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@ -2203,14 +2203,16 @@ public final class GLRenderer implements Renderer { |
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// For OpenGL3 and up.
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// We'll generate mipmaps via glGenerateMipmapEXT (see below)
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} |
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} else if (img.hasMipmaps()) { |
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// Image already has mipmaps, set the max level based on the
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// number of mipmaps we have.
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gl.glTexParameteri(target, GL2.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1); |
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} else { |
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// Image does not have mipmaps and they are not required.
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// Specify that that the texture has no mipmaps.
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gl.glTexParameteri(target, GL2.GL_TEXTURE_MAX_LEVEL, 0); |
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} else if (caps.contains(Caps.OpenGL20)) { |
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if (img.hasMipmaps()) { |
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// Image already has mipmaps, set the max level based on the
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// number of mipmaps we have.
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gl.glTexParameteri(target, GL2.GL_TEXTURE_MAX_LEVEL, img.getMipMapSizes().length - 1); |
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} else { |
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// Image does not have mipmaps and they are not required.
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// Specify that that the texture has no mipmaps.
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gl.glTexParameteri(target, GL2.GL_TEXTURE_MAX_LEVEL, 0); |
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} |
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} |
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} else { |
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// Check if graphics card doesn't support multisample textures
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