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@ -626,10 +626,16 @@ public class PhysicsRigidBody extends PhysicsCollisionObject { |
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private native float getAngularSleepingThreshold(long objectId); |
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public Vector3f getAngularFactor() { |
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Vector3f vec = new Vector3f(); |
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getAngularFactor(objectId, vec); |
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return vec; |
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public float getAngularFactor() { |
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return getAngularFactor(null).getX(); |
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} |
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public Vector3f getAngularFactor(Vector3f store) { |
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// doing like this prevent from breaking the API
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if(store == null) |
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store = new Vector3f(); |
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getAngularFactor(objectId, store); |
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return store; |
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} |
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private native void getAngularFactor(long objectId, Vector3f vec); |
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@ -694,8 +700,7 @@ public class PhysicsRigidBody extends PhysicsCollisionObject { |
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capsule.write(getGravity(), "gravity", Vector3f.ZERO); |
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capsule.write(getFriction(), "friction", 0.5f); |
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capsule.write(getRestitution(), "restitution", 0); |
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capsule.write(getAngularFactor(), "angularFactor", Vector3f.UNIT_XYZ); |
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capsule.write(getLinearFactor(), "linearFactor", Vector3f.UNIT_XYZ); |
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capsule.write(getAngularFactor(), "angularFactor", 1); |
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capsule.write(kinematic, "kinematic", false); |
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capsule.write(getLinearDamping(), "linearDamping", 0); |
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@ -725,8 +730,7 @@ public class PhysicsRigidBody extends PhysicsCollisionObject { |
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setKinematic(capsule.readBoolean("kinematic", false)); |
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setRestitution(capsule.readFloat("restitution", 0)); |
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setAngularFactor((Vector3f) capsule.readSavable("angularFactor", Vector3f.UNIT_XYZ.clone())); |
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setLinearFactor((Vector3f) capsule.readSavable("linearFactor", Vector3f.UNIT_XYZ.clone())); |
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setAngularFactor(capsule.readFloat("angularFactor", 1)); |
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setDamping(capsule.readFloat("linearDamping", 0), capsule.readFloat("angularDamping", 0)); |
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setSleepingThresholds(capsule.readFloat("linearSleepingThreshold", 0.8f), capsule.readFloat("angularSleepingThreshold", 1.0f)); |
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setCcdMotionThreshold(capsule.readFloat("ccdMotionThreshold", 0)); |
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