added auto closing readers. (#738)

empirephoenix-patch-1
Alexandr Brui 7 years ago committed by Kirill Vainer
parent 989c7926df
commit 66137d53b8
  1. 46
      jme3-core/src/plugins/java/com/jme3/shader/plugins/GLSLLoader.java

@ -31,12 +31,9 @@
*/
package com.jme3.shader.plugins;
import com.jme3.asset.AssetInfo;
import com.jme3.asset.AssetKey;
import com.jme3.asset.AssetLoadException;
import com.jme3.asset.AssetLoader;
import com.jme3.asset.AssetManager;
import com.jme3.asset.*;
import com.jme3.asset.cache.AssetCache;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
@ -49,7 +46,7 @@ import java.util.*;
public class GLSLLoader implements AssetLoader {
private AssetManager assetManager;
private Map<String, ShaderDependencyNode> dependCache = new HashMap<String, ShaderDependencyNode>();
private Map<String, ShaderDependencyNode> dependCache = new HashMap<>();
/**
* Used to load {@link ShaderDependencyNode}s.
@ -70,25 +67,27 @@ public class GLSLLoader implements AssetLoader {
/**
* Creates a {@link ShaderDependencyNode} from a stream representing shader code.
*
* @param in The input stream containing shader code
* @param nodeName
* @return
* @throws IOException
*
* @param reader the reader with shader code
* @param nodeName the node name.
* @return the shader dependency node
* @throws AssetLoadException if we failed to load the shader code.
*/
private ShaderDependencyNode loadNode(Reader reader, String nodeName) {
ShaderDependencyNode node = new ShaderDependencyNode(nodeName);
ShaderDependencyNode node = new ShaderDependencyNode(nodeName);
StringBuilder sb = new StringBuilder();
StringBuilder sbExt = new StringBuilder();
BufferedReader bufReader = null;
try {
bufReader = new BufferedReader(reader);
try (final BufferedReader bufferedReader = new BufferedReader(reader)) {
String ln;
if (!nodeName.equals("[main]")) {
sb.append("// -- begin import ").append(nodeName).append(" --\n");
}
while ((ln = bufReader.readLine()) != null) {
while ((ln = bufferedReader.readLine()) != null) {
if (ln.trim().startsWith("#import ")) {
ln = ln.trim().substring(8).trim();
if (ln.startsWith("\"") && ln.endsWith("\"") && ln.length() > 3) {
@ -118,13 +117,7 @@ public class GLSLLoader implements AssetLoader {
if (!nodeName.equals("[main]")) {
sb.append("// -- end import ").append(nodeName).append(" --\n");
}
} catch (IOException ex) {
if (bufReader != null) {
try {
bufReader.close();
} catch (IOException ex1) {
}
}
} catch (final IOException ex) {
throw new AssetLoadException("Failed to load shader node: " + nodeName, ex);
}
@ -137,7 +130,7 @@ public class GLSLLoader implements AssetLoader {
private ShaderDependencyNode nextIndependentNode() throws IOException {
Collection<ShaderDependencyNode> allNodes = dependCache.values();
if (allNodes == null || allNodes.isEmpty()) {
if (allNodes.isEmpty()) {
return null;
}
@ -168,7 +161,7 @@ public class GLSLLoader implements AssetLoader {
return node.getSource();
} else {
StringBuilder sb = new StringBuilder(node.getSource());
List<String> resolvedShaderNodes = new ArrayList<String>();
List<String> resolvedShaderNodes = new ArrayList<>();
for (ShaderDependencyNode dependencyNode : node.getDependencies()) {
resolvedShaderNodes.add(resolveDependencies(dependencyNode, alreadyInjectedSet, extensions));
@ -182,8 +175,9 @@ public class GLSLLoader implements AssetLoader {
}
}
@Override
public Object load(AssetInfo info) throws IOException {
// The input stream provided is for the vertex shader,
// The input stream provided is for the vertex shader,
// to retrieve the fragment shader, use the content manager
this.assetManager = info.getManager();
Reader reader = new InputStreamReader(info.openStream());

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