544 Commits

Author SHA1 Message Date
dan..om
7042720106 Appended the proper OpenGL constants to Javadoc for BlendMode.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8154 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-09-03 10:22:20 +00:00
dan..om
87435a37d3 Fixed output param to Logger's warning.
Added"name" parameter when exception is thrown so it's easier to know what the name is.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8153 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-09-03 10:20:25 +00:00
dan..om
99c6a41de3 Added Vector2Array, Vector3Array and Vector4Array cases to getValueAsString() method.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8152 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-09-03 10:16:03 +00:00
Sha..om
7929111a3a - Fixed normal vector incorrect in Mesh.getTriangle() (Thanks Kaelgaga)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8147 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-09-01 23:01:43 +00:00
sky..ok
50792c460b Fix for typos in Texture javadoc
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8136 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-31 00:33:58 +00:00
rem..om
cd474b2be9 Engine :
- WIP : Added new batching system : GeometryBatch, that allow batched geometries to be transformed


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8128 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-29 18:35:14 +00:00
rem..om
27c5b3cfb0 Filter Pass can now render its own depth buffer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8088 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-25 16:41:28 +00:00
rem..om
943e4c805d Prevent boundingBox to create new vectors in distanceToEdge thanks to maximusgrey
http://jmonkeyengine.org/groups/graphics/forum/topic/boudingbox-and-vector3fs/#post-140072

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8077 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-24 21:25:01 +00:00
roo..li
b3a37f93b7 Dome.java: Renamed accessor for inverted boolean.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8041 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-20 06:03:16 +00:00
roo..li
3877740cd8 Dome.java: Updated javadoc to explain effect of parameters and to distinguish between use as SkyDome, pyramid, or cone. Renamed inverted boolean.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8040 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-20 05:52:29 +00:00
rem..om
36dd462c4f Test rundown part 1 :
- fixed NPE in FilterPostProcessor
- fixed compilation error in terrain lighting

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8028 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-17 16:01:31 +00:00
sha..rd
db0a4f23a8 * New block language parser
* Rewrote J3M loader
 * AssetManager.unregisterLocator() must be implemented
 * Added support for material default vars
 * Apply NVIDIA spot light fix for TerrainLighting

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8024 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-17 03:25:48 +00:00
rem..om
0316bec713 SkyFactory : you can now specify the sky sphere radius when creating a sky to avoid near plane clipping when it's set too close to the radius value.
see this post http://jmonkeyengine.org/groups/graphics/forum/topic/why-is-the-skybox-culling-when-i-adjust-my-camera-frustum/#post-139378

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8023 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-16 19:08:57 +00:00
rem..om
70af91d981 Engine : added texture type hint to the texture key
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8012 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-15 09:38:57 +00:00
sha..rd
2636343ac7 * Fix hard edge bug for spot lights on NVIDIA cards
* Fix bump mapping issue that was there since the beginning of time ... flipping normal.y only worked for pond_normal.png texture and IS NOT CORRECT in most cases. Now the texture itself has been adjusted to be correct while the flipping of normal.y removed
 * Fix crash when playing sound in simpleInitApp()
 * Fix issue where Spatial.setModelBound() would do absolutely nothing
 * Skies created via SkyFactory now don't suffer from "premature culling" bug

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8010 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-14 18:36:59 +00:00
sky..ok
6c2332d833 Javadoc fixes and links for the com.jme3.animation package; Added missing license header
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8009 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-14 15:47:40 +00:00
PSp..om
b3e488ff76 Fixed to properly update the buffer when the extents
are changed.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8008 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-14 10:46:54 +00:00
sha..rd
2ddc537ddc * Forgot to commit proper exception for generated textures in MatParams
* OBJ/MTL loaders now use logger instead of System.out for warnings

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8007 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-13 19:04:02 +00:00
rem..om
91477b73f5 Engine :
- Added Volume texture 3D loading support to the DDSLoader
- Added a test case for texture 3D loading
- fixes a minor log issue in Material.java

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8003 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-12 05:50:31 +00:00
rem..om
6c7082a7e3 engine : added texture3D support based on darkfalkon Texture3D code and Kaelthas testcase
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8002 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-11 09:33:38 +00:00
nor..67
ac8a9dc0ce - make AppSettings final
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7999 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-10 17:26:34 +00:00
nor..67
59d7bcdee6 - globally reduce asset paths in AssetKey constructor so that no key type can produce relative elements in the asset name
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7996 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-10 11:09:45 +00:00
rem..om
c6bd03eeab Added LinearExtrapolation to FastMath thanks to Wezrule http://jmonkeyengine.org/groups/features/forum/topic/2-requests-for-features/#post-138082
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7991 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-07 22:21:55 +00:00
sha..rd
77dd6761ee * Added fix for when an mesh xml animation has no tracks will no longer throw NPE
* FileLocator now supports "." as a path

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7990 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-07 20:36:43 +00:00
sha..rd
984721cc75 * AnimControl now supports abstract animation (doesn't have to be BoneAnimation)
* Misc javadocs
 * Fix for SoundHandleJme.stop()

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7988 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-07 00:08:22 +00:00
sha..rd
2d2ce703d9 * Added AbstractControl.getSpatial() as otherwise AnimEventListener is kinda useless as it only gives the AnimControl as the reference and to get userdata you need the spatial itself
* World space particles are now influenced by rotation


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7980 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-06 03:55:56 +00:00
rem..om
9e5f9be5ec SpotLight : reduced the number of float varying by 5 in the shaders :
- computed the spotDirection in view space on the java side in Material and pass it as a uniform -> vec4 spotVec disapear
- this implies to decode the cos values for falloff in the frag shader instead of the vert shader, but allows to reduce light vec from vec4 to vec3

All in all it shouldn't be that much of a performance hit, since the matrix multiplication of spotVec occur once per geometry instead of once per vertex, we could go further and compute it once per frame.
On the other hand decoding of the cos values happens once for each pixel instead of once for each vertex ( a floor a mult and a fract). I guess this should be balanced in a rich scene.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7978 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-05 17:03:46 +00:00
sha..rd
2767600fe3 * Proper aging for particles emitted in a frame
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7958 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-31 20:51:05 +00:00
rem..om
6c24af2831 Particle Emitter : faceNormal is now correctly saved
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7955 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-31 08:45:35 +00:00
Sha..om
a1e1057622 * Added javadoc for ParticleEmitter.setMeshType()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7951 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-30 18:37:11 +00:00
rem..om
f5dceb6c4d Particle Emitter :
- Added possibility to change the mesh type after initialization

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7947 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-30 12:29:26 +00:00
rem..om
865c380b4e Particle Emitter :
- Changed cloning method to clone(boolean cloneMaterial), and added a clone() method that calls clone(true). The missing clone(boolean) method was preventing the particle emitter to be correctly cloned when loading it from a j3o file yielding weird results.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7946 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-29 17:30:03 +00:00
rem..om
2b802d5272 Particle Emitter :
- fixed NPE when loading a ParticleEmitter from a j3o

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7942 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-29 07:12:19 +00:00
Kae..pl
c6aafbd0ef Bugfix: temp var was not released.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7940 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-28 19:21:03 +00:00
rem..om
8f59984d00 Particle Emitter :
- fixed setNumParticle method to correctly update the mesh buffers
- added a getMaxNumParticle that returns the max number of particles of the emitter
- changed testMovingParticles and testPointSprite to change the numParticle when hitting the space bar

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7939 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-28 17:08:59 +00:00
rem..om
ae2fda8626 Spot light : fixed issue that was preventing point lights to work correctly when a spot light is in the scene
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7916 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-25 15:25:00 +00:00
sha..rd
73aa30785b * AssetPathURL now accepts non-relative asset paths
* ZipLocator will now crash if the specified zip file does not exist
 * Fixed crash when restarting context with pixel format changes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7914 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-25 14:51:33 +00:00
sha..rd
f182b5d91b * Javadoc for some classes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7912 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-24 23:47:18 +00:00
sha..rd
026a72d57e * Fix crash in TestEverything
* Fix crash in TestWalkingChar 
 * Fix crash in TestDopper
 * Fix crash in TestApplication 
 * Fix deprecation warnings in audio tests
 * Fixed issues with particle emitter cloning and import/export
 * Fixed TempVars crashes in BoundingSphere 
 * Fixed incorrect deprecation warning in AudioNode 
 * Added smart caching to materials 
 * Added test to verify that particle export and cloning is working correctly

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7907 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-23 22:44:30 +00:00
sha..rd
7cd213b940 * Fix for ParticleEmitter.clone()
* Enable smart cache for models

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7906 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-23 20:07:48 +00:00
Sha..om
66d78be974 * asin -> atan
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7905 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-23 02:36:51 +00:00
rem..om
310193018d - added a ColorRGBA to tempVars
- Used tempvars in Materila.renderMultipassLighting

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7903 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 21:41:45 +00:00
rem..om
c172b2e455 - Reverted previous uniform change, it was causing changes in constants, when user was assigning a constant to a uniform (like mat.setColor("Color",ColorRGBA.White)).
- Changed Material's renderMultipassLighting method to not reuse Shader's values instance, and to use temporary allocated variables in the material instance instead

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7901 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 09:50:58 +00:00
PSp..om
1bbbc3b0bb Fixed a typo in the comment. OCD strikes again.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7900 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 09:13:40 +00:00
PSp..om
7ea2f54286 Turning the memory tracking off since it's pretty expensive
and broken anyway.  See comment in source.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7899 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-22 09:12:11 +00:00
rem..om
99a4b00c15 - Added SpotLight light type.
- Implemented spot light shading for lighting (pixel and vertex lighting) and terrain shader

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7893 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 21:58:46 +00:00
rem..om
41f417570d Uniforms : fixed Copyright formatting
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7892 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 15:32:59 +00:00
sha..rd
3bd4146f4b * Prevent shader leaks
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7891 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 15:23:16 +00:00
rem..om
6c4a13ddde Uniforms : fixed clearValues to not assign references.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7890 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 15:22:45 +00:00
PSp..om
1e8dea8eba Made the methods called from the audio thread final because
no good can come from overriding them.  Also made those
variables volatile so that other threads are guaranteed to
see the right values.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7874 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-17 21:55:29 +00:00