Commit Graph

  • 89f10eca58 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. Daniel Johansson 2015-08-26 22:24:24 +0100
  • c8c0904bda travis-ci: re-enable maven snapshot releases Kirill Vainer 2015-08-25 23:11:41 -0400
  • 734bf4a789 travis-ci: use git fetch --unshallow so the revision count is correct Kirill Vainer 2015-08-25 23:08:50 -0400
  • 1fdfa269c9 build: disable maven releases Kirill Vainer 2015-08-25 00:51:03 -0400
  • afa9bcde7c build: reenable maven upload Kirill Vainer 2015-08-25 00:39:03 -0400
  • daff85d651 build: get versioning info from travis (if specified) Kirill Vainer 2015-08-25 00:34:47 -0400
  • f2e2ac7d44 build: disable maven uploads for now Kirill Vainer 2015-08-25 00:16:27 -0400
  • e5b3646fe4 build: upload maven snapshots to updates server Kirill Vainer 2015-08-24 23:29:38 -0400
  • 88663b0bc3 dist build: ensure native bullet is included in dist package Kirill Vainer 2015-08-21 23:19:45 -0400
  • 67d982a64c Travis-CI: automatically detect filename to deploy Kirill Vainer 2015-08-21 22:57:15 -0400
  • b6a2efd47c engine distribution: set name based on jmeFullVersion instead of date Kirill Vainer 2015-08-21 22:42:02 -0400
  • 5a863c6075 Matrix4f: simpler fromFrame() without matrix multiplication Kirill Vainer 2015-08-21 22:29:26 -0400
  • 57d560244e Transform: implement equals and hashCode Kirill Vainer 2015-08-21 22:26:26 -0400
  • 1575e2a1d3 minor changes according to static analyzer Kirill Vainer 2015-08-21 22:24:51 -0400
  • 9e17f39cfb FBX: include main folder for shared plugins API Kirill Vainer 2015-08-21 21:43:45 -0400
  • 2ced7653a7 FBX: more work on importing skeletal animation Kirill Vainer 2015-08-21 21:41:47 -0400
  • f0b63e7910 GLRenderer: the actual async FB read changes Kirill Vainer 2015-08-21 21:34:43 -0400
  • 860de88298 GLRenderer: initial commit of async FB read (including jme panels) Kirill Vainer 2015-08-21 21:27:54 -0400
  • e8f344a0db GLRenderer: remaining portion of VAO support Kirill Vainer 2015-08-21 21:21:31 -0400
  • a855915358 Bone: remove useless loadIdentity() Kirill Vainer 2015-08-21 20:38:35 -0400
  • f836b26f2e CapsuleCollisionShape: warn about scaling only if its not identity Kirill Vainer 2015-08-21 20:37:04 -0400
  • bee759bddc GLRenderer: initial VAO support (still buggy) Kirill Vainer 2015-08-21 20:32:27 -0400
  • c5c893fd11 sdk platform: update build-impl from the netbeans harness v3.1-alpha1 Kirill Vainer 2015-08-17 21:39:13 -0400
  • a007c68c87 sdk installer: fix NPE if folder to make executable is missing Kirill Vainer 2015-08-17 21:32:40 -0400
  • 8c4af6b039 sdk modules: fix missing metadata Kirill Vainer 2015-08-16 22:25:48 -0400
  • 7b7ebaf946 version: use the two digit version to generate the full version string Kirill Vainer 2015-08-16 22:21:08 -0400
  • 11596f9e89 sdk update center: use 3.1 specific path for contributed plugins Kirill Vainer 2015-08-16 18:46:35 -0400
  • bcbbf001ce sdk plugins: enable NBMs to be signed with jME signature Kirill Vainer 2015-08-16 18:44:41 -0400
  • afe5b91605 sdk: fix library references in JME3 Tests template Kirill Vainer 2015-08-15 14:09:09 -0400
  • 639a1da78d sdk: fix exception when creating "JME3 Tests" project Kirill Vainer 2015-08-15 13:56:30 -0400
  • 3bd52ba4f1 sdk blender plugin: fix settings path for Mac OS X Kirill Vainer 2015-08-15 13:12:58 -0400
  • e14c6467ff sdk: update to blender 2.75a Kirill Vainer 2015-08-15 13:09:38 -0400
  • 60f209c371 .gitignore: more sdk private folders Kirill Vainer 2015-08-15 12:19:53 -0400
  • 758317d06a sdk: enable font antialiasing, DPI awareness Kirill Vainer 2015-08-15 12:16:37 -0400
  • d08ce630f9 Merge branch 'master' into PBRisComing Nehon 2015-08-15 10:38:55 +0200
  • 55db59d510 Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_ Nehon 2015-08-15 10:30:12 +0200
  • 63f07856d8 Fixed an issue in the shader node editor where the editor was failing to open a definition when a variable name began with m_ Nehon 2015-08-15 10:30:12 +0200
  • a09f8a0822 .gitignore: update for jme3-dark-laf Kirill Vainer 2015-08-14 20:36:35 -0400
  • d32226db10 GLRenderer: use #version 100 for GLSL ES shaders Kirill Vainer 2015-08-14 15:25:32 -0400
  • b8daa13841 sdk build: include the DarkMonkey theme in the SDK project Kirill Vainer 2015-08-13 23:58:24 -0400
  • 3d9bb1bd9d Merged DarkMonkey SDK Theme Kirill Vainer 2015-08-13 23:29:33 -0400
  • a97048a4f3 sdk build: use "nbm revision" to allow upgrades between tagged releases Kirill Vainer 2015-08-13 22:38:44 -0400
  • cefdabf3c6 Merge branch 'master' into PBRisComing Nehon 2015-08-13 20:43:56 +0200
  • b5c946ef02 Fixed LightProbe selection according to distance and bounds Nehon 2015-08-13 20:33:49 +0200
  • 3cf85668d1 sdk installer: fix permissions issues on JRE and Blender executables Kirill Vainer 2015-08-11 21:50:32 -0400
  • 22540c9812 .gitignore: update for sdk projects Kirill Vainer 2015-08-11 21:20:44 -0400
  • bbb1173485 linux SDK shortcut: proper category & description for .desktop file Kirill Vainer 2015-08-11 21:19:58 -0400
  • be2e165a5d version: consider any non-snapshot build as stable Kirill Vainer 2015-08-11 21:16:23 -0400
  • 64452843f1 sdk: correct jme.com -> jme.org Kirill Vainer 2015-08-11 21:15:35 -0400
  • 5709fe587d sdk build: correct spec version dependency Kirill Vainer 2015-08-11 21:11:17 -0400
  • c69aac25b5 sdk plugins: fix link to jME3 website Kirill Vainer 2015-08-09 17:03:12 -0400
  • e60fbda50f sdk: use a high resolution icon Kirill Vainer 2015-08-09 17:00:57 -0400
  • 9eb1ce8694 sdk build: fix year in jME3 license Kirill Vainer 2015-08-09 17:00:25 -0400
  • 8fcf864839 sdk build: remove googlecode upload tasks Kirill Vainer 2015-08-09 16:59:36 -0400
  • 9de1cd3060 sdk build: fix incorrect regex for matching spec version Kirill Vainer 2015-08-09 13:43:28 -0400
  • 42597f0bc4 sdk build: generate spec version based on GIT revision Kirill Vainer 2015-08-09 13:32:46 -0400
  • a35b499ee7 Big refactoring to how PBR is handled. - Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this. - Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class. - Added various utility classses for debuging purpose. - Added a new test case for environment with multiple LightProbes. - Adapted the previous test case to the new system. Nehon 2015-08-09 18:39:22 +0200
  • 7b7c6951ad Fixed worldLightList sorting when a light is added to a node. Nehon 2015-08-09 18:26:34 +0200
  • e2d41ef8ee sdk: change javac source / target to 1.6 Kirill Vainer 2015-08-08 22:13:40 -0400
  • b7ab6d003e build: separate full version from full name Kirill Vainer 2015-08-08 17:57:59 -0400
  • d36749c85b build: fix syntax error Kirill Vainer 2015-08-08 17:39:18 -0400
  • 17887b1fb0 build: new build version info system Kirill Vainer 2015-08-08 17:35:05 -0400
  • 0d7dea20df .gitignore: add .nb-gradle folder to ignore list Kirill Vainer 2015-08-08 14:06:03 -0400
  • f944d7c22b build: use SNAPSHOT as default tag Kirill Vainer 2015-08-08 14:03:36 -0400
  • d7b0292590 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures Nehon 2015-08-08 09:26:55 +0200
  • a730da35b4 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures Nehon 2015-08-08 09:26:55 +0200
  • fc0975c0cc removed old implementation Nehon 2015-08-08 09:25:41 +0200
  • 69f1677649 Moved PBR implementation Nehon 2015-08-08 09:25:09 +0200
  • 7f2626af65 Merge remote-tracking branch 'upstream/master' Daniel Johansson 2015-08-07 15:44:27 +0100
  • a655acb8f0 BatchNode now preserves the lineWidth for Line meshes when batching. Nehon 2015-08-07 08:34:11 +0200
  • a68a9747bb SDK Update Center URL: change 3.0 -> 3.1 Kirill Vainer 2015-08-04 23:46:00 -0400
  • 2bf5a5c089 Travis-CI: fix release deployment 3.1-snapshot-test-4 3.1-github-tag-test Kirill Vainer 2015-08-02 14:49:44 -0400
  • aa1874442d Travis-CI: release test 3.1-snapshot-test-3 Kirill Vainer 2015-08-02 13:48:31 -0400
  • 6a21fc9643 Travis-CI: snapshot release test 3.1-snapshot-test-2 3.1-snapshot-test Kirill Vainer 2015-08-02 13:28:13 -0400
  • 25ca07d3d2 light constructors Matt Benson 2015-07-26 18:26:22 -0500
  • df19c74248 SDK scenecomposer : changed the lineWidth of the axisMarker - lineWidth of the arrows is now set at 3f - the arrows of the axisMarker are now easier to select. Dokthar 2015-07-22 22:36:05 +0200
  • 89fe2e57be Bugfix: fixed some issues with bones' animations. jmekaelthas 2015-07-21 22:23:15 +0200
  • d1b963d843 Merge pull request #303 from Dokthar/bullet_RigidBody normen 2015-07-20 18:31:50 +0200
  • d319a7c5d3 Added unit test for J3MLoader to cover the new texture parameters available in #295. Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies. Daniel Johansson 2015-07-20 11:22:16 +0100
  • abbdefdcef Bullet RigidBody : revert IDE autoformatting noise Dokthar 2015-07-19 21:04:54 +0200
  • b1473c302c Bullet RigidBody : modification of the serializer to support the old & new angular factor Dokthar 2015-07-19 20:46:03 +0200
  • 0ade3a69d4 GLRenderer: FBO always available in OpenGL ES 2 Kirill Vainer 2015-07-18 17:47:40 -0400
  • 7f2c7c5d35 Bullet RigidBody : prevent from breaking the API & reverted Dokthar 2015-07-17 13:46:06 +0200
  • 4b1c61dec1 Merge branch 'master' into PBRisComing Nehon 2015-07-16 21:59:26 +0200
  • 292a891d1f Merge pull request #228 from davidB/fix_cinematic_clear Rémy Bouquet 2015-07-16 21:41:24 +0200
  • fbe558779e Merge pull request #282 from Dokthar/sdk_scenecomposer Rémy Bouquet 2015-07-16 21:39:11 +0200
  • f2b9343d51 Merge branch 'master' into PBRisComing Nehon 2015-07-15 23:56:12 +0200
  • 5989711f73 Added multi selection to the ShaderNode editor. One can now select several items by left clicking with ctrl or shit held. One can now move all selected items at once. One can now delete all selected items at once. Nehon 2015-07-15 23:55:33 +0200
  • e33d2539ed Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297 Daniel Johansson 2015-07-15 13:08:36 +0100
  • be692a2ceb Reverted changes to build script regarding bullet libs. Daniel Johansson 2015-07-15 10:25:27 +0100
  • 0869880c8e Reverted changes to build script regarding bullet libs. Daniel Johansson 2015-07-15 10:24:04 +0100
  • d3da4a7266 Merge remote-tracking branch 'upstream/master' Daniel Johansson 2015-07-15 09:37:12 +0100
  • 9059eb30e4 Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295 Daniel Johansson 2015-07-14 22:28:13 +0100
  • 9a3976ed50 Merge branch 'master' into PBRisComing Nehon 2015-07-14 09:44:43 +0200
  • 129faf00d7 Fixed warning when trying to find a srgb format for a Depth format. Nehon 2015-07-14 09:41:55 +0200
  • b0db53b5d6 Fixed warning when trying to find a srgb format for a Depth format. Nehon 2015-07-14 09:41:55 +0200
  • cad8ca4d8e Merge pull request #294 from davidB/david_gl3_mrt_unshaded Kirill Vainer 2015-07-13 16:44:44 -0400
  • 9256f2e4d4 Merge branch 'master' into PBRisComing Nehon 2015-07-13 16:22:19 +0200
  • c7606ccff2 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291 Nehon 2015-07-12 20:43:54 +0200
  • 2080453430 Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism. Daniel Johansson 2015-07-12 19:18:18 +0100