test and fix for issue #651 (inverted rotation in Sky.vert)
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/* |
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* Copyright (c) 2017 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.texture; |
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|
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import com.jme3.app.SimpleApplication; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.material.Material; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Mesh; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.util.SkyFactory; |
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|
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/** |
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* Simple application to test sky rotation with a cube-mapped sky. |
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* |
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* Press "T" to rotate the sky and floor to the camera's left. Press "Y" to |
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* rotate the sky and floor to the camera's right. Both should appear to move by |
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* the same amount in the same direction. |
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* |
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* See issue #651 for further information. |
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* |
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* @author Stephen Gold |
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*/ |
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public class TestSkyRotation extends SimpleApplication implements ActionListener { |
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|
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/** |
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* objects visible in the scene |
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*/ |
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private Spatial floor, sky; |
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/** |
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* Y-axis rotation angle in radians |
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*/ |
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private float angle = 0f; |
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|
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public static void main(String[] arguments) { |
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TestSkyRotation application = new TestSkyRotation(); |
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application.start(); |
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} |
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|
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@Override |
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public void simpleInitApp() { |
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/* |
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* Configure the camera. |
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*/ |
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flyCam.setEnabled(false); |
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Vector3f location = new Vector3f(-7f, 4f, 8f); |
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cam.setLocation(location); |
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Quaternion orientation; |
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orientation = new Quaternion(0.0037f, 0.944684f, -0.01067f, 0.327789f); |
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assert FastMath.approximateEquals(orientation.norm(), 1f); |
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cam.setRotation(orientation); |
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/* |
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* Attach a cube-mapped sky to the scene graph. |
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*/ |
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sky = SkyFactory.createSky(assetManager, |
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"Scenes/Beach/FullskiesSunset0068.dds", |
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SkyFactory.EnvMapType.CubeMap); |
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rootNode.attachChild(sky); |
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/* |
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* Attach a "floor" geometry to the scene graph. |
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*/ |
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Mesh floorMesh = new Box(10f, 0.1f, 10f); |
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floor = new Geometry("floor", floorMesh); |
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Material floorMaterial = new Material(assetManager, |
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"Common/MatDefs/Misc/Unshaded.j3md"); |
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floorMaterial.setTexture("ColorMap", |
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assetManager.loadTexture("Interface/Logo/Monkey.jpg")); |
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floor.setMaterial(floorMaterial); |
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rootNode.attachChild(floor); |
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/* |
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* Configure mappings and listeners for keyboard input. |
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*/ |
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inputManager.addMapping("left", new KeyTrigger(KeyInput.KEY_T)); |
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inputManager.addMapping("right", new KeyTrigger(KeyInput.KEY_Y)); |
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inputManager.addListener(this, "left"); |
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inputManager.addListener(this, "right"); |
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} |
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|
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/** |
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* Handle an input action from the user. |
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* |
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* @param name the name of the action |
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* @param ongoing true→depress key, false→release key |
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* @param ignored |
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*/ |
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@Override |
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public void onAction(String name, boolean ongoing, float ignored) { |
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if (!ongoing) { |
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return; |
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} |
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/* |
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* Update the Y-axis rotation angle based on which key was pressed. |
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*/ |
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if (name.equals("left")) { |
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angle += 0.1f; // radians
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System.out.print("rotate floor and sky leftward ..."); |
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} else if (name.equals("right")) { |
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angle -= 0.1f; // radians
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System.out.printf("rotate floor and sky spatials rightward ..."); |
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} else { |
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return; |
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} |
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/* |
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* Update the local rotations of both objects based on the angle. |
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*/ |
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System.out.printf(" to %.1f radians left of start%n", angle); |
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Quaternion rotation = new Quaternion(); |
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rotation.fromAngleNormalAxis(angle, Vector3f.UNIT_Y); |
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floor.setLocalRotation(rotation); |
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sky.setLocalRotation(rotation); |
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} |
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} |
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