FIXED: Issue 428: Blender loader doesn't compress index buffers

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8898 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 13 years ago
parent 7f694b3ba0
commit 7e3e35c7f2
  1. 19
      engine/src/blender/com/jme3/scene/plugins/blender/meshes/MeshHelper.java

@ -303,13 +303,20 @@ public class MeshHelper extends AbstractBlenderHelper {
// creating vertices indices for this mesh
List<Integer> indexList = meshEntry.getValue();
int[] indices = new int[indexList.size()];
for (int i = 0; i < indexList.size(); ++i) {
indices[i] = indexList.get(i).intValue();
if(verticesAmount < Short.MAX_VALUE * 2) {
short[] indices = new short[indexList.size()];
for (int i = 0; i < indexList.size(); ++i) {
indices[i] = indexList.get(i).shortValue();
}
mesh.setBuffer(Type.Index, 1, indices);
} else {
int[] indices = new int[indexList.size()];
for (int i = 0; i < indexList.size(); ++i) {
indices[i] = indexList.get(i).intValue();
}
mesh.setBuffer(Type.Index, 1, indices);
}
// setting vertices
mesh.setBuffer(Type.Index, 1, indices);
mesh.setBuffer(verticesBuffer);
mesh.setBuffer(verticesBind);

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