jmekaelthas
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eb767e7580
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Feature: added support for loading assets linked from external blender
files.
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10 years ago |
shadowislord
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a37f38a412
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Build: fix build failure if not building from git repo
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10 years ago |
shadowislord
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b7c2050487
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SDK: fix compliation
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10 years ago |
shadowislord
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a157e83815
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GLRenderer: always use glGenerateMipmap if we have FBO support
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10 years ago |
shadowislord
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3a83ab4c69
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GLRenderer: applied 080255f518 to FrameBuffer textures as well
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10 years ago |
shadowislord
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d6a19c4c66
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Lighting.j3md: remove fixed function bindings
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10 years ago |
shadowislord
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c0e85b3255
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MaterialDebug: remove DesktopAssetManager dependency
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10 years ago |
shadowislord
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83ddf9d7c3
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TestCartoonEdge: more reliable way to detect lighting material
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10 years ago |
shadowislord
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784cfddb21
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Filter: minor javadoc mistake
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10 years ago |
shadowislord
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c34fcce7a2
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MatParamTexture: remove useless constructor
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10 years ago |
shadowislord
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6d7da0cc4e
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AssetManager: use right exception class if no loaders registered
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10 years ago |
Nehon
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96502e9061
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Fixed crash in TestFilterCompositing.
Something is till odd though
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10 years ago |
Nehon
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080255f518
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Fixed issue #243 about TextureArrays
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10 years ago |
Nehon
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39515c52c7
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Relocated the character in TestWalkingChar so that it doesn't fall under the ground
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10 years ago |
Normen Hansen
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5ac1d63bb9
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- check for animations being present before importing them in ExternalChangeScanner
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10 years ago |
Normen Hansen
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b61656ffaa
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- update external change scanner to allow import of animations
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10 years ago |
shadowislord
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a2fc435167
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SPLighting: fix issue #239
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10 years ago |
shadowislord
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8466b25c6b
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ALAudioRenderer: fix issue #244
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10 years ago |
Nehon
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7c5f994db8
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Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
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10 years ago |
Nehon
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9e4f418427
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Fixed an assertion error in BatchNode updating
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10 years ago |
Kirill Vainer
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c4aa4bc885
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Merge pull request #229 from davidB/build_enable_assertion
build: enable assertion for test and run
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10 years ago |
David Bernard
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a19246973c
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build: enable assertion for test and run (previously only test as assertionEnabled = true)
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10 years ago |
Nehon
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40905061b5
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Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
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10 years ago |
normen
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a73eb57f73
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Merge pull request #227 from davidB/fix_javadoc
build: quick fix to run javadoc with jdk < 1.8
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10 years ago |
David Bernard
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4bdf682944
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build:javadoc: use JavaVersion.current().isJava8Compatible()
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10 years ago |
David Bernard
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23f5b3ad01
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build: quick fix to run javadoc with jdk < 1.8
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10 years ago |
Nehon
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d6c6884066
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Removed code duplication in BatchNode
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10 years ago |
Rémy Bouquet
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46c00c95b3
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Merge pull request #226 from jMonkeyEngine/pr/223
Obsolete shadowRecv and sceneReceivers code cleanup
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10 years ago |
Nehon
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a6a2059ef8
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Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows
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10 years ago |
Nehon
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1616b08c5b
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Fixed issue when BatchNode's light list flag was not cleared
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10 years ago |
Nehon
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a78d8a7bd0
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Test for parallel tangent generation
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10 years ago |
Rémy Bouquet
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d74d5e6ca9
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Merge pull request #154 from abies/master
Speedup for TangengBinormalGenerator
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10 years ago |
Nehon
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3d720e164e
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Changed the keys in tessellation test case so that it doesn't step on movement keys
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10 years ago |
Rémy Bouquet
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5b1e3e185b
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Merge pull request #224 from zzuegg/master
Tessellation shader fix
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10 years ago |
michael
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a793c818d6
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Renamed the shaders
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10 years ago |
michael
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b727d5998e
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Fixed the swapped bits for Control and Evaluation Shader
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10 years ago |
Bebul
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8c37778749
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Obsolete shadowRecv and sceneReceivers code cleanup
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10 years ago |
Nehon
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dead648e34
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Fixed NPE in ShaderKey when using ShaderNodes.
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10 years ago |
Kirill Vainer
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273f3a6e62
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Merge pull request #220 from zzuegg/master
Geometry shader and Tessellation shader support
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10 years ago |
Kirill Vainer
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21ed9ecf63
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Merge pull request #219 from empirephoenix/master
A very small change that creates two getters in VehicleWheel,,
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10 years ago |
Nehon
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851af2f7bc
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MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
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10 years ago |
Nehon
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33222e33be
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Texture previews in the Material Editor are now processed in a separate thread
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10 years ago |
Nehon
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f31fee4f9a
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Warning clean up in DDSPreview, TexturePanel and WidgetFactory before making an actual change
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10 years ago |
Nehon
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440009c3ac
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Remove warnings from MaterialEditorTopComponent
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10 years ago |
Nehon
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2fb6eac744
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Used a LinkedHashMap for mat params map in the Material editor in the SDK so that mat params are displayed in the same order as in the j3md file.
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10 years ago |
shadowislord
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a374e73376
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AssetManager: adjust usage according to latest changes
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10 years ago |
shadowislord
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40926dc32d
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AssetConfig: Platform asset config now returned as URL
- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
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10 years ago |
michael
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5b58bda23f
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Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine into GL4ShaderSupport
Conflicts:
jme3-core/src/main/resources/com/jme3/asset/Desktop.cfg
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10 years ago |
Kai Börnert
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d40de2629d
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made change also for jbullet
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
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10 years ago |
shadowislord
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d55a859240
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FBXLoader: add class to dump FBX binary files as text
|
10 years ago |