Nehon
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d0ae1a69a8
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Fixes issues in the gltf loader when there are several skins
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7 years ago |
Nehon
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0d8b86b66f
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Add default config for glb loader
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7 years ago |
Nehon
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8a8d381c0e
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glTF: Fixes models orientations issues
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7 years ago |
Nehon
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a741dc66f4
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glTF: fixed crashes with some models structure
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7 years ago |
Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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7 years ago |
Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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7 years ago |
Nehon
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cfaaec5418
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glTF: Fixes a crash when attached nodes contains skinned meshes
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7 years ago |
Nehon
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806663990d
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glTF: fix animation defautl pose when no track is specified
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7 years ago |
Nehon
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c971a4758f
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Fixes animation time sampling when source data contains duplicate keyframes
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7 years ago |
Nehon
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f47f865d1d
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glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling
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7 years ago |
javasabr
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9578b0410e
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extended some things from shader node system.
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7 years ago |
Nehon
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54061124a9
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glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm.
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7 years ago |
Rémy Bouquet
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132b0abc50
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glTF Properly ignore morph animation until they are supported
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7 years ago |
Nehon
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db23985f92
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glTf: proper animation data padding when transforms are given as sparse arrays
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7 years ago |
Nehon
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3f99c80109
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glTF: properly close opened stream and avoid caching them.
Fixed an issue when an animation track didn't have any translation or scale entries
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7 years ago |
Nehon
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c17c3e9605
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Remove leftover sys err
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7 years ago |
Rémy Bouquet
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7b2f1094b1
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Gltf fix data reading
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7 years ago |
Nehon
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2b014d194c
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glTF. support for glb files (binary self contained gltf)
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7 years ago |
Nehon
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21fbaf8f11
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glTF: prevent direct loading of .bin files.
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7 years ago |
Nehon
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e09a5a5b09
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glTF: fixed data reading to properly support interleaved data.
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7 years ago |
Nehon
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32b947a0ac
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Fixed an issue where loaded glTF models couldn't use software skinning
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7 years ago |
Nehon
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510562a62d
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Fixed a crash when loading a gltf file where textures has no sampler entry.
Also adapted how the light map is handled
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7 years ago |
Nehon
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bed3cc8a17
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Some clean up
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7 years ago |
Nehon
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7166906908
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Added support for loading "extras" from gltf files. Added some documentation
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7 years ago |
Nehon
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cac51f542a
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Added support for packed float data
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7 years ago |
Nehon
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01b48e0357
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fixed an issue with transform matrix reading
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7 years ago |
Nehon
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ad03eab01d
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Fix an issue with material adpater
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7 years ago |
Nehon
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1bdebd5505
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Added support for attachment nodes.
JME now supports byte buffers for index buffer
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7 years ago |
Nehon
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d6c74dbf37
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Added camera support
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7 years ago |
Nehon
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f14acf305b
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Added support for extensions, implemented PBR spec gloss extension
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7 years ago |
Nehon
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e9869e5298
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Added support for base64 embed data and Images
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7 years ago |
Nehon
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285d6bb86c
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Pad data when animation doesn't start at 0.
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7 years ago |
Nehon
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94277ac286
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Model can now be loaded keeping the specific pose of the skeleton in the file.
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7 years ago |
Nehon
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de78c8deb6
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Properly Read and use inverseBindMatrices for skeleton bind pose.
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7 years ago |
Nehon
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225afd0f92
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Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.
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7 years ago |
Nehon
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911d8d77ef
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Actually commit the right file...
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7 years ago |
Nehon
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4d78a5aef8
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Gltf: all demo case of bone animation are now covered.
Though, this put in light a bug in our animation system that needs more work to get fixed.
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7 years ago |
Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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7 years ago |
Nehon
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d7b2e08d95
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Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.
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7 years ago |
Rémy Bouquet
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6b3093aa3e
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GLTF: armature loading.
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7 years ago |
Nehon
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42aec10020
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Gltf Spatial animation loading
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7 years ago |
Nehon
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4daa0b5d9b
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Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map
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7 years ago |
Nehon
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40c4f7936d
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Implemented texture loading and PBR metalness/roughness pipeline support
Fixed some mesh loading issues.
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7 years ago |
Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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7 years ago |
Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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7 years ago |
MeFisto94
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10a80b4352
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Fixes #566 - XML Serialization handles empty buffers properly now.
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8 years ago |
Michael Braunstingl
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d39b780fa5
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Added RenderState.BlendMode.Custom
BlendMode.Custom allows glBlendFuncSeparate() calls.
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8 years ago |
Nehon
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5de286e291
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Better j3md export test
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9 years ago |
Nehon
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8d01c5a26f
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MatDef is not Savable anymore. Kind of reverted previous commit and implemented and very straight forward exporter for J3mds that doesn't use the Savable process of jme3 since it's designed to save the whole graph and not only subparts of it like materials and material defs. The API stays the same though
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9 years ago |
Nehon
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81053352ac
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initial and partial implementation of a j3md exporter with test
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9 years ago |