Commit Graph

342 Commits (cdcf0512d94d81e9ce7ceda73beecc2c56eb1c3b)

Author SHA1 Message Date
Nehon a78d8a7bd0 Test for parallel tangent generation 10 years ago
Nehon 3d720e164e Changed the keys in tessellation test case so that it doesn't step on movement keys 10 years ago
shadowislord a374e73376 AssetManager: adjust usage according to latest changes 10 years ago
michael 1cce72cd0a Allow modifing of the tess factor with keys a and y 10 years ago
michael 690dd7bf28 Added Geometry and Tessellation Shader Tests 10 years ago
michael cae4e1996a GL4ShaderSupport 10 years ago
shadowislord 2f86e0c17b Delete TestTriangleStrip 10 years ago
shadowislord 14ff6e4f29 SinglePass Lighting: support two sided lighting 10 years ago
Nehon 21179dc132 Changed standard lighting to blinn phong instead of phong only 10 years ago
void d4ade2473f feature: Update Nifty GUI to version 1.4.1 10 years ago
shadowislord 809092c236 Allow application to be a resizable window. 10 years ago
shadowislord e19be328a7 Add simple test case for the "scene not updated" crash in the SDK 10 years ago
iwgeric 661f4c6d2e Copy jme3-android-native and jme3-bullet-native-android to the dist/opt folder as part of build 10 years ago
shadowislord 10ccc570e1 Copy jme3-android.jar to the dist/opt folder as part of build 10 years ago
shadowislord 7bd07d144e TestRenderToMemory to use the same read-back method as AwtPanels 10 years ago
shadowislord a676c51a50 * Test the RGB565 format in TestImageRaster (since it is supported on all platforms) 10 years ago
shadowislord fb6fb73239 * Fix incorrect class name in TestTextureArrayCompressed 10 years ago
AlrikG 799d8d9ef2 - add test case for compressed dds array textures 10 years ago
Normen Hansen 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago
Normen Hansen 6ff69cccf6 - add run task to jme3-examples 10 years ago
Nehon 50ec3023d4 Fixed ScreenshotAppState, VideoRecorderAppSate, AwtPanel and TestRenderToMemory so the frameBuffer is read with an BGRA8 format 10 years ago
Nehon fea3faf9af Minor fix in TestRenderToCubeMap 10 years ago
Paul Speed 1f148fc3d7 Added a large scene stress test. Defaults to: 10 years ago
shadowislord 62cfbc8a3e Remove usage of all deprecated image formats 10 years ago
Nehon 81fe180713 Better Single pass test 10 years ago
shadowislord a9d8faf39e Modify TestDepthStencil to be simpler (based on TestFBOPassthrough) 10 years ago
David Bernard 37da17e3eb add support of DepthStencil into *Renderer 10 years ago
Nehon c55717141e Single pass lighting implementation. 10 years ago
Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 10 years ago
Nehon 8f43da58ae Better spotlight vs frustum intersection check and with a testcase 10 years ago
David Bernard 8c10173775 enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s) 10 years ago
David Bernard 8ac5e70bd9 fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen. 10 years ago
shadowislord b39772c401 Fix JDK6 compliance 10 years ago
Normen Hansen 940fe70803 - fix dist task in jme3-examples to not run at config time 10 years ago
shadowislord 13f2fbd244 Remove a weird line of code from TestHoveringTank 10 years ago
shadowislord 7cae92dc67 Fix rendering glitch in TestTransparentShadow (missing tangents for normal mapping) 10 years ago
shadowislord b067aaed0e Delete libbulletjme64.so from samples folder (why is it there anyway?) 10 years ago
shadowislord 4599c4cc9d Fix crash in TestInstanceNode (do you guys even test??) 10 years ago
shadowislord 09aae64e8b TestInconsistentCompareDetection: Make sure we have more than 128 geometries in our scene graph to actually trigger the compare error 10 years ago
shadowislord 5f4428e640 Add test to trigger the inconsistent compare function detection in the sorting algorithm. 10 years ago
neph1 8700871e76 Fixed some merge issues (now it's working properly) 11 years ago
shadowislord fa41da59a4 * Fix outstanding cloning related issues in InstancedNode 11 years ago
shadowislord 564a08672f * Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary 11 years ago
shadowislord eee43b470e * Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability. 11 years ago
shadowislord b090305865 * Make sure we load the auxilary jinput library as well (required on windows) 11 years ago
shadowislord fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error 11 years ago
Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. 11 years ago
shadowislord e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 years ago
shadowislord 2e796444a5 * Enable mipmapping in TestTextureArray 11 years ago
shadowislord 36483c4b49 * Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename 11 years ago