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@ -31,6 +31,8 @@ |
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*/ |
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package jme3test.animation; |
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import com.jme3.animation.AnimControl; |
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import com.jme3.animation.AnimationHelper; |
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import com.jme3.animation.LoopMode; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.cinematic.Cinematic; |
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@ -104,23 +106,22 @@ public class TestCinematic extends SimpleApplication { |
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stateManager.attach(cinematic); |
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createCameraMotion(); |
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//creating spatial animation for the teapot
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AnimationHelper helper = new AnimationHelper(20, "teapotAnim"); |
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helper.addTimeTranslation(0, new Vector3f(10, 0, 10)); |
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helper.addTimeTranslation(20, new Vector3f(10, 0, -10)); |
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helper.addTimeScale(10, new Vector3f(4, 4, 4)); |
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helper.addTimeScale(20, new Vector3f(1, 1, 1)); |
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helper.addTimeRotation(20, new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y)); |
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AnimControl control = new AnimControl(); |
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control.addAnim(helper.buildAnimation()); |
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teapot.addControl(control); |
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//fade in
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cinematic.addCinematicEvent(0, new FadeEvent(true)); |
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cinematic.addCinematicEvent(0, new PositionTrack(teapot, new Vector3f(10, 0, 10), 0)); |
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cinematic.addCinematicEvent(0, new ScaleTrack(teapot, new Vector3f(1, 1, 1), 0)); |
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Quaternion q = new Quaternion(); |
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q.loadIdentity(); |
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cinematic.addCinematicEvent(0, new RotationTrack(teapot, q, 0)); |
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cinematic.addCinematicEvent(0, new PositionTrack(teapot, new Vector3f(10, 0, -10), 20)); |
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cinematic.addCinematicEvent(0, new ScaleTrack(teapot, new Vector3f(4, 4, 4), 10)); |
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cinematic.addCinematicEvent(10, new ScaleTrack(teapot, new Vector3f(1, 1, 1), 10)); |
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Quaternion rotation2 = new Quaternion().fromAngleAxis(FastMath.PI, Vector3f.UNIT_Y); |
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cinematic.addCinematicEvent(0, new RotationTrack(teapot, rotation2, 20)); |
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cinematic.addCinematicEvent(0, new FadeEvent(true)); |
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cinematic.activateCamera(0, "aroundCam"); |
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cinematic.addCinematicEvent(0, new AnimationTrack(teapot, "teapotAnim", LoopMode.DontLoop)); |
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cinematic.addCinematicEvent(0, cameraMotionTrack); |
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cinematic.addCinematicEvent(0, new SoundTrack("Sound/Environment/Nature.ogg", LoopMode.Loop)); |
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cinematic.addCinematicEvent(3f, new SoundTrack("Sound/Effects/kick.wav")); |
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