Add simple test case for the "scene not updated" crash in the SDK

experimental
shadowislord 10 years ago
parent ce961b6f70
commit e19be328a7
  1. 45
      jme3-examples/src/main/java/jme3test/scene/TestRefreshFlagBug.java

@ -0,0 +1,45 @@
package jme3test.scene;
import com.jme3.app.SimpleApplication;
import com.jme3.material.Material;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.shape.Box;
public class TestRefreshFlagBug extends SimpleApplication {
private float time = 0;
private boolean attached = false;
private Node inBetweenNode;
public static void main(String[] args) {
TestRefreshFlagBug app = new TestRefreshFlagBug();
app.start();
}
@Override
public void simpleUpdate(float tpf) {
time += tpf;
if (time > 5 && !attached) {
attached = true;
Box b = new Box(1, 1, 1);
Geometry geom = new Geometry("Box", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
geom.setMaterial(mat);
inBetweenNode.attachChild(geom);
// the refresh flags become corrupted here ...
inBetweenNode.getWorldBound();
}
}
@Override
public void simpleInitApp() {
inBetweenNode = new Node("In Between Node");
rootNode.attachChild(inBetweenNode);
flyCam.setDragToRotate(true);
}
}
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