Nehon
8d01c5a26f
MatDef is not Savable anymore. Kind of reverted previous commit and implemented and very straight forward exporter for J3mds that doesn't use the Savable process of jme3 since it's designed to save the whole graph and not only subparts of it like materials and material defs. The API stays the same though
2016-05-10 13:06:04 +02:00
Nehon
81053352ac
initial and partial implementation of a j3md exporter with test
2016-05-09 17:08:32 +02:00
Eirenliel Allier
681b2101dc
Fix building with JRE 1.7
2016-04-26 11:21:34 +03:00
Eirenliel Allier
794932104b
Fix compatibility with Java 7
2016-04-26 11:12:37 +03:00
Eirenliel Allier
4b6be2a789
FBX Importer cleanup
2016-04-26 10:16:03 +03:00
Eirenliel Allier
f65dd517c9
Reworked original FBX importer
2016-04-26 10:10:26 +03:00
Riccardo Balbo
70ef220c2b
Fix material sharing
2016-04-18 11:52:06 +02:00
Kirill Vainer
3f5cc4963e
FBX: use new loader by default
2016-04-10 23:20:41 -04:00
Kirill Vainer
876015ab47
deprecate alpha test / point sprite
2016-04-10 12:09:36 -04:00
Nehon
493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
2016-03-20 21:36:28 +01:00
Nehon
107123820b
Fixed material exporting NPE when the additionalRenderState is null
2016-03-17 14:04:48 +01:00
Nehon
e0ffff3af0
Better test for material loading, also ensured that the J3MExporter writes UTF-8 files
2016-03-11 21:27:46 +01:00
Nehon
3245c9ac89
Silence test...anyway who does tests?
2016-03-11 18:58:53 +01:00
Nehon
d1e707feb0
Testing something so the Test can properly Test the Test I want it to Test
2016-03-11 18:36:53 +01:00
Nehon
bcea9bfe51
Better regex testing in TestMaterialWrite
2016-03-11 18:16:48 +01:00
Nehon
5e6d2e8ca3
J3MExporter : allows to save Materials to j3m files.
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Added proper test in jme3-plugins
2016-03-11 17:45:29 +01:00
Kirill Vainer
b4baaadc79
JmeExporter: remove useless return
2015-05-03 15:59:32 -04:00
Kirill Vainer
ed2be5e542
FBX: new FBX importer (not yet enabled - old importer still used by default)
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Still needs work:
* Skeletal animation (many issues with transform hierarchies)
* N-gons triangulation (only quads supported at the moment)
* Light & Camera importing
* Z-up to Y-up correction
* Morph animation
2015-04-19 18:08:28 -04:00
Kirill Vainer
6f29772862
FBX: fix build error due to rename
2015-04-19 13:42:25 -04:00
Kirill Vainer
0a5b68983e
FBX: Rename FBX -> Fbx. Support FBX 6.x IDs in FbxDump.
2015-04-19 13:33:43 -04:00
shadowislord
ba8349a0cf
FBX: ContentTextureKey to disable cache
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FBXDump remove useless import
2015-04-19 13:24:44 -04:00
shadowislord
d55a859240
FBXLoader: add class to dump FBX binary files as text
2015-02-28 19:07:20 -05:00
shadowislord
47e1c336e6
XMLImporter: make sure to close stream if exception occurs
2015-02-28 18:29:38 -05:00
shadowislord
d3b71cd946
OgreXML material loading: some material state was not reset, causing it to leak to other models
2015-02-24 22:09:57 -05:00
shadowislord
9759e24961
OgreXML materials: inherit more parameters from TextureKey
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Allows modifying the key in a AssetLoadListener to modify the anisotropic filter
2015-02-21 15:40:42 -05:00
shadowislord
85bba59541
OgreXML: Use the placeholder texture for missing textures
2015-02-21 15:35:07 -05:00
shadowislord
4090b6f1de
OgreXML Loader: set jME3 material name based on ogre material name
2015-02-15 17:01:12 -05:00
shadowislord
badefdf4e4
Fix OgreXML loading crash when no material specified for geometry
2015-02-10 20:15:29 -05:00
shadowislord
7a09fbbeb0
Fix the last part of issue #90
2015-01-31 16:18:13 -05:00
Paul Speed
9eca2251a9
Handle more gracefully the case where a texture
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directive has no image specified. Prior to this
it was throwing an ArrayIndexOutOfBounds exception
which was silently swallowed even though the
import fails.
2014-12-20 03:49:53 -05:00
Kirill Vainer
9b1b760056
Merge pull request #200 from GreenCubes/master
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Fix loading FBX with absolute image path
2014-12-08 21:41:40 -05:00
Rena4ka
718bb09db1
Fix loading FBX with absolute image path
2014-12-09 05:30:31 +03:00
Nehon
e8ca5fe8ff
fixed Issue in MeshLoader introduce in a previous commit
2014-11-16 19:04:50 +01:00
shadowislord
c3542649b5
Fix the issue mentioned in PR #186
2014-11-12 22:11:46 -05:00
shadowislord
c8a2a7260e
Correct the previous PR a bit
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* Support 1D and 3D texture coordinates specified by ogre exporter as well as 2D
2014-11-12 22:03:57 -05:00
NemesisMate
c1ce9b0779
Fixed "float2" added by some generators
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As commented in: http://hub.jmonkeyengine.org/forum/topic/unable-to-import-3ds-max-models/#post-285056
2014-11-12 22:29:21 +01:00
shadowislord
e17375665d
Fix crash when loading ogre models due to changed lighting material
2014-11-10 23:30:59 -05:00
Rena4ka
1b43cb6d4a
Fix some FBX loader problems
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Fix exception when loading geometry without gui, fix loading nodes
without models (nested nodes)
2014-09-17 10:09:46 +04:00
Rena4ka
f28c31d851
Fix and extend FBX file loader
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Fix using AssetManager.loadModel() with fbx file causing to throw
AssetLoadException.
Implemented loading of new file format .fba - .fbx file with animation
mapping.
2014-08-18 06:19:28 +04:00
tort32
e5002c1428
Implemented FBX file loader
2014-08-16 05:35:02 +04:00
Rena4ka
478ca7b843
Implemented FBX file parsing
2014-08-16 05:35:01 +04:00
shadowislord
ad7fdb6fab
* Deprecate texture wrap modes not supported in OpenGL 3
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* Make sure engine is not using them anywhere
2014-06-05 22:51:51 -04:00
shadowislord
99af4d9bd5
* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
2014-05-31 18:39:44 -04:00
shadowislord
6b12d5c638
* Fix many javadoc errors mostly related to incorrect HTML or missing references
2014-05-31 13:12:46 -04:00
Normen Hansen
a16857c8f4
switch to gradle layout
2014-03-21 02:32:11 +01:00