Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer)
This commit is contained in:
parent
c1c67f58cf
commit
ef5952bcad
@ -63,7 +63,6 @@ import com.jme3.util.clone.JmeCloneable;
|
||||
* Sub geoms can be added after the batch() method has been called but won't be batched and will just be rendered as normal geometries.
|
||||
* To integrate them in the batch you have to call the batch() method again on the batchNode.
|
||||
* <p>
|
||||
* TODO normal or tangents or both looks a bit weird
|
||||
* TODO more automagic (batch when needed in the updateLogicalState)
|
||||
*
|
||||
* @author Nehon
|
||||
@ -134,35 +133,44 @@ public class BatchNode extends GeometryGroupNode {
|
||||
Mesh origMesh = bg.getMesh();
|
||||
|
||||
VertexBuffer pvb = mesh.getBuffer(VertexBuffer.Type.Position);
|
||||
FloatBuffer posBuf = (FloatBuffer) pvb.getData();
|
||||
VertexBuffer nvb = mesh.getBuffer(VertexBuffer.Type.Normal);
|
||||
FloatBuffer normBuf = (FloatBuffer) nvb.getData();
|
||||
VertexBuffer tvb = mesh.getBuffer(VertexBuffer.Type.Tangent);
|
||||
|
||||
VertexBuffer opvb = origMesh.getBuffer(VertexBuffer.Type.Position);
|
||||
FloatBuffer oposBuf = (FloatBuffer) opvb.getData();
|
||||
VertexBuffer onvb = origMesh.getBuffer(VertexBuffer.Type.Normal);
|
||||
FloatBuffer onormBuf = (FloatBuffer) onvb.getData();
|
||||
VertexBuffer otvb = origMesh.getBuffer(VertexBuffer.Type.Tangent);
|
||||
|
||||
FloatBuffer posBuf = getFloatBuffer(pvb);
|
||||
FloatBuffer normBuf = getFloatBuffer(nvb);
|
||||
FloatBuffer tanBuf = getFloatBuffer(tvb);
|
||||
|
||||
FloatBuffer oposBuf = getFloatBuffer(opvb);
|
||||
FloatBuffer onormBuf = getFloatBuffer(onvb);
|
||||
FloatBuffer otanBuf = getFloatBuffer(otvb);
|
||||
|
||||
Matrix4f transformMat = getTransformMatrix(bg);
|
||||
doTransforms(oposBuf, onormBuf, otanBuf, posBuf, normBuf, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), transformMat);
|
||||
|
||||
if (mesh.getBuffer(VertexBuffer.Type.Tangent) != null) {
|
||||
|
||||
VertexBuffer tvb = mesh.getBuffer(VertexBuffer.Type.Tangent);
|
||||
FloatBuffer tanBuf = (FloatBuffer) tvb.getData();
|
||||
VertexBuffer otvb = origMesh.getBuffer(VertexBuffer.Type.Tangent);
|
||||
FloatBuffer otanBuf = (FloatBuffer) otvb.getData();
|
||||
doTransformsTangents(oposBuf, onormBuf, otanBuf, posBuf, normBuf, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), transformMat);
|
||||
tvb.updateData(tanBuf);
|
||||
} else {
|
||||
doTransforms(oposBuf, onormBuf, posBuf, normBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), transformMat);
|
||||
}
|
||||
pvb.updateData(posBuf);
|
||||
nvb.updateData(normBuf);
|
||||
|
||||
if (nvb != null) {
|
||||
nvb.updateData(normBuf);
|
||||
}
|
||||
if (tvb != null) {
|
||||
tvb.updateData(tanBuf);
|
||||
}
|
||||
|
||||
batch.geometry.updateModelBound();
|
||||
}
|
||||
}
|
||||
|
||||
private FloatBuffer getFloatBuffer(VertexBuffer vb) {
|
||||
if (vb == null) {
|
||||
return null;
|
||||
}
|
||||
return (FloatBuffer) vb.getData();
|
||||
}
|
||||
|
||||
/**
|
||||
* Batch this batchNode
|
||||
* every geometry of the sub scene graph of this node will be batched into a single mesh that will be rendered in one call
|
||||
@ -521,53 +529,7 @@ public class BatchNode extends GeometryGroupNode {
|
||||
}
|
||||
}
|
||||
|
||||
private void doTransforms(FloatBuffer bindBufPos, FloatBuffer bindBufNorm, FloatBuffer bufPos, FloatBuffer bufNorm, int start, int end, Matrix4f transform) {
|
||||
TempVars vars = TempVars.get();
|
||||
Vector3f pos = vars.vect1;
|
||||
Vector3f norm = vars.vect2;
|
||||
|
||||
int length = (end - start) * 3;
|
||||
|
||||
// offset is given in element units
|
||||
// convert to be in component units
|
||||
int offset = start * 3;
|
||||
bindBufPos.rewind();
|
||||
bindBufNorm.rewind();
|
||||
//bufPos.position(offset);
|
||||
//bufNorm.position(offset);
|
||||
bindBufPos.get(tmpFloat, 0, length);
|
||||
bindBufNorm.get(tmpFloatN, 0, length);
|
||||
int index = 0;
|
||||
while (index < length) {
|
||||
pos.x = tmpFloat[index];
|
||||
norm.x = tmpFloatN[index++];
|
||||
pos.y = tmpFloat[index];
|
||||
norm.y = tmpFloatN[index++];
|
||||
pos.z = tmpFloat[index];
|
||||
norm.z = tmpFloatN[index];
|
||||
|
||||
transform.mult(pos, pos);
|
||||
transform.multNormal(norm, norm);
|
||||
|
||||
index -= 2;
|
||||
tmpFloat[index] = pos.x;
|
||||
tmpFloatN[index++] = norm.x;
|
||||
tmpFloat[index] = pos.y;
|
||||
tmpFloatN[index++] = norm.y;
|
||||
tmpFloat[index] = pos.z;
|
||||
tmpFloatN[index++] = norm.z;
|
||||
|
||||
}
|
||||
vars.release();
|
||||
bufPos.position(offset);
|
||||
//using bulk put as it's faster
|
||||
bufPos.put(tmpFloat, 0, length);
|
||||
bufNorm.position(offset);
|
||||
//using bulk put as it's faster
|
||||
bufNorm.put(tmpFloatN, 0, length);
|
||||
}
|
||||
|
||||
private void doTransformsTangents(FloatBuffer bindBufPos, FloatBuffer bindBufNorm, FloatBuffer bindBufTangents, FloatBuffer bufPos, FloatBuffer bufNorm, FloatBuffer bufTangents, int start, int end, Matrix4f transform) {
|
||||
private void doTransforms(FloatBuffer bindBufPos, FloatBuffer bindBufNorm, FloatBuffer bindBufTangents, FloatBuffer bufPos, FloatBuffer bufNorm, FloatBuffer bufTangents, int start, int end, Matrix4f transform) {
|
||||
TempVars vars = TempVars.get();
|
||||
Vector3f pos = vars.vect1;
|
||||
Vector3f norm = vars.vect2;
|
||||
@ -581,60 +543,76 @@ public class BatchNode extends GeometryGroupNode {
|
||||
int offset = start * 3;
|
||||
int tanOffset = start * 4;
|
||||
|
||||
|
||||
bindBufPos.rewind();
|
||||
bindBufNorm.rewind();
|
||||
bindBufTangents.rewind();
|
||||
bindBufPos.get(tmpFloat, 0, length);
|
||||
bindBufNorm.get(tmpFloatN, 0, length);
|
||||
bindBufTangents.get(tmpFloatT, 0, tanLength);
|
||||
|
||||
if (bindBufNorm != null) {
|
||||
bindBufNorm.rewind();
|
||||
bindBufNorm.get(tmpFloatN, 0, length);
|
||||
}
|
||||
|
||||
if (bindBufTangents != null) {
|
||||
bindBufTangents.rewind();
|
||||
bindBufTangents.get(tmpFloatT, 0, tanLength);
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
int tanIndex = 0;
|
||||
int index1, index2, tanIndex1, tanIndex2;
|
||||
|
||||
while (index < length) {
|
||||
index1 = index + 1;
|
||||
index2 = index + 2;
|
||||
|
||||
pos.x = tmpFloat[index];
|
||||
norm.x = tmpFloatN[index++];
|
||||
pos.y = tmpFloat[index];
|
||||
norm.y = tmpFloatN[index++];
|
||||
pos.z = tmpFloat[index];
|
||||
norm.z = tmpFloatN[index];
|
||||
|
||||
tan.x = tmpFloatT[tanIndex++];
|
||||
tan.y = tmpFloatT[tanIndex++];
|
||||
tan.z = tmpFloatT[tanIndex++];
|
||||
|
||||
pos.y = tmpFloat[index1];
|
||||
pos.z = tmpFloat[index2];
|
||||
transform.mult(pos, pos);
|
||||
transform.multNormal(norm, norm);
|
||||
transform.multNormal(tan, tan);
|
||||
|
||||
index -= 2;
|
||||
tanIndex -= 3;
|
||||
|
||||
tmpFloat[index] = pos.x;
|
||||
tmpFloatN[index++] = norm.x;
|
||||
tmpFloat[index] = pos.y;
|
||||
tmpFloatN[index++] = norm.y;
|
||||
tmpFloat[index] = pos.z;
|
||||
tmpFloatN[index++] = norm.z;
|
||||
tmpFloat[index1] = pos.y;
|
||||
tmpFloat[index2] = pos.z;
|
||||
|
||||
tmpFloatT[tanIndex++] = tan.x;
|
||||
tmpFloatT[tanIndex++] = tan.y;
|
||||
tmpFloatT[tanIndex++] = tan.z;
|
||||
if (bindBufNorm != null) {
|
||||
norm.x = tmpFloatN[index];
|
||||
norm.y = tmpFloatN[index1];
|
||||
norm.z = tmpFloatN[index2];
|
||||
transform.multNormal(norm, norm);
|
||||
tmpFloatN[index] = norm.x;
|
||||
tmpFloatN[index1] = norm.y;
|
||||
tmpFloatN[index2] = norm.z;
|
||||
}
|
||||
|
||||
//Skipping 4th element of tangent buffer (handedness)
|
||||
tanIndex++;
|
||||
index += 3;
|
||||
|
||||
if (bindBufTangents != null) {
|
||||
tanIndex1 = tanIndex + 1;
|
||||
tanIndex2 = tanIndex + 2;
|
||||
tan.x = tmpFloatT[tanIndex];
|
||||
tan.y = tmpFloatT[tanIndex1];
|
||||
tan.z = tmpFloatT[tanIndex2];
|
||||
transform.multNormal(tan, tan);
|
||||
tmpFloatT[tanIndex] = tan.x;
|
||||
tmpFloatT[tanIndex1] = tan.y;
|
||||
tmpFloatT[tanIndex2] = tan.z;
|
||||
tanIndex += 4;
|
||||
}
|
||||
|
||||
}
|
||||
vars.release();
|
||||
|
||||
//using bulk put as it's faster
|
||||
bufPos.position(offset);
|
||||
//using bulk put as it's faster
|
||||
bufPos.put(tmpFloat, 0, length);
|
||||
bufNorm.position(offset);
|
||||
//using bulk put as it's faster
|
||||
bufNorm.put(tmpFloatN, 0, length);
|
||||
bufTangents.position(tanOffset);
|
||||
//using bulk put as it's faster
|
||||
bufTangents.put(tmpFloatT, 0, tanLength);
|
||||
|
||||
if (bindBufNorm != null) {
|
||||
bufNorm.position(offset);
|
||||
bufNorm.put(tmpFloatN, 0, length);
|
||||
}
|
||||
|
||||
if (bindBufTangents != null) {
|
||||
bufTangents.position(tanOffset);
|
||||
bufTangents.put(tmpFloatT, 0, tanLength);
|
||||
}
|
||||
}
|
||||
|
||||
private void doCopyBuffer(FloatBuffer inBuf, int offset, FloatBuffer outBuf, int componentSize) {
|
||||
@ -646,11 +624,11 @@ public class BatchNode extends GeometryGroupNode {
|
||||
offset *= componentSize;
|
||||
|
||||
for (int i = 0; i < inBuf.limit() / componentSize; i++) {
|
||||
pos.x = inBuf.get(i * componentSize + 0);
|
||||
pos.x = inBuf.get(i * componentSize);
|
||||
pos.y = inBuf.get(i * componentSize + 1);
|
||||
pos.z = inBuf.get(i * componentSize + 2);
|
||||
|
||||
outBuf.put(offset + i * componentSize + 0, pos.x);
|
||||
outBuf.put(offset + i * componentSize, pos.x);
|
||||
outBuf.put(offset + i * componentSize + 1, pos.y);
|
||||
outBuf.put(offset + i * componentSize + 2, pos.z);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user