update GLTracer

in-pass-shadows
Kirill Vainer 7 years ago
parent e4536808ca
commit 6487def9d3
  1. 2
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLTracer.java

@ -90,6 +90,7 @@ public final class GLTracer implements InvocationHandler {
noEnumArgs("glTexImage3D", 1, 3, 4, 5, 6);
noEnumArgs("glTexSubImage2D", 1, 2, 3, 4, 5);
noEnumArgs("glTexSubImage3D", 1, 2, 3, 4, 5, 6, 7);
noEnumArgs("glTexImage2DMultisample", 1, 3, 4);
noEnumArgs("glCompressedTexImage2D", 1, 3, 4, 5);
noEnumArgs("glCompressedTexSubImage3D", 1, 2, 3, 4, 5, 6, 7);
noEnumArgs("glDeleteTextures", 0);
@ -101,6 +102,7 @@ public final class GLTracer implements InvocationHandler {
noEnumArgs("glVertexAttribPointer", 0, 1, 4, 5);
noEnumArgs("glVertexAttribDivisorARB", 0, 1);
noEnumArgs("glDrawRangeElements", 1, 2, 3, 5);
noEnumArgs("glDrawElementsInstancedARB", 1, 3, 4);
noEnumArgs("glDrawArrays", 1, 2);
noEnumArgs("glDeleteBuffers", 0);
noEnumArgs("glBindVertexArray", 0);

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