467 Commits

Author SHA1 Message Date
Kirill Vainer
a6c71c4f50 Fix missing glPatchParameter and another syntax error 2015-04-25 17:34:29 -04:00
Kirill Vainer
5b95f8a4b0 GLRenderer: Improve compatibility with OpenGL 3.2 core profile
* Separate GLFbo and GLExt implementations. GLFbo can now be implemented either via vanilla OpenGL3 calls or GL_EXT_framebuffer_*** extensions (OpenGL2.1- only).
 * Use modern way of getting supported extensions in core profile.
 * Luminance and Alpha formats are not available when running in core profile.
 * Bind a dummy vertex array object (VAO) when running in core profile.
 * Point sprite mode is always enabled. Since both OpenGL ES 2.0 and OpenGL 3.2 core require it, jME3 is no longer capable of rendering regular points.
2015-04-25 16:57:24 -04:00
Kirill Vainer
73f53931f0 Image: fix mipmap generation flags not properly being updated 2015-04-24 23:35:30 -04:00
Kirill Vainer
9ba04bed8f GLRenderer: Merge Color and Screen BlendModes as they are they same 2015-04-24 23:31:52 -04:00
Nehon
7e78651ed4 Shader Nodes : fixed an issue in the shader generator that was caussing an error when there was a "//" comment in the declarative section of a node glsl code 2015-04-22 20:57:33 +02:00
Kirill Vainer
aeb1b547ce FBX: fix build errors (missing functions that need to be added) 2015-04-19 21:03:51 -04:00
iwgeric
fecfa8ccd0 Android: add joystick compatibility mapping for XBOX 360 controller connected to Android device using USB dongle 2015-04-19 12:38:43 -04:00
shadowislord
36493353c9 TechniqueDef: fix caps loading for shader language versions 2015-03-29 11:47:58 -04:00
shadowislord
414e1b3fff Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode 2015-03-27 23:34:53 -04:00
shadowislord
26109fcbac (SP)Lighting.vert: clarify comment regarding material colors 2015-03-27 22:19:02 -04:00
shadowislord
6252258c98 TechniqueDef: remove useless usesShaders variable 2015-03-27 21:55:32 -04:00
shadowislord
fa324cad8f Dome: fix crash when center = null 2015-03-27 21:49:59 -04:00
shadowislord
26f702cc91 GLTracer: add more no-enum methods 2015-03-27 21:49:33 -04:00
shadowislord
a3467def1e WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe) 2015-03-27 21:48:24 -04:00
shadowislord
06408410cf CollisionResult: add hashCode() - required if we have equals() 2015-03-27 21:47:54 -04:00
shadowislord
305e56a921 ShaderNode: remove incorrect attribution 2015-03-27 21:47:21 -04:00
shadowislord
068047200e Threads: standardize names. Make sure they all start with "jME3". 2015-03-27 21:43:32 -04:00
shadowislord
a683fbb16c Texture: allow setting aniso = 0, since that's the default anyway 2015-03-27 21:39:27 -04:00
shadowislord
fdf050c13d J3MLoader: set texture name in addition to key when loading it 2015-03-27 21:38:56 -04:00
shadowislord
f0fbdffb85 BoundingSphere: remove useless null check 2015-03-27 21:38:14 -04:00
shadowislord
4f15fa3147 AnimChannel: remove useless println 2015-03-27 21:37:50 -04:00
shadowislord
400c09a633 jme3-core: fix minor issues pointed in static analysis 2015-03-27 21:33:29 -04:00
Kirill Vainer
1076b489ab GLRenderer: remove check FB error calls as it causes GPU stall 2015-03-26 17:03:04 -04:00
jmekaelthas
eb767e7580 Feature: added support for loading assets linked from external blender
files.
2015-03-23 20:09:45 +01:00
shadowislord
a37f38a412 Build: fix build failure if not building from git repo 2015-03-20 23:51:15 -04:00
shadowislord
a157e83815 GLRenderer: always use glGenerateMipmap if we have FBO support 2015-03-18 23:21:25 -04:00
shadowislord
3a83ab4c69 GLRenderer: applied 080255f51860d6803b88c0c91206a0c6c42da5f4 to FrameBuffer textures as well 2015-03-18 23:19:43 -04:00
shadowislord
d6a19c4c66 Lighting.j3md: remove fixed function bindings 2015-03-18 23:16:48 -04:00
shadowislord
c0e85b3255 MaterialDebug: remove DesktopAssetManager dependency 2015-03-18 23:15:57 -04:00
shadowislord
784cfddb21 Filter: minor javadoc mistake 2015-03-18 23:14:01 -04:00
shadowislord
c34fcce7a2 MatParamTexture: remove useless constructor 2015-03-18 23:13:09 -04:00
shadowislord
6d7da0cc4e AssetManager: use right exception class if no loaders registered 2015-03-18 23:11:39 -04:00
Nehon
080255f518 Fixed issue #243 about TextureArrays 2015-03-18 22:30:07 +01:00
shadowislord
a2fc435167 SPLighting: fix issue #239 2015-03-09 22:22:55 -04:00
shadowislord
8466b25c6b ALAudioRenderer: fix issue #244 2015-03-09 22:20:54 -04:00
Nehon
7c5f994db8 Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation 2015-03-09 22:20:19 +01:00
Nehon
9e4f418427 Fixed an assertion error in BatchNode updating 2015-03-09 20:41:31 +01:00
David Bernard
a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) 2015-03-06 10:47:04 +01:00
Nehon
40905061b5 Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition 2015-03-05 18:49:32 +01:00
David Bernard
f8a7117e0f fix a NPE and a ClassCastExcpetion on Cinematic.clear() 2015-03-05 10:56:14 +01:00
Nehon
d6c6884066 Removed code duplication in BatchNode 2015-03-03 22:52:52 +01:00
Rémy Bouquet
46c00c95b3 Merge pull request #226 from jMonkeyEngine/pr/223
Obsolete shadowRecv and sceneReceivers code cleanup
2015-03-03 22:35:25 +01:00
Nehon
1616b08c5b Fixed issue when BatchNode's light list flag was not cleared 2015-03-03 22:11:17 +01:00
Rémy Bouquet
d74d5e6ca9 Merge pull request #154 from abies/master
Speedup for TangengBinormalGenerator
2015-03-03 21:48:37 +01:00
michael
b727d5998e Fixed the swapped bits for Control and Evaluation Shader 2015-03-03 12:34:25 +01:00
Bebul
8c37778749 Obsolete shadowRecv and sceneReceivers code cleanup 2015-03-03 08:46:10 +01:00
Nehon
dead648e34 Fixed NPE in ShaderKey when using ShaderNodes. 2015-03-02 20:31:48 +01:00
Kirill Vainer
273f3a6e62 Merge pull request #220 from zzuegg/master
Geometry shader and Tessellation shader support
2015-03-02 10:01:08 -05:00
shadowislord
40926dc32d AssetConfig: Platform asset config now returned as URL
- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
2015-03-01 15:11:57 -05:00
michael
5b58bda23f Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine into GL4ShaderSupport
Conflicts:
	jme3-core/src/main/resources/com/jme3/asset/Desktop.cfg
2015-03-01 09:48:36 +01:00