Add simple test case for the "scene not updated" crash in the SDK
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				| @ -0,0 +1,45 @@ | ||||
| package jme3test.scene; | ||||
| 
 | ||||
| import com.jme3.app.SimpleApplication; | ||||
| import com.jme3.material.Material; | ||||
| import com.jme3.scene.Geometry; | ||||
| import com.jme3.scene.Node; | ||||
| import com.jme3.scene.shape.Box; | ||||
| 
 | ||||
| public class TestRefreshFlagBug extends SimpleApplication { | ||||
| 
 | ||||
|     private float time = 0; | ||||
|     private boolean attached = false; | ||||
|     private Node inBetweenNode; | ||||
|      | ||||
|     public static void main(String[] args) { | ||||
|         TestRefreshFlagBug app = new TestRefreshFlagBug(); | ||||
|         app.start(); | ||||
|     } | ||||
|      | ||||
|     @Override | ||||
|     public void simpleUpdate(float tpf) { | ||||
|         time += tpf; | ||||
|         if (time > 5 && !attached) { | ||||
|             attached = true; | ||||
|              | ||||
|             Box b = new Box(1, 1, 1); | ||||
|             Geometry geom = new Geometry("Box", b); | ||||
|             Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); | ||||
|             geom.setMaterial(mat); | ||||
|              | ||||
|             inBetweenNode.attachChild(geom); | ||||
|              | ||||
|             // the refresh flags become corrupted here ... | ||||
|             inBetweenNode.getWorldBound(); | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     @Override | ||||
|     public void simpleInitApp() { | ||||
|         inBetweenNode = new Node("In Between Node"); | ||||
|         rootNode.attachChild(inBetweenNode); | ||||
|              | ||||
|         flyCam.setDragToRotate(true); | ||||
|     } | ||||
| } | ||||
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