Commit Graph

  • 556e3de1c0 fixed asset linked node to reuse shared data between loaded models. (#739) Alexandr Brui 2017-10-02 03:48:38 +0300
  • 94e828f92e Merge pull request #750 from stephengold/master Stephen Gold 2017-10-01 00:22:37 -0700
  • 2632c3227c fix issue #749: NPE in CollideIgnoreTransformTest Stephen Gold 2017-10-01 00:12:43 -0700
  • 42432ed4ea remove hacks from ShadowUtil Kirill Vainer 2017-09-30 18:15:30 -0400
  • 6487def9d3 update GLTracer Kirill Vainer 2017-09-30 18:08:21 -0400
  • e4536808ca add point light mode for pre shadow techniques Kirill Vainer 2017-09-30 18:01:17 -0400
  • fe158e7b31 fix infinite recursive loop Kirill Vainer 2017-09-30 17:54:32 -0400
  • 628fa23059 remove useless normalization in lighting shaders Kirill Vainer 2017-09-30 17:53:45 -0400
  • db23985f92 glTf: proper animation data padding when transforms are given as sparse arrays Nehon 2017-09-30 15:34:29 +0200
  • 082fea969e Merge pull request #748 from stephengold/master Stephen Gold 2017-09-27 23:24:46 -0700
  • 083f21d6a2 FlyByCamera: comments, annotations, & imports; address GitHub issue #697 Stephen Gold 2017-09-27 21:15:46 -0700
  • 0137670487 Merge pull request #746 from stephengold/master Stephen Gold 2017-09-27 12:22:38 -0700
  • 3f99c80109 glTF: properly close opened stream and avoid caching them. Fixed an issue when an animation track didn't have any translation or scale entries Nehon 2017-09-27 10:00:49 +0200
  • c17c3e9605 Remove leftover sys err Nehon 2017-09-24 16:02:45 +0200
  • 7b2f1094b1 Gltf fix data reading Rémy Bouquet 2017-09-24 15:55:46 +0200
  • 8a5da0eb0e Geometry: set worldTransform to identity if ignoreTranform is true Stephen Gold 2017-09-23 14:36:01 -0700
  • fca6d4a8b2 Merge remote-tracking branch 'origin/master' into in-pass-shadows Kirill Vainer 2017-09-22 14:07:33 -0400
  • ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" Kirill Vainer 2017-09-22 13:51:49 -0400
  • 3b5248766e Merge pull request #745 from stephengold/master Stephen Gold 2017-09-22 10:19:33 -0700
  • e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() Stephen Gold 2017-09-22 09:36:52 -0700
  • 37e4d4d564 PBR: Applied band factor to sh coefficient. Regenrerated the default probe in test data better gloss / spec pipeline Nehon 2017-09-22 17:57:45 +0200
  • 66137d53b8 added auto closing readers. (#738) Alexandr Brui 2017-09-21 22:33:12 +0300
  • 989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) Bekreth 2017-09-21 15:30:58 -0400
  • 4251d70b75 Fixed softkeyboard's (simulated) backspace not being recognized (#714) NemesisMate 2017-09-21 21:28:47 +0200
  • 92e85f9012 Fixed softkeyboard's (simulated) backspace not being recognized (#713) NemesisMate 2017-09-21 21:28:36 +0200
  • fb99ca90b1 fixed NPE. (#737) Alexandr Brui 2017-09-21 22:27:18 +0300
  • 97fe9cc49c PBR properly normalize tangent frame Nehon 2017-09-20 07:59:38 +0200
  • 8d125a30ba Merge remote-tracking branch 'origin/master' into in-pass-shadows Kirill Vainer 2017-09-19 19:53:10 -0400
  • c00407da33 PBR : Removed specularColor contribution from direct lighting specular. Nehon 2017-09-18 23:00:57 +0200
  • e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials. Nehon 2017-09-18 11:13:32 +0200
  • 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. Bumped the default size of the LightProbe maps to 256 Change he integrateBRDF approximation method Nehon 2017-09-17 23:58:31 +0200
  • d50fb09efb Merge remote-tracking branch 'origin/master' into in-pass-shadows Kirill Vainer 2017-09-17 23:06:09 -0400
  • b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) Kirill Vainer 2017-09-17 23:03:39 -0400
  • 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) Kirill Vainer 2017-09-17 23:00:29 -0400
  • c72f83f2e6 upgrade to gradle 4.1 gradle-4.1 Kirill Vainer 2017-09-17 22:56:12 -0400
  • 1ca23adc6e fix another merge error opengles2-fixes Kirill Vainer 2017-09-17 22:48:05 -0400
  • eba997cfb6 fix merge error Kirill Vainer 2017-09-17 22:45:42 -0400
  • 7326c45ee8 Merge remote-tracking branch 'origin/master' into opengles2-fixes Kirill Vainer 2017-09-17 22:43:20 -0400
  • 59c85d58c8 Merge remote-tracking branch 'origin/master' into in-pass-shadows Kirill Vainer 2017-09-17 22:39:38 -0400
  • 4b4bf24127 fix shadow disappearing when frustum in front of caster Kirill Vainer 2017-09-17 22:34:06 -0400
  • 0fae3839d3 remove unused methods Kirill Vainer 2017-09-17 22:33:13 -0400
  • c3cfab65c6 use 16-bit depth by default Kirill Vainer 2017-09-17 22:28:31 -0400
  • c136a4212e use PBR + support point light shadows in shader Kirill Vainer 2017-09-17 22:27:10 -0400
  • ec0fcd24d2 support point light shadows Kirill Vainer 2017-09-17 22:23:51 -0400
  • 47b34c6de5 optimize clearing shadow maps Kirill Vainer 2017-09-17 22:21:50 -0400
  • 1e861fd2fa Merge branch 'in-pass-shadows' of github.com:jMonkeyEngine/jmonkeyengine into in-pass-shadows Kirill Vainer 2017-09-17 22:13:48 -0400
  • b52d0e3743 fix wrong counts Kirill Vainer 2017-09-17 22:13:27 -0400
  • 3889cb47b7 calculate lighting in world space Kirill Vainer 2017-09-17 22:11:42 -0400
  • 2c385914c6 optimize pssm split calculation Kirill Vainer 2017-09-17 22:04:30 -0400
  • 0a4a439745 optimize pssm split calculation Kirill Vainer 2017-09-17 22:04:30 -0400
  • 4b4cf62008 Merge pull request #734 from stephengold/master Stephen Gold 2017-09-17 05:41:55 -0700
  • d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) Stephen Gold 2017-09-16 11:42:51 -0700
  • d2839fd2ab Fix #558 (#729) Kirill Vainer 2017-09-16 13:25:21 -0400
  • ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) Nehon 2017-09-16 14:27:04 +0200
  • c1c67f58cf reformat BatchNode before change Nehon 2017-09-16 11:50:44 +0200
  • 2b014d194c glTF. support for glb files (binary self contained gltf) Nehon 2017-09-15 20:14:19 +0200
  • ff75671162 Merge pull request #725 from stephengold/master Stephen Gold 2017-09-15 11:09:43 -0700
  • caf91c47df Fix #456 fix-456 Kirill Vainer 2017-09-14 22:29:26 -0400
  • adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) Stephen Gold 2017-09-11 15:04:48 -0700
  • a3145885d9 Support dynamic number of shadow maps Kirill Vainer 2017-09-10 18:36:16 -0400
  • 5aa2c722fe Fix syntax error Kirill Vainer 2017-09-10 18:34:47 -0400
  • 77e552f551 Implement static pass in the lighting material Kirill Vainer 2017-09-09 16:33:49 -0400
  • 9c4fcac876 Add PreShadowArrayRenderer Kirill Vainer 2017-09-09 16:31:39 -0400
  • d159e1746c Combine forced render state with the one in the technique Kirill Vainer 2017-09-09 16:29:12 -0400
  • 8a747276d7 Make sure apply = false for all forced render states Kirill Vainer 2017-09-09 16:28:11 -0400
  • ce28e35393 Fix additional render state missing apply = false Kirill Vainer 2017-09-09 16:27:02 -0400
  • 42051b045b StaticPass supports setting shadow map index on light Kirill Vainer 2017-09-09 14:01:20 -0400
  • 054e4dc00f JMException does not exist on Android Kirill Vainer 2017-09-09 13:59:09 -0400
  • cfcec44b9a Add ShadowMap interface Kirill Vainer 2017-09-09 13:58:05 -0400
  • 55e9fd067a Remove scale from updateFrustumPoints since its always 1.0 Kirill Vainer 2017-09-09 13:53:39 -0400
  • f5ad0274b3 Make tech logic impls responsible for light filtering Kirill Vainer 2017-09-09 13:51:57 -0400
  • 2ce2995956 Don't reset lights that were never checked in light filter Kirill Vainer 2017-09-09 13:47:35 -0400
  • 4d60b2df70 Merge remote-tracking branch 'origin/opengles2-fixes' into in-pass-shadows Kirill Vainer 2017-09-09 13:46:05 -0400
  • 16e472678a Support shadow maps in GLES Kirill Vainer 2017-09-09 13:45:40 -0400
  • bc50b09bf4 Don't upload NULL texture slices Kirill Vainer 2017-09-09 13:43:46 -0400
  • 134c3651c8 Merge remote-tracking branch 'origin/master' into opengles2-fixes Kirill Vainer 2017-09-09 13:40:37 -0400
  • 9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) Kirill Vainer 2017-09-09 13:39:46 -0400
  • 7441865307 Print the object with the problem in NativeObjectManager Kirill Vainer 2017-09-09 13:32:15 -0400
  • 88aaa079e3 Use the same depth format in all places in FPP Kirill Vainer 2017-09-09 13:30:43 -0400
  • b0316e419c Avoid RGB111110F in filters unless its actually supported Kirill Vainer 2017-09-09 13:30:06 -0400
  • af3a0c70ce Move glFramebufferTextureLayer to GLFbo Kirill Vainer 2017-09-09 13:16:21 -0400
  • 7a22f8c940 Support ABGR8 using swizzle extension Kirill Vainer 2017-09-09 13:10:38 -0400
  • 23700d5140 Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES Kirill Vainer 2017-09-09 13:08:37 -0400
  • 69139a1e95 Support instancing in GLTracer Kirill Vainer 2017-09-09 13:07:52 -0400
  • 259694605e Support GLTracer and GL debug in Android Kirill Vainer 2017-09-09 13:07:08 -0400
  • 406c3144d8 Use correct HALF_FLOAT constant for GLES Kirill Vainer 2017-09-09 13:05:36 -0400
  • 21fbaf8f11 glTF: prevent direct loading of .bin files. Nehon 2017-09-09 18:34:03 +0200
  • d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class Nehon 2017-09-09 14:58:27 +0200
  • bf18ef3048 Use MPOs for skinning Kirill Vainer 2017-09-04 12:39:56 -0400
  • 381d69ccb7 Support LWJGL 3.1.2 Kirill Vainer 2017-09-07 23:02:45 -0400
  • 7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 Kirill Vainer 2017-09-07 23:07:38 -0400
  • e09a5a5b09 glTF: fixed data reading to properly support interleaved data. Nehon 2017-09-09 14:31:26 +0200
  • 0bc6c64311 Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info empirephoenix 2017-09-05 17:07:41 +0200
  • 0a9a76e46d missed one collection javasabr 2017-09-04 18:04:46 +0300
  • 94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. javasabr 2017-09-03 16:22:46 +0300
  • 32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning Nehon 2017-09-03 16:18:09 +0200
  • 510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry. Also adapted how the light map is handled Nehon 2017-09-02 23:51:52 +0200
  • bed3cc8a17 Some clean up Nehon 2017-08-31 21:15:53 +0200
  • 7166906908 Added support for loading "extras" from gltf files. Added some documentation Nehon 2017-08-31 00:40:00 +0200
  • 5e79ae3c36 fix bad import in Mesh Nehon 2017-08-28 12:05:43 +0200