Rémy Bouquet
7b2f1094b1
Gltf fix data reading
7 years ago
Stephen Gold
8a5da0eb0e
Geometry: set worldTransform to identity if ignoreTranform is true
7 years ago
Kirill Vainer
ad2a9e6230
Revert "Resolving issue in ticket #661 . Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. ( #681 )"
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This reverts commit 989c7926df
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7 years ago
Stephen Gold
3b5248766e
Merge pull request #745 from stephengold/master
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testcase & fix for issue #744 : collideWith() versus setIgnoreTransform()
7 years ago
Stephen Gold
e4bfe8a80d
testcase & fix for issue #744 : collideWith() versus setIgnoreTransform()
7 years ago
Nehon
37e4d4d564
PBR: Applied band factor to sh coefficient.
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Regenrerated the default probe in test data
better gloss / spec pipeline
7 years ago
Alexandr Brui
66137d53b8
added auto closing readers. ( #738 )
7 years ago
Bekreth
989c7926df
Resolving issue in ticket #661 . Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. ( #681 )
7 years ago
NemesisMate
4251d70b75
Fixed softkeyboard's (simulated) backspace not being recognized ( #714 )
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The fix assumes that if a key-event's device is not recognized and the soft-keyboard is open, it is a touch-input event.
7 years ago
Alexandr Brui
fb99ca90b1
fixed NPE. ( #737 )
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* fixed NPE.
* changed the if condition.
7 years ago
Nehon
97fe9cc49c
PBR properly normalize tangent frame
7 years ago
Nehon
c00407da33
PBR : Removed specularColor contribution from direct lighting specular.
7 years ago
Nehon
e6a55e9d3a
Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
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Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
7 years ago
Nehon
0da2bfe0ba
Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
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Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
7 years ago
Kirill Vainer
b56e321218
Avoid calculating whitepoint for each sample for HDR ( #722 )
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* Avoid calculating whitepoint for each sample for HDR
7 years ago
Kirill Vainer
6127f7eb7a
Miscellaneous OpenGL ES fixes ( #720 )
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* Use correct HALF_FLOAT constant for GLES
* Support GLTracer and GL debug in Android
* Support instancing in GLTracer
* Don't use unsupported TEXTURE_{BASE,MAX}_LEVEL in GLES
* Support ABGR8 using swizzle extension
* Move glFramebufferTextureLayer to GLFbo
* Avoid RGB111110F in filters unless its actually supported
* Use the same depth format in all places in FPP
* Print the object with the problem in NativeObjectManager
* JMException does not exist on Android
7 years ago
Stephen Gold
4b4cf62008
Merge pull request #734 from stephengold/master
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test and fix for issue #651 (inverted rotation in Sky.vert)
7 years ago
Stephen Gold
d1bd48528c
test and fix for issue #651 (inverted rotation in Sky.vert)
7 years ago
Kirill Vainer
d2839fd2ab
Fix #558 ( #729 )
7 years ago
Nehon
ef5952bcad
Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer)
7 years ago
Nehon
c1c67f58cf
reformat BatchNode before change
7 years ago
Nehon
2b014d194c
glTF. support for glb files (binary self contained gltf)
7 years ago
Stephen Gold
ff75671162
Merge pull request #725 from stephengold/master
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test and fix for issue #710 (phantom triangles in mesh collision)
7 years ago
Stephen Gold
adb52c5cc8
test and fix for issue #710 (phantom triangles in a mesh collision)
7 years ago
Kirill Vainer
9472c6dc81
Try to fix Travis-CI buffer overflow on JDK7 ( #721 )
7 years ago
Nehon
21fbaf8f11
glTF: prevent direct loading of .bin files.
7 years ago
Nehon
d606c30a52
Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class
7 years ago
Kirill Vainer
bf18ef3048
Use MPOs for skinning
7 years ago
Kirill Vainer
381d69ccb7
Support LWJGL 3.1.2
7 years ago
Kirill Vainer
7f8fa4d74c
Fix depth texture support in OpenGL ES 2.0
7 years ago
Nehon
e09a5a5b09
glTF: fixed data reading to properly support interleaved data.
7 years ago
empirephoenix
0bc6c64311
Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info
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Missed one collection
7 years ago
javasabr
0a9a76e46d
missed one collection
7 years ago
javasabr
94f542912b
Fixed NPE and ConcurrentModificationException during cloning TechniqueDef.
7 years ago
Nehon
32b947a0ac
Fixed an issue where loaded glTF models couldn't use software skinning
7 years ago
Nehon
510562a62d
Fixed a crash when loading a gltf file where textures has no sampler entry.
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Also adapted how the light map is handled
7 years ago
Nehon
bed3cc8a17
Some clean up
7 years ago
Nehon
7166906908
Added support for loading "extras" from gltf files. Added some documentation
7 years ago
Nehon
5e79ae3c36
fix bad import in Mesh
7 years ago
Nehon
cac51f542a
Added support for packed float data
7 years ago
Nehon
01b48e0357
fixed an issue with transform matrix reading
7 years ago
Nehon
ad03eab01d
Fix an issue with material adpater
7 years ago
Nehon
1bdebd5505
Added support for attachment nodes.
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JME now supports byte buffers for index buffer
7 years ago
Nehon
d6c74dbf37
Added camera support
7 years ago
Nehon
f14acf305b
Added support for extensions, implemented PBR spec gloss extension
7 years ago
Nehon
e9869e5298
Added support for base64 embed data and Images
7 years ago
Nehon
285d6bb86c
Pad data when animation doesn't start at 0.
7 years ago
Nehon
94277ac286
Model can now be loaded keeping the specific pose of the skeleton in the file.
7 years ago
Nehon
de78c8deb6
Properly Read and use inverseBindMatrices for skeleton bind pose.
7 years ago
Nehon
225afd0f92
Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.
7 years ago