Commit Graph

1196 Commits (80aed88f82f6b9415d587be0808522aae93cf12a)

Author SHA1 Message Date
Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 7 years ago
Kirill Vainer d2839fd2ab Fix #558 (#729) 7 years ago
Nehon ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) 7 years ago
Nehon c1c67f58cf reformat BatchNode before change 7 years ago
Stephen Gold adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) 7 years ago
Nehon d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class 7 years ago
Kirill Vainer bf18ef3048 Use MPOs for skinning 7 years ago
Kirill Vainer 7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 7 years ago
javasabr 0a9a76e46d missed one collection 7 years ago
javasabr 94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. 7 years ago
Nehon 32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 7 years ago
Nehon 510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry. 7 years ago
Nehon 5e79ae3c36 fix bad import in Mesh 7 years ago
Nehon 1bdebd5505 Added support for attachment nodes. 7 years ago
Nehon f14acf305b Added support for extensions, implemented PBR spec gloss extension 7 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 7 years ago
Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 7 years ago
Rémy Bouquet 6b3093aa3e GLTF: armature loading. 7 years ago
Rémy Bouquet b129d2954f Added a better skeleton debugger 7 years ago
Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 7 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 7 years ago
empirephoenix 50eaa34143 Update ParticleEmitter.java 7 years ago
javasabr fac8266b5c fixed two problems with asset manager: 7 years ago
b00nation 06b23ec6ca Fixed: If Instancing is activated you only see shadows 7 years ago
Nehon de009e2ea7 Added the Glow technique to PBR material so that it can work with the bloom filter. 7 years ago
Sebastian Weiß 3a7dedeba0 formatting, as always :( 7 years ago
Sebastian Weiß 28e4c9848f Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted. 7 years ago
Alexandr Brui 6785087057 Added a possibility to resize env cameras. (#699) 7 years ago
Alexandr Brui 3058c218c5 Added missed imports. (#691) 7 years ago
Alexandr Brui 10bc250db7 Fix of the one parameter of shadows render. (#688) 7 years ago
Nehon 6ed4abf29e ShaderNodes: changed the way condition are used for variable declaration. 7 years ago
Nehon 85dc89b0aa Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned. 7 years ago
Nehon 385d2caeed Shader Nodes: Shader compatibility for texture function is now handled at generation time 7 years ago
Alexandr Brui 8abf23b2f2 Added missed gl versions (#680) 7 years ago
Yan 22d73a57cd Update UniformBinding.java 7 years ago
Nehon 54f283e8d2 Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o. 7 years ago
Nehon 5ac5731ebf Better error reporting when loading shaderNodeDefinition 7 years ago
Stephen Gold 8530b60294 testcases and fix for issue #357 8 years ago
Christopher Hughes d3733fba15 Overrode SkeletonDebugger clone method. Ticket #660 8 years ago
Thomas JOUANNOT 1dd1888b55 LodGenerator should accept a constructor by mesh 8 years ago
stophe ebaad20f2f Added a unit test and fixed indentation. 8 years ago
stophe 61c22d5709 Providing invalid parameters in cylinders generation throws an exception. 8 years ago
stophe edf279a06d Refactored Cylinder generation to be more maintainable, readable, and fix #640. 8 years ago
Nehon ee9c6d366a ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform) 8 years ago
Nehon 2f06c9b37b ShaderNodeDefinition path is now set while loading the definition. 8 years ago
Nehon 26ccaaea88 DDSLoader now supports Luminance16f format (r16f) 8 years ago
Quazi Irfan GD 97135fa9bb Add missing override in Geometry 8 years ago
Quazi Irfan GD cf07e094af Cleanup Mesh(Point) documentation 8 years ago
Quazi Irfan GD 1bfabd8d8f Update Mesh(Point) documentation 8 years ago
NemesisMate 88125da16d Fixed IllegalArgumentException when removing a LodControl from a spatial 8 years ago