Commit Graph

106 Commits (a457d2d922f48c791ef099b96d6f73820acc0264)

Author SHA1 Message Date
sha..rd d0699f5c60 * FXAA now supports baseline GLSL 1.00 instead of GLSL 1.3 13 years ago
sha..rd e9a28ced31 * Cleaned up FXAA shader, moved requirement to GLSL 1.3, removed dependency on EXT_gpu_shader4 13 years ago
Sha..rd 8d7aed43d1 * Removed useless vPosition varying from Lighting shader 13 years ago
sha..rd dcb71def31 * Specular color is now black by default 13 years ago
Sha..om d38b469de6 * Fix for "Internal error wrong operand type built in unary operator function. Type: in sampler2DMS" if multisample is not being used (old ATI driver bug) 13 years ago
sha..rd c8f96e47a4 * Fixed Lighting.frag compile error when using vertex lighting 13 years ago
nor..67 2eca2f0bdd - fix some int * float errors in Parallax.glsllib, still crashing on mac due to lines 39/42 13 years ago
rem..om 1ca81c3355 Added GammaCorrectionFilter contributed by phate666 13 years ago
sha..rd dd7495185c * Do not use control flow in GLSL version 1.0 in Lighting.frag 13 years ago
sha..rd f421e2a876 * Removed shiny check in Lighting.frag (for ATI Radeon X1600 and similar) 13 years ago
rem..om 367c9c3799 Fixed typo in FXAA filter 13 years ago
rem..om 5f5eb708da - Added steep parallax mapping, activate it by setting SteepParallax attribute to true in lighting material 14 years ago
rem..om 75b320b7d6 Better normal map for water 14 years ago
sha..rd db0a4f23a8 * New block language parser 14 years ago
sha..rd 2636343ac7 * Fix hard edge bug for spot lights on NVIDIA cards 14 years ago
sha..rd e5be9cef83 Lighting material 14 years ago
rem..om 10366623f7 Added FXAA filter to the core thanks to phate666 for its implementation 14 years ago
rem..om 20f5e9d200 Fixed vertex lighting broken since last spot light changes 14 years ago
rem..om 9e5f9be5ec SpotLight : reduced the number of float varying by 5 in the shaders : 14 years ago
sha..rd 7308cdfca6 * Fixed issue with spot light shader not taking into account alpha 14 years ago
rem..om e6c2653fe6 Fixed varrying binding in the lighting shader 14 years ago
nor..67 58d485467a - fix lighting compile error 14 years ago
rem..om 99a4b00c15 - Added SpotLight light type. 14 years ago
rem..om 6c80e0a558 WaterFilter : tracked down missing ".0" in the shaders 14 years ago
sha..rd 80ac165e67 * Removed evil code 14 years ago
sha..rd a24becee32 * Replaced all usages of ByteBuffer.allocateDirect() with BufferUtils.create***Buffer() so that memory can be tracked 14 years ago
sha..rd f8df2f00cc * Fixed syntax errors and crashes with shadow processor and filters 14 years ago
sha..rd 235646f38f * Minor shader formatting 14 years ago
sha..rd 108e124323 * Fix shader compile error in Sky.frag 14 years ago
sha..rd 7314c5f613 * Fix lighting "early cull" issue for terrain lighting shader as well 14 years ago
sha..rd f41584e966 * Applied abies fix to Sky rotation 14 years ago
sha..rd a43e52a384 * XMLImporter can now read directly from file 14 years ago
sha..rd 9f7d5410b7 * Tried to fix NVIDIA shininess==0 bug (again!) 14 years ago
sha..rd 951d9fe23a J3O incompatibility issues fixed 14 years ago
rem..om 602a5099f3 Water Filter : 14 years ago
rem..om 10efb37490 Water Filter : removed textureOffset from glsl 1.0 shader 14 years ago
rem..om 95e709f820 Water Filter : underwater shader 14 years ago
sha..rd d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
sha..rd 39e3e2d11f * Fix spelling error in Unshaded material Seperate => Separate, hopefully no-one was using it as otherwise it would break a lot of things 14 years ago
rem..om 2d4896942d TranslucentBucket : 14 years ago
rem..om 29a4e7e01c Fixed shader compilation failure when using glow map and unshaded material 14 years ago
sha..rd 3678d4d4a3 * Attempt to fix some ATI driver crash on PostShadowPSSM15 14 years ago
rem..om 9c3b269061 WaterFilter : reduced foam texture size 14 years ago
sha..rd b06652b6a8 * Fix issue 179, shadows and HDR don't work together (thanks spencers) 14 years ago
sha..rd edd5aaaeb5 * CrossHatch filter should now properly compile on ATI 14 years ago
sha..rd 6ed32b479c * Updated to latest version of Nifty GUI 1.3 14 years ago
sha..rd 3b9cf4cd35 * Updated Particle.j3md so it works on pre GLSL 1.2 graphics cards 14 years ago
sha..rd 53da7c4de4 * Added CCD threshold to BoneRagdoll test so that balls collide more often 14 years ago
rem..om 1906af7d3e Changed alpha value of output color to 1 to avoid problems with screenshots 14 years ago
mul..va d758929f15 URL: http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/posterizationfilter-shader-fix-for-mac/ 14 years ago