Fixed to properly update the buffer when the extents
are changed. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8008 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -34,6 +34,7 @@ package com.jme3.scene.debug;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Mesh;
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import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Type;
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import java.nio.FloatBuffer;
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@ -118,7 +119,8 @@ public class Arrow extends Mesh {
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tempQuat.lookAt(extent, Vector3f.UNIT_Y);
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tempQuat.normalizeLocal();
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FloatBuffer buffer = getFloatBuffer(Type.Position);
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VertexBuffer pvb = getBuffer(Type.Position);
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FloatBuffer buffer = (FloatBuffer)pvb.getData();
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buffer.rewind();
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for (int i = 0; i < positions.length; i += 3) {
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Vector3f vec = tempVec.set(positions[i],
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@ -131,6 +133,8 @@ public class Arrow extends Mesh {
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buffer.put(vec.y);
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buffer.put(vec.z);
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}
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pvb.updateData(buffer);
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updateBound();
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updateCounts();
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