Reverted some changes to light classes which was not meant to be committed as part of #314.
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@ -122,22 +122,6 @@ public abstract class Light implements Savable, Cloneable {
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setColor(color);
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}
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/**
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* Default constructor for Light.
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*/
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public Light() {
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}
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/**
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* Constructor which allows setting of the color.
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*
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* @param color the color to apply to this light.
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*/
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public Light(final ColorRGBA color) {
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this.color = color;
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}
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/**
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* Returns the color of the light.
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*
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@ -53,7 +53,7 @@ import java.io.IOException;
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* In addition to a position, point lights also have a radius which
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* can be used to attenuate the influence of the light depending on the
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* distance between the light and the effected object.
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*
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*
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*/
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public class PointLight extends Light {
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@ -84,7 +84,7 @@ public class PointLight extends Light {
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super(color);
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setPosition(position);
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}
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/**
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* Creates a PointLight at the given position, with the given color and the
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* given radius
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@ -96,7 +96,7 @@ public class PointLight extends Light {
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this(position, color);
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setRadius(radius);
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}
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/**
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* Creates a PointLight at the given position, with the given radius
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* @param position the position in world space
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@ -119,10 +119,10 @@ public class PointLight extends Light {
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/**
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* Returns the world space position of the light.
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*
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*
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* @return the world space position of the light.
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*
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* @see PointLight#setPosition(com.jme3.math.Vector3f)
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*
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* @see PointLight#setPosition(com.jme3.math.Vector3f)
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*/
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public Vector3f getPosition() {
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return position;
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@ -130,7 +130,7 @@ public class PointLight extends Light {
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/**
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* Set the world space position of the light.
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*
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*
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* @param position the world space position of the light.
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*/
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public final void setPosition(Vector3f position) {
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@ -140,7 +140,7 @@ public class PointLight extends Light {
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/**
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* Returns the radius of the light influence. A radius of 0 means
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* the light has no attenuation.
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*
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*
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* @return the radius of the light
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*/
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public float getRadius() {
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@ -155,9 +155,9 @@ public class PointLight extends Light {
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* is greater than the light's radius, then the pixel will not be
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* effected by this light, if the distance is less than the radius, then
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* the magnitude of the influence is equal to distance / radius.
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*
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*
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* @param radius the radius of the light influence.
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*
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*
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* @throws IllegalArgumentException If radius is negative
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*/
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public final void setRadius(float radius) {
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@ -192,11 +192,11 @@ public class PointLight extends Light {
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} else {
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// Sphere v. box collision
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return FastMath.abs(box.getCenter().x - position.x) < radius + box.getXExtent()
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&& FastMath.abs(box.getCenter().y - position.y) < radius + box.getYExtent()
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&& FastMath.abs(box.getCenter().z - position.z) < radius + box.getZExtent();
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&& FastMath.abs(box.getCenter().y - position.y) < radius + box.getYExtent()
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&& FastMath.abs(box.getCenter().z - position.z) < radius + box.getZExtent();
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}
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}
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@Override
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public boolean intersectsFrustum(Camera camera, TempVars vars) {
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if (this.radius == 0) {
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@ -210,7 +210,7 @@ public class PointLight extends Light {
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return true;
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}
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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