GLRenderer: disable unused vertex attributes before rendering instead of after
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@ -2650,12 +2650,13 @@ public class GLRenderer implements Renderer {
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}
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}
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clearVertexAttribs();
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if (indices != null) {
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drawTriangleList(indices, mesh, count);
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} else {
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drawTriangleArray(mesh.getMode(), count, mesh.getVertexCount());
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}
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clearVertexAttribs();
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}
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public void renderMesh(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) {
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