Add simple test case for the "scene not updated" crash in the SDK
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package jme3test.scene;
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import com.jme3.app.SimpleApplication;
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import com.jme3.material.Material;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.shape.Box;
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public class TestRefreshFlagBug extends SimpleApplication {
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private float time = 0;
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private boolean attached = false;
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private Node inBetweenNode;
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public static void main(String[] args) {
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TestRefreshFlagBug app = new TestRefreshFlagBug();
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app.start();
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}
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@Override
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public void simpleUpdate(float tpf) {
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time += tpf;
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if (time > 5 && !attached) {
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attached = true;
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Box b = new Box(1, 1, 1);
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Geometry geom = new Geometry("Box", b);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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geom.setMaterial(mat);
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inBetweenNode.attachChild(geom);
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// the refresh flags become corrupted here ...
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inBetweenNode.getWorldBound();
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}
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}
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@Override
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public void simpleInitApp() {
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inBetweenNode = new Node("In Between Node");
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rootNode.attachChild(inBetweenNode);
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flyCam.setDragToRotate(true);
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}
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}
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