Commit Graph

861 Commits (e268c3b9fe6a2ccbac355e84656d1731a6baacf5)

Author SHA1 Message Date
Kirill Vainer efe600c38d GLRenderer: put max anisotropy into limits map 9 years ago
Kirill Vainer d269839efb FastMath: faster nearestPowerOfTwo and unit test 9 years ago
Julien Gouesse 9f56a45d56 Adds some options into AppSettings for JogAmp's JOGL and JOAL 9 years ago
Georg 495e0cf6d5 Fixed wrong BoundingBox transformation, when using negative scaling values 9 years ago
Kirill Vainer 500f57a64f AssetManager: set locator path only once per thread 9 years ago
Kirill Vainer aee7d1f195 GLSLCompat.glsllib: fix incorrect preprocessor define 9 years ago
Kirill Vainer 6970c8db8a shapes: set static usage on all VBs 9 years ago
Kirill Vainer 78d2d6e944 GLRenderer: fix invalid enum error when using framebuffers 9 years ago
Kirill Vainer f32d92ef30 bounding: add bound vs. spatial, also improve unit test 9 years ago
Kirill Vainer 81b5c48fb0 unit test: add unit tests for bounds and light filter / sort 9 years ago
Kirill Vainer c41058a5a0 spot light: fix broken filter for infinite range 9 years ago
Kirill Vainer 22dde7f718 point light: more accurate sphere vs box filter 9 years ago
Kirill Vainer 6238088688 light: minor non-functional changes 9 years ago
Kirill Vainer 31383778d9 light: ensure directional lights are sorted to be always first 9 years ago
Kirill Vainer 1fa6c4ac11 bounding: move intersection algorithms to shared class 9 years ago
Kirill Vainer 45f8893f13 bounding: properly implement collideWith against other bounds 9 years ago
Daniel Johansson dd6356eff1 Reverted some more light code which should not be in this branch. 9 years ago
Daniel Johansson 88bf9d4580 Reverted some changes to light classes which was not meant to be committed as part of #314. 9 years ago
Kirill Vainer e9245a753b GLTracer: generate syntax highlighting and easier to read output 9 years ago
Kirill Vainer 9da4b78830 GLRenderer: disable unused vertex attributes before rendering instead of after 9 years ago
Kirill Vainer 8fdc0f9c90 GLRenderer: avoid useless glActiveTexture calls 9 years ago
Kirill Vainer f80364a8c2 GLRenderer: don't set depth function twice 9 years ago
Kirill Vainer 5845671409 GLRenderer: enable seamless cubemap globally 9 years ago
Kirill Vainer edd183a2be GLRenderer: fix texture update regression introduced in 9f3a145dd7 9 years ago
Kirill Vainer 148c78a943 GL: make lwjgl implementation classes final 9 years ago
Kirill Vainer cb7d139488 GLSLCompat: support GLES compatibility 9 years ago
Kirill Vainer 616dadc498 Deprecate ColoredTextured.j3md 9 years ago
Daniel Johansson e9e4b4a122 Improved audio renderer information log message to include more information and to print out in a format consistent with the GL renderer information. 9 years ago
Nehon 168e1755ff Added some more constructors to SpotLight and PointLight, also added javadoc to all lights constructors. 9 years ago
Daniel Johansson 8f77dca931 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 9 years ago
Daniel Johansson 89f10eca58 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 9 years ago
Kirill Vainer 5a863c6075 Matrix4f: simpler fromFrame() without matrix multiplication 9 years ago
Kirill Vainer 57d560244e Transform: implement equals and hashCode 9 years ago
Kirill Vainer 1575e2a1d3 minor changes according to static analyzer 9 years ago
Kirill Vainer a855915358 Bone: remove useless loadIdentity() 9 years ago
Kirill Vainer d32226db10 GLRenderer: use #version 100 for GLSL ES shaders 9 years ago
Nehon b5c946ef02 Fixed LightProbe selection according to distance and bounds 9 years ago
Nehon a35b499ee7 Big refactoring to how PBR is handled. 9 years ago
Nehon 7b7c6951ad Fixed worldLightList sorting when a light is added to a node. 9 years ago
Kirill Vainer b7ab6d003e build: separate full version from full name 9 years ago
Kirill Vainer 17887b1fb0 build: new build version info system 9 years ago
Nehon d7b0292590 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 9 years ago
Nehon a730da35b4 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 9 years ago
Nehon fc0975c0cc removed old implementation 9 years ago
Nehon 69f1677649 Moved PBR implementation 9 years ago
Nehon a655acb8f0 BatchNode now preserves the lineWidth for Line meshes when batching. 9 years ago
Matt Benson 25ca07d3d2 light constructors 9 years ago
Daniel Johansson d319a7c5d3 Added unit test for J3MLoader to cover the new texture parameters available in #295. Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies. 10 years ago
Kirill Vainer 0ade3a69d4 GLRenderer: FBO always available in OpenGL ES 2 10 years ago
Daniel Johansson e33d2539ed Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297 10 years ago