Commit Graph

544 Commits (c02b24da12b93331034b6d2ad8fd2d6b033cc094)

Author SHA1 Message Date
rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. 13 years ago
rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation 13 years ago
rem..om 96ae823504 Fixed viewport uniforms binding 13 years ago
Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 years ago
Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager 13 years ago
Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain 13 years ago
Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 years ago
Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 years ago
Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) 13 years ago
rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. 13 years ago
roo..li a6c4f99412 FastMath: fixed javadoc 13 years ago
Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing 13 years ago
PSp..om d649505a6c Modified to do the method lookups on first class 13 years ago
PSp..om 53dd4c2941 Some additional null checks while I'm in the area. 13 years ago
PSp..om 11f686b1e0 Some cheap defensive checks that make a nicer 13 years ago
rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. 13 years ago
Sha..rd c373f70d01 * Fixed issue where a model loaded from J3O would crash on render (thanks ghoust) 13 years ago
Sha..rd 5730bf67d8 * Removed useless code / formatted DefineList 13 years ago
Sha..rd b007fd672a * Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method) 13 years ago
Sha..rd fd03d28d81 * Added AssetKey.clone() 13 years ago
Sha..rd 7b9b9905ef * Removed workarounds for setting material parameter with m_ prefix. From now on it will only be supported when loading really old J3O files. 13 years ago
dan..om 5ac9953f62 Implemented the ability to change the mouse cursor. 13 years ago
rem..om b97f8c1271 BatchNode : fixed an issue when a geometry was not unbatched when removed with sometihing else than removeFromParent 13 years ago
rem..om 855676173a Re fixed material contentEquals crash when technique is null...but better 13 years ago
rem..om 3e35e32b2d Fixed material contentEquals crash when technique is null. 13 years ago
nor..67 ea0be5cf9f - fix imports across engine 13 years ago
Sha..om 2f2c44d6b1 * TangentBinormalGenerator will replace the tangent buffer if it already exists on the mesh, instead of crashing 13 years ago
Sha..om 68551c8c17 * Fix issue 490 13 years ago
Sha..om 59336dee4d * Fix issue 464 13 years ago
sky..ok 1c1a6a0421 Javadoc fixes from wezrule: http://jmonkeyengine.org/groups/documentation-jme3/forum/topic/diff-for-quaternion-few-spelling-mistakes-and-inconsistencies/ 13 years ago
rem..om 4adaf86db9 fixed simple batch node : The SimpleBatchNode must NOT sets the refresh flag on its children when it is transformed. That's the very purpose of the SimpleBatchNode 13 years ago
Sha..rd 8b5f4cba36 * BufferUtils.destroyDirectBuffer() now works on Android 13 years ago
Sha..rd 29b2596359 * Removed various misc handling code from AndroidHarness to OGLESContext/JmeAndroidSystem to ease using jME3 outside of AndroidHarness 13 years ago
Sha..rd e71f33ef7a * Removed Geometry.setTransformRefresh() which was identical to Spatial.setTransformRefresh() 13 years ago
Sha..rd 45534ab0b8 * FlyByCamera now uses Quaternion.normalizeLocal() 13 years ago
Sha..rd 0090d4eaad * Fix spelling/grammer errors in BatchNode javadoc 13 years ago
Sha..rd a99d94c263 * Fix bug where animation loop mode "Cycle" would start at the end of the animation at each cycle causing discontinuities in the animation 13 years ago
sky..ok 24145d10bc Removed more println's 13 years ago
sky..ok bbf32420a2 Paul makes me feel like less of a man <3 13 years ago
sky..ok 6b91149956 Remove debug statement I left in r9389 13 years ago
sky..ok 96fce01608 Fix for bug when assigning an empty text string to a BitmapText already showing content 13 years ago
bre..ns 5090b397a4 removed sysout from DesktopAssetManager and replaced with logger 13 years ago
sha..rd 2cec3f82eb * Fix ClassCastException when loading old blender-based j3o files 13 years ago
Sha..rd 4fc046a0e1 * Particle meshes now call updateCounts() when number of particles changes. This might fix native crashes in some cases. 13 years ago
rem..om 2b097ebdfc SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct). 13 years ago
nor..67 783ec50326 - final version of Material/RenderState comparison and hashValue methods, he who changes them again has to buy a crate of beer for all core members 13 years ago
rem..om 311242b6d9 - Framebuffer can now render to a cube map face, thanks to dflemstr 13 years ago
rem..om c9d5011555 used dynamicEqual instead of dynamicHashCode in BatchNode and GeometryBatchFactory 13 years ago
rem..om d33cbce333 - Changed BatchNode and GeometryBatchFactory according to material recent changes. 13 years ago