shadowislord
|
f0fbdffb85
|
BoundingSphere: remove useless null check
|
10 years ago |
shadowislord
|
4f15fa3147
|
AnimChannel: remove useless println
|
10 years ago |
shadowislord
|
2bc5545171
|
OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything
|
10 years ago |
shadowislord
|
400c09a633
|
jme3-core: fix minor issues pointed in static analysis
|
10 years ago |
Kirill Vainer
|
1076b489ab
|
GLRenderer: remove check FB error calls as it causes GPU stall
|
10 years ago |
Kirill Vainer
|
25da36e590
|
jme3-bullet-native: copyBinaryToLibs to depend on building native lib
|
10 years ago |
jmekaelthas
|
15ec285b1a
|
Feature: added support for linear and constant interpolation types for
ipo curves.
|
10 years ago |
jmekaelthas
|
a5c98a59be
|
Refactoring: catching up wth latest jme3 core changes.
|
10 years ago |
jmekaelthas
|
eb767e7580
|
Feature: added support for loading assets linked from external blender
files.
|
10 years ago |
shadowislord
|
a37f38a412
|
Build: fix build failure if not building from git repo
|
10 years ago |
shadowislord
|
b7c2050487
|
SDK: fix compliation
|
10 years ago |
shadowislord
|
a157e83815
|
GLRenderer: always use glGenerateMipmap if we have FBO support
|
10 years ago |
shadowislord
|
3a83ab4c69
|
GLRenderer: applied 080255f518 to FrameBuffer textures as well
|
10 years ago |
shadowislord
|
d6a19c4c66
|
Lighting.j3md: remove fixed function bindings
|
10 years ago |
shadowislord
|
c0e85b3255
|
MaterialDebug: remove DesktopAssetManager dependency
|
10 years ago |
shadowislord
|
83ddf9d7c3
|
TestCartoonEdge: more reliable way to detect lighting material
|
10 years ago |
shadowislord
|
784cfddb21
|
Filter: minor javadoc mistake
|
10 years ago |
shadowislord
|
c34fcce7a2
|
MatParamTexture: remove useless constructor
|
10 years ago |
shadowislord
|
6d7da0cc4e
|
AssetManager: use right exception class if no loaders registered
|
10 years ago |
Nehon
|
96502e9061
|
Fixed crash in TestFilterCompositing.
Something is till odd though
|
10 years ago |
Nehon
|
080255f518
|
Fixed issue #243 about TextureArrays
|
10 years ago |
Nehon
|
39515c52c7
|
Relocated the character in TestWalkingChar so that it doesn't fall under the ground
|
10 years ago |
Normen Hansen
|
5ac1d63bb9
|
- check for animations being present before importing them in ExternalChangeScanner
|
10 years ago |
Normen Hansen
|
b61656ffaa
|
- update external change scanner to allow import of animations
|
10 years ago |
shadowislord
|
a2fc435167
|
SPLighting: fix issue #239
|
10 years ago |
shadowislord
|
8466b25c6b
|
ALAudioRenderer: fix issue #244
|
10 years ago |
Nehon
|
7c5f994db8
|
Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
|
10 years ago |
Nehon
|
9e4f418427
|
Fixed an assertion error in BatchNode updating
|
10 years ago |
Kirill Vainer
|
c4aa4bc885
|
Merge pull request #229 from davidB/build_enable_assertion
build: enable assertion for test and run
|
10 years ago |
David Bernard
|
a19246973c
|
build: enable assertion for test and run (previously only test as assertionEnabled = true)
|
10 years ago |
Nehon
|
40905061b5
|
Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
|
10 years ago |
normen
|
a73eb57f73
|
Merge pull request #227 from davidB/fix_javadoc
build: quick fix to run javadoc with jdk < 1.8
|
10 years ago |
David Bernard
|
4bdf682944
|
build:javadoc: use JavaVersion.current().isJava8Compatible()
|
10 years ago |
David Bernard
|
23f5b3ad01
|
build: quick fix to run javadoc with jdk < 1.8
|
10 years ago |
Nehon
|
d6c6884066
|
Removed code duplication in BatchNode
|
10 years ago |
Rémy Bouquet
|
46c00c95b3
|
Merge pull request #226 from jMonkeyEngine/pr/223
Obsolete shadowRecv and sceneReceivers code cleanup
|
10 years ago |
Nehon
|
a6a2059ef8
|
Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows
|
10 years ago |
Nehon
|
1616b08c5b
|
Fixed issue when BatchNode's light list flag was not cleared
|
10 years ago |
Nehon
|
a78d8a7bd0
|
Test for parallel tangent generation
|
10 years ago |
Rémy Bouquet
|
d74d5e6ca9
|
Merge pull request #154 from abies/master
Speedup for TangengBinormalGenerator
|
10 years ago |
Nehon
|
3d720e164e
|
Changed the keys in tessellation test case so that it doesn't step on movement keys
|
10 years ago |
Rémy Bouquet
|
5b1e3e185b
|
Merge pull request #224 from zzuegg/master
Tessellation shader fix
|
10 years ago |
michael
|
a793c818d6
|
Renamed the shaders
|
10 years ago |
michael
|
b727d5998e
|
Fixed the swapped bits for Control and Evaluation Shader
|
10 years ago |
Bebul
|
8c37778749
|
Obsolete shadowRecv and sceneReceivers code cleanup
|
10 years ago |
Nehon
|
dead648e34
|
Fixed NPE in ShaderKey when using ShaderNodes.
|
10 years ago |
Kirill Vainer
|
273f3a6e62
|
Merge pull request #220 from zzuegg/master
Geometry shader and Tessellation shader support
|
10 years ago |
Kirill Vainer
|
21ed9ecf63
|
Merge pull request #219 from empirephoenix/master
A very small change that creates two getters in VehicleWheel,,
|
10 years ago |
Nehon
|
851af2f7bc
|
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
|
10 years ago |
Nehon
|
33222e33be
|
Texture previews in the Material Editor are now processed in a separate thread
|
10 years ago |