test and fix for issue #651 (inverted rotation in Sky.vert)

gradle-4.1
Stephen Gold 7 years ago
parent d2839fd2ab
commit d1bd48528c
  1. 2
      jme3-core/src/main/resources/Common/MatDefs/Misc/Sky.j3md
  2. 4
      jme3-core/src/main/resources/Common/MatDefs/Misc/Sky.vert
  3. 147
      jme3-examples/src/main/java/jme3test/texture/TestSkyRotation.java

@ -12,7 +12,7 @@ MaterialDef Sky Plane {
WorldParameters {
ViewMatrix
ProjectionMatrix
WorldMatrix
WorldMatrixInverse
}
Defines {

@ -1,7 +1,7 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform mat4 g_ViewMatrix;
uniform mat4 g_ProjectionMatrix;
uniform mat4 g_WorldMatrix;
uniform mat4 g_WorldMatrixInverse;
uniform vec3 m_NormalScale;
@ -22,5 +22,5 @@ void main(){
gl_Position = g_ProjectionMatrix * pos;
vec4 normal = vec4(inNormal * m_NormalScale, 0.0);
direction = (g_WorldMatrix * normal).xyz;
direction = (g_WorldMatrixInverse * normal).xyz;
}

@ -0,0 +1,147 @@
/*
* Copyright (c) 2017 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.texture;
import com.jme3.app.SimpleApplication;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
import com.jme3.material.Material;
import com.jme3.math.FastMath;
import com.jme3.math.Quaternion;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.Mesh;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Box;
import com.jme3.util.SkyFactory;
/**
* Simple application to test sky rotation with a cube-mapped sky.
*
* Press "T" to rotate the sky and floor to the camera's left. Press "Y" to
* rotate the sky and floor to the camera's right. Both should appear to move by
* the same amount in the same direction.
*
* See issue #651 for further information.
*
* @author Stephen Gold
*/
public class TestSkyRotation extends SimpleApplication implements ActionListener {
/**
* objects visible in the scene
*/
private Spatial floor, sky;
/**
* Y-axis rotation angle in radians
*/
private float angle = 0f;
public static void main(String[] arguments) {
TestSkyRotation application = new TestSkyRotation();
application.start();
}
@Override
public void simpleInitApp() {
/*
* Configure the camera.
*/
flyCam.setEnabled(false);
Vector3f location = new Vector3f(-7f, 4f, 8f);
cam.setLocation(location);
Quaternion orientation;
orientation = new Quaternion(0.0037f, 0.944684f, -0.01067f, 0.327789f);
assert FastMath.approximateEquals(orientation.norm(), 1f);
cam.setRotation(orientation);
/*
* Attach a cube-mapped sky to the scene graph.
*/
sky = SkyFactory.createSky(assetManager,
"Scenes/Beach/FullskiesSunset0068.dds",
SkyFactory.EnvMapType.CubeMap);
rootNode.attachChild(sky);
/*
* Attach a "floor" geometry to the scene graph.
*/
Mesh floorMesh = new Box(10f, 0.1f, 10f);
floor = new Geometry("floor", floorMesh);
Material floorMaterial = new Material(assetManager,
"Common/MatDefs/Misc/Unshaded.j3md");
floorMaterial.setTexture("ColorMap",
assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
floor.setMaterial(floorMaterial);
rootNode.attachChild(floor);
/*
* Configure mappings and listeners for keyboard input.
*/
inputManager.addMapping("left", new KeyTrigger(KeyInput.KEY_T));
inputManager.addMapping("right", new KeyTrigger(KeyInput.KEY_Y));
inputManager.addListener(this, "left");
inputManager.addListener(this, "right");
}
/**
* Handle an input action from the user.
*
* @param name the name of the action
* @param ongoing true→depress key, false→release key
* @param ignored
*/
@Override
public void onAction(String name, boolean ongoing, float ignored) {
if (!ongoing) {
return;
}
/*
* Update the Y-axis rotation angle based on which key was pressed.
*/
if (name.equals("left")) {
angle += 0.1f; // radians
System.out.print("rotate floor and sky leftward ...");
} else if (name.equals("right")) {
angle -= 0.1f; // radians
System.out.printf("rotate floor and sky spatials rightward ...");
} else {
return;
}
/*
* Update the local rotations of both objects based on the angle.
*/
System.out.printf(" to %.1f radians left of start%n", angle);
Quaternion rotation = new Quaternion();
rotation.fromAngleNormalAxis(angle, Vector3f.UNIT_Y);
floor.setLocalRotation(rotation);
sky.setLocalRotation(rotation);
}
}
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