@ -156,17 +156,6 @@ public class GltfLoader implements AssetLoader {
}
}
//update skeletons
if ( skins ! = null ) {
for ( int i = 0 ; i < skins . size ( ) ; i + + ) {
SkinData sd = fetchFromCache ( "skins" , i , SkinData . class ) ;
//reset to bind pose and update model transforms of each bones.
sd . skeletonControl . getSkeleton ( ) . resetAndUpdate ( ) ;
//Compute sthe inverse bind transforms needed for skinning.
sd . skeletonControl . getSkeleton ( ) . setBindingPose ( ) ;
}
}
//Setting the default scene cul hint to inherit.
int activeChild = 0 ;
if ( defaultScene ! = null ) {
@ -515,10 +504,8 @@ public class GltfLoader implements AssetLoader {
logger . log ( Level . WARNING , "Unable to find any pbrMetallicRoughness material entry in material " + materialIndex + ". Only PBR material is supported for now" ) ;
return defaultMat ;
}
MaterialAdapter adapter = null ;
if ( info . getKey ( ) instanceof GltfModelKey ) {
adapter = ( ( GltfModelKey ) info . getKey ( ) ) . getAdapterForMaterial ( "pbrMetallicRoughness" ) ;
}
MaterialAdapter adapter = getAdapterForMaterial ( info , "pbrMetallicRoughness" ) ;
if ( adapter = = null ) {
adapter = defaultMaterialAdapters . get ( "pbrMetallicRoughness" ) ;
}
@ -820,11 +807,20 @@ public class GltfLoader implements AssetLoader {
Skeleton skeleton = new Skeleton ( bones ) ;
//Compute bind transforms. We need to do it from root bone to leaves bone.
for ( Bone bone : skeleton . getRoots ( ) ) {
BoneWrapper bw = findBoneWrapper ( bone ) ;
computeBindTransforms ( bw , skeleton ) ;
}
if ( isKeepSkeletonPose ( info ) ) {
//Set local transforms. The skeleton may come in a given pose, that is not the rest pose, so let's apply it.
for ( int i = 0 ; i < joints . size ( ) ; i + + ) {
applyPose ( joints . get ( i ) . getAsInt ( ) ) ;
}
skeleton . updateWorldVectors ( ) ;
}
SkinData skinData = new SkinData ( ) ;
skinData . skeletonControl = new SkeletonControl ( skeleton ) ;
addToCache ( "skins" , index , skinData , nodes . size ( ) ) ;
@ -832,6 +828,14 @@ public class GltfLoader implements AssetLoader {
}
}
private void applyPose ( int index ) {
BoneWrapper bw = fetchFromCache ( "nodes" , index , BoneWrapper . class ) ;
bw . bone . setUserControl ( true ) ;
bw . bone . setLocalTranslation ( bw . localTransform . getTranslation ( ) ) ;
bw . bone . setLocalRotation ( bw . localTransform . getRotation ( ) ) ;
bw . bone . setLocalScale ( bw . localTransform . getScale ( ) ) ;
}
private void computeBindTransforms ( BoneWrapper boneWrapper , Skeleton skeleton ) {
Bone bone = boneWrapper . bone ;
tmpTransforms . fromTransformMatrix ( boneWrapper . modelBindMatrix ) ;
@ -880,10 +884,11 @@ public class GltfLoader implements AssetLoader {
name = "Bone_" + nodeIndex ;
}
Bone bone = new Bone ( name ) ;
Transform boneTransforms = readTransforms ( nodeData ) ;
bone . setBindTransforms ( boneTransforms . getTranslation ( ) , boneTransforms . getRotation ( ) , boneTransforms . getScale ( ) ) ;
addToCache ( "nodes" , nodeIndex , new BoneWrapper ( bone , boneIndex , skinIndex , modelBindMatrix ) , nodes . size ( ) ) ;
Transform boneTransforms = null ;
if ( isKeepSkeletonPose ( info ) ) {
boneTransforms = readTransforms ( nodeData ) ;
}
addToCache ( "nodes" , nodeIndex , new BoneWrapper ( bone , boneIndex , skinIndex , modelBindMatrix , boneTransforms ) , nodes . size ( ) ) ;
return bone ;
}
@ -965,15 +970,17 @@ public class GltfLoader implements AssetLoader {
Bone bone ;
int boneIndex ;
int skinIndex ;
Transform localTransform ;
Matrix4f modelBindMatrix ;
boolean isRoot = false ;
List < Integer > children = new ArrayList < > ( ) ;
public BoneWrapper ( Bone bone , int boneIndex , int skinIndex , Matrix4f modelBindMatrix ) {
public BoneWrapper ( Bone bone , int boneIndex , int skinIndex , Matrix4f modelBindMatrix , Transform localTransform ) {
this . bone = bone ;
this . boneIndex = boneIndex ;
this . skinIndex = skinIndex ;
this . modelBindMatrix = modelBindMatrix ;
this . localTransform = localTransform ;
}
/ * *