
AnimControl control = new AnimControl();
control.addAnim(helper.buildAnimation());
teapot.addControl(control);
//fade in
cinematic.addCinematicEvent(0, new FadeEvent(true));
cinematic.addCinematicEvent(0, new PositionTrack(teapot, new Vector3f(10, 0, 10), 0));
cinematic.addCinematicEvent(0, new ScaleTrack(teapot, new Vector3f(1, 1, 1), 0));
Quaternion q = new Quaternion();
q.loadIdentity();
cinematic.addCinematicEvent(0, new RotationTrack(teapot, q, 0));
cinematic.addCinematicEvent(0, new PositionTrack(teapot, new Vector3f(10, 0, -10), 20));
cinematic.addCinematicEvent(0, new ScaleTrack(teapot, new Vector3f(4, 4, 4), 10));
cinematic.addCinematicEvent(10, new ScaleTrack(teapot, new Vector3f(1, 1, 1), 10));
Quaternion rotation2 = new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y);
cinematic.addCinematicEvent(0, new RotationTrack(teapot, rotation2, 20));
cinematic.addCinematicEvent(0, new FadeEvent(true));
cinematic.activateCamera(0, "aroundCam");
cinematic.addCinematicEvent(0, new AnimationTrack(teapot, "teapotAnim", LoopMode.DontLoop));
cinematic.addCinematicEvent(0, cameraMotionTrack);
cinematic.addCinematicEvent(0, new SoundTrack("Sound/Environment/Nature.ogg", LoopMode.Loop));
cinematic.addCinematicEvent(3f, new SoundTrack("Sound/Effects/kick.wav"));

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