Bugfix: fixed some issues with bones' animations.
This commit is contained in:
parent
d1b963d843
commit
89fe2e57be
@ -145,7 +145,7 @@ public class Ipo {
|
||||
|
||||
float[] times = new float[framesAmount + 1];
|
||||
Vector3f[] translations = new Vector3f[framesAmount + 1];
|
||||
float[] translation = new float[] { localTranslation.x, localTranslation.y, localTranslation.z };
|
||||
float[] translation = new float[3];
|
||||
Quaternion[] rotations = new Quaternion[framesAmount + 1];
|
||||
float[] quaternionRotation = new float[] { localRotation.getX(), localRotation.getY(), localRotation.getZ(), localRotation.getW(), };
|
||||
float[] eulerRotation = localRotation.toAngles(null);
|
||||
@ -165,6 +165,8 @@ public class Ipo {
|
||||
|
||||
// calculating track data
|
||||
for (int frame = startFrame; frame <= stopFrame; ++frame) {
|
||||
boolean translationSet = false;
|
||||
translation[0] = translation[1] = translation[2] = 0;
|
||||
int index = frame - startFrame;
|
||||
times[index] = index * timeBetweenFrames;// start + (frame - 1) * timeBetweenFrames;
|
||||
for (int j = 0; j < bezierCurves.length; ++j) {
|
||||
@ -173,15 +175,18 @@ public class Ipo {
|
||||
// LOCATION
|
||||
case AC_LOC_X:
|
||||
translation[0] = (float) value;
|
||||
translationSet = true;
|
||||
break;
|
||||
case AC_LOC_Y:
|
||||
if (swapAxes && value != 0) {
|
||||
value = -value;
|
||||
}
|
||||
translation[yIndex] = (float) value;
|
||||
translationSet = true;
|
||||
break;
|
||||
case AC_LOC_Z:
|
||||
translation[zIndex] = (float) value;
|
||||
translationSet = true;
|
||||
break;
|
||||
|
||||
// EULER ROTATION
|
||||
@ -235,7 +240,11 @@ public class Ipo {
|
||||
LOGGER.log(Level.WARNING, "Unknown ipo curve type: {0}.", bezierCurves[j].getType());
|
||||
}
|
||||
}
|
||||
translations[index] = localRotation.multLocal(new Vector3f(translation[0], translation[1], translation[2]));
|
||||
if(translationSet) {
|
||||
translations[index] = localRotation.multLocal(new Vector3f(translation[0], translation[1], translation[2]));
|
||||
} else {
|
||||
translations[index] = new Vector3f();
|
||||
}
|
||||
|
||||
if(boneContext != null) {
|
||||
if(boneContext.getBone().getParent() == null && boneContext.is(BoneContext.NO_LOCAL_LOCATION)) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user