Kirill Vainer
1fec72605f
SPLighting.frag: fix syntax error with vertex lighting enabled
10 years ago
Kirill Vainer
0c846eaf6a
SPLighting: fix syntax errors with vertex lighting + color ramp
10 years ago
Kirill Vainer
0a3e9a434e
Image: treat setMipMapSizes as a request to generate mips
10 years ago
Kirill Vainer
10cde0a4b2
DXTFlipper: fix incorrect flipping of DXT5 images of size 2x2
...
For DXT1/3 images, the format for color and alpha blocks is the same,
so the bug would not appear. For DXT5 images, the alpha block is formatted
differently. The issue is that it flips the color block and then the alpha
block for 2x2 images, but the correct order is alpha block then color block.
10 years ago
Kirill Vainer
aba48495e1
J3MLoader: enforce MaterialKey requirements based on extension
10 years ago
Kirill Vainer
ed4b70bcad
GLTiming: new GL wrapper to profile GL calls
10 years ago
Kirill Vainer
a6c71c4f50
Fix missing glPatchParameter and another syntax error
10 years ago
Kirill Vainer
5b95f8a4b0
GLRenderer: Improve compatibility with OpenGL 3.2 core profile
...
* Separate GLFbo and GLExt implementations. GLFbo can now be implemented either via vanilla OpenGL3 calls or GL_EXT_framebuffer_*** extensions (OpenGL2.1- only).
* Use modern way of getting supported extensions in core profile.
* Luminance and Alpha formats are not available when running in core profile.
* Bind a dummy vertex array object (VAO) when running in core profile.
* Point sprite mode is always enabled. Since both OpenGL ES 2.0 and OpenGL 3.2 core require it, jME3 is no longer capable of rendering regular points.
10 years ago
Kirill Vainer
73f53931f0
Image: fix mipmap generation flags not properly being updated
10 years ago
Kirill Vainer
9ba04bed8f
GLRenderer: Merge Color and Screen BlendModes as they are they same
10 years ago
Nehon
7e78651ed4
Shader Nodes : fixed an issue in the shader generator that was caussing an error when there was a "//" comment in the declarative section of a node glsl code
10 years ago
Kirill Vainer
aeb1b547ce
FBX: fix build errors (missing functions that need to be added)
10 years ago
iwgeric
fecfa8ccd0
Android: add joystick compatibility mapping for XBOX 360 controller connected to Android device using USB dongle
10 years ago
shadowislord
36493353c9
TechniqueDef: fix caps loading for shader language versions
10 years ago
shadowislord
414e1b3fff
Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode
10 years ago
shadowislord
26109fcbac
(SP)Lighting.vert: clarify comment regarding material colors
10 years ago
shadowislord
6252258c98
TechniqueDef: remove useless usesShaders variable
10 years ago
shadowislord
fa324cad8f
Dome: fix crash when center = null
10 years ago
shadowislord
26f702cc91
GLTracer: add more no-enum methods
10 years ago
shadowislord
a3467def1e
WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe)
10 years ago
shadowislord
06408410cf
CollisionResult: add hashCode() - required if we have equals()
10 years ago
shadowislord
305e56a921
ShaderNode: remove incorrect attribution
10 years ago
shadowislord
068047200e
Threads: standardize names. Make sure they all start with "jME3".
10 years ago
shadowislord
a683fbb16c
Texture: allow setting aniso = 0, since that's the default anyway
10 years ago
shadowislord
fdf050c13d
J3MLoader: set texture name in addition to key when loading it
10 years ago
shadowislord
f0fbdffb85
BoundingSphere: remove useless null check
10 years ago
shadowislord
4f15fa3147
AnimChannel: remove useless println
10 years ago
shadowislord
400c09a633
jme3-core: fix minor issues pointed in static analysis
10 years ago
Kirill Vainer
1076b489ab
GLRenderer: remove check FB error calls as it causes GPU stall
10 years ago
jmekaelthas
eb767e7580
Feature: added support for loading assets linked from external blender
...
files.
10 years ago
shadowislord
a37f38a412
Build: fix build failure if not building from git repo
10 years ago
shadowislord
a157e83815
GLRenderer: always use glGenerateMipmap if we have FBO support
10 years ago
shadowislord
3a83ab4c69
GLRenderer: applied 080255f518
to FrameBuffer textures as well
10 years ago
shadowislord
d6a19c4c66
Lighting.j3md: remove fixed function bindings
10 years ago
shadowislord
c0e85b3255
MaterialDebug: remove DesktopAssetManager dependency
10 years ago
shadowislord
784cfddb21
Filter: minor javadoc mistake
10 years ago
shadowislord
c34fcce7a2
MatParamTexture: remove useless constructor
10 years ago
shadowislord
6d7da0cc4e
AssetManager: use right exception class if no loaders registered
10 years ago
Nehon
080255f518
Fixed issue #243 about TextureArrays
10 years ago
shadowislord
a2fc435167
SPLighting: fix issue #239
10 years ago
shadowislord
8466b25c6b
ALAudioRenderer: fix issue #244
10 years ago
Nehon
7c5f994db8
Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
10 years ago
Nehon
9e4f418427
Fixed an assertion error in BatchNode updating
10 years ago
David Bernard
a19246973c
build: enable assertion for test and run (previously only test as assertionEnabled = true)
10 years ago
Nehon
40905061b5
Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
10 years ago
Nehon
d6c6884066
Removed code duplication in BatchNode
10 years ago
Nehon
1616b08c5b
Fixed issue when BatchNode's light list flag was not cleared
10 years ago
michael
b727d5998e
Fixed the swapped bits for Control and Evaluation Shader
10 years ago
Bebul
8c37778749
Obsolete shadowRecv and sceneReceivers code cleanup
10 years ago
Nehon
dead648e34
Fixed NPE in ShaderKey when using ShaderNodes.
10 years ago