zzuegg
0bd51d67e1
Merge remote-tracking branch 'origin/master' into GameOfGodsJme
10 years ago
zzuegg
1e0468bdbe
Removed empty lines
10 years ago
zzuegg
8cb2be60fe
Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop
10 years ago
zzuegg
4cd0c5bffb
Added MAX_VERTEX_UNIFORM_VECTORS constant
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//untested however
10 years ago
zzuegg
43dc7345d0
Changed to VertexUniformVectors
10 years ago
Kirill Vainer
b8fe36ed76
glsllib with macros to convert glsl 1.1 shaders to 1.5
10 years ago
jmekaelthas
f7a4fe9f25
Improvement of the Inverse Kinematics Constraint.
10 years ago
Riccardo Balbo
7fa735fdb1
Remove root slash from the asset path
10 years ago
Kirill Vainer
e2d8fe8293
GLRenderer: support luminance / alpha textures in core profile
10 years ago
Normen Hansen
6f33002f9a
SDK:
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- close asset after loading with ModelImportTool
10 years ago
Normen Hansen
ceb45ff718
SDK:
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- close asset after loading with ModelImportTool
10 years ago
Paul Speed
4bd774a653
Created an abstract hosted connection service that has
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the autohost, start/stopHostingOnConnection support built
into it. This is a very common things for connection based
services and I got tired of cutting/pasting it all the time.
RpcHostedService was modified to extend this base class
instead of the more basic one.
10 years ago
zzuegg
14e4f2bfb3
Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
10 years ago
zzuegg
46e4c21c2c
Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS
10 years ago
Kirill Vainer
fb3a1902a8
Merge pull request #276 from zzuegg/master
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Fixes the initialisation of the default SpotLight
10 years ago
zzuegg
611113c026
Merge branch 'master' of https://github.com/zzuegg/jmonkeyengine
10 years ago
zzuegg
afc8f3f1cd
Fixed SpotLight default inititalisation for invSpotRange
10 years ago
Michael Zuegg
4e8ed1c346
Merge pull request #4 from jMonkeyEngine/master
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merge from upstream
10 years ago
Maselbas
5de3163fb8
Bullet RigidBody : removed commented code
10 years ago
Maselbas
3780061863
Bullet PhysicsRididBody : compile time error fix
10 years ago
Maselbas
878f2cbbbc
Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation
10 years ago
Maselbas
258fee5753
SDK SceneComposer : refactor and cleaner code, more functional code and less sides effects
10 years ago
Maselbas
07fcde3b73
SDK SceneComposer : the DeleteShortcut cannot be activated if an other shortcut is already active
10 years ago
normen
f6a2452ad0
Merge pull request #273 from Dokthar/scenecomposer/master
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SDK SceneComposer : new ShortcutTool
10 years ago
Maselbas
97e1cf8cf3
SDK SceneComposer : added comments in the ShortCutManager
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- refactor getNumberkey() to getNumberKey()
10 years ago
Maselbas
bbca035a43
SDK SceneComposer : all shortcuts tool are now outside of the selectTool,
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- added the Delete and Duplicate shortcut
- deleted the MoveManager
- clean up the SelectTool (removed old shortCuts)
- now the ShortcutManager can also provide to SorthcutTools the state of ctr, alt and shift key
10 years ago
Maselbas
e9b1972aca
SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit
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from ScaleUndo to RotateUndo
10 years ago
Maselbas
1f4ee34de8
SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut
10 years ago
Maselbas
6ef33e4c10
SDK SceneComposer : added UndoRedo for the MoveShortcut
10 years ago
Maselbas
fb44f5fb7b
SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools
10 years ago
Maselbas
e27b8a5739
SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts
10 years ago
Maselbas
92ab8b8060
SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick()
10 years ago
Alrik
b133dc4c47
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
10 years ago
Nehon
14c5304f27
Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash.
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Also optimized the way glsl 150 texture vs texture2D is handled
10 years ago
Nehon
04f6b01d2e
Reverted commit 3f3ef99b86
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as it was not valid and introducing another issue.
10 years ago
Kirill Vainer
5002413e51
GLRenderer: fix wrap / filter modes
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* They were not configured properly due to an old workaround
10 years ago
Kirill Vainer
0dc77b4d6e
GLRenderer: remove commented out limits
10 years ago
Kirill Vainer
5c35b9bb22
Renderer: delete deprecated renderers
10 years ago
Paul Speed
9a8aa3b394
Prevent an NPE for null parameter arrays.
10 years ago
Maselbas
f6b7c3819a
SDK SceneComposer : added abstract ShortcutTool class that extends SceneEditTool
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- added a shortcutManager that provide some usefull methodes for ShortcutTools. Also handle activation of shortcuts.
- wip : implementation of the MoveShortcut (based on the same shortcut provided by the selectTool) using ShortcutTool and the ShortcutManager.
- modified the SceneComposerToolController to work with the ShortcutManager & ShortcutTool
10 years ago
Alrik
dba5c2e8fb
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
10 years ago
Kirill Vainer
31fc1d9ac6
GLRenderer: fix srgb warning logging
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Only complain about missing sRGB support if the user wants to enable it, not disable it.
10 years ago
Nehon
ec7432c90c
Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples
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Also added a parameter to enable assertion as executable classes are only in this project anyway.
Removed the global assertion setting as it's only needed in jme-examples.
10 years ago
Nehon
3f3ef99b86
Fixed an issue where AA was not taken into account when using SSAO filter
10 years ago
jmekaelthas
64ba4794e4
Bugfix: fixed a bug that occured for some users during logging out the
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name of unknown data block.
10 years ago
Kirill Vainer
554cfb8fab
GLRenderer: remove GL_APPLE_limited_npot
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That extension doesn't indicate NPOT support, just limited support same as on the level OpenGL ES 2.0.
10 years ago
Kirill Vainer
fe057130a4
jme3-android-examples: fix incorrect dependency
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.gitignore: add jme3-android-examples/build folder
10 years ago
Kirill Vainer
58aed8be23
Gradle: dont build android examples by default
10 years ago
Kirill Vainer
bea1601994
jme3-android-examples: add project for android examples
10 years ago
Kirill Vainer
9e4360cd6a
Bullet-Native: update windows natives
10 years ago