* Added CCD threshold to BoneRagdoll test so that balls collide more often
* Reduced BoneRagdoll constraints to PI/8 * Added an ambient light so the ragdoll is more visible * Fixed bug with Unshaded.j3md failing with glow map git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7224 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -60,6 +60,7 @@ MaterialDef Unshaded {
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Defines {
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HAS_GLOWMAP : GlowMap
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HAS_GLOWCOLOR : GlowColor
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HAS_COLORMAP // Must be passed so that Unshaded.vert exports texCoord.
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}
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}
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@ -48,6 +48,7 @@ import com.jme3.input.MouseInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.input.controls.MouseButtonTrigger;
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import com.jme3.light.AmbientLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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@ -117,7 +118,9 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
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ragdoll.addCollisionListener(this);
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model.addControl(ragdoll);
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ragdoll.setJointLimit("head", FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI, FastMath.QUARTER_PI, -FastMath.QUARTER_PI);
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float eighth_pi = FastMath.PI * 0.125f;
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ragdoll.setJointLimit("head", eighth_pi, -eighth_pi, eighth_pi, -eighth_pi, eighth_pi, -eighth_pi);
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ragdoll.setJointLimit("spinehigh", FastMath.QUARTER_PI, -FastMath.QUARTER_PI, 0, 0, FastMath.QUARTER_PI, -FastMath.QUARTER_PI);
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@ -133,7 +136,6 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
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ragdoll.setJointLimit("uparm.right", FastMath.HALF_PI, -FastMath.QUARTER_PI, 0, 0, FastMath.QUARTER_PI, -FastMath.HALF_PI);
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ragdoll.setJointLimit("uparm.left", FastMath.HALF_PI, -FastMath.QUARTER_PI, 0, 0, FastMath.QUARTER_PI, -FastMath.HALF_PI);
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ragdoll.setJointLimit("arm.right", FastMath.PI, 0, 0, 0, 0, 0);
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ragdoll.setJointLimit("arm.left", FastMath.PI, 0, 0, 0, 0, 0);
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@ -173,6 +175,7 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
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bulletCollisionShape = new SphereCollisionShape(timer);
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// RigidBodyControl bulletNode = new BombControl(assetManager, bulletCollisionShape, 1);
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RigidBodyControl bulletNode = new RigidBodyControl(bulletCollisionShape, timer * 10);
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bulletNode.setCcdMotionThreshold(0.001f);
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bulletNode.setLinearVelocity(cam.getDirection().mult(80));
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bulletg.addControl(bulletNode);
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rootNode.attachChild(bulletg);
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@ -188,6 +191,10 @@ public class TestBoneRagdoll extends SimpleApplication implements RagdollCollisi
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}
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private void setupLight() {
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AmbientLight al = new AmbientLight();
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al.setColor(ColorRGBA.White.mult(10));
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rootNode.addLight(al);
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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