Cleanup Mesh(Point) documentation
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				| @ -63,8 +63,7 @@ import java.util.ArrayList; | ||||
|  * All visible elements in a scene are represented by meshes. | ||||
|  * Meshes may contain three types of geometric primitives: | ||||
|  * <ul> | ||||
|  * <li>Points - Every vertex represents a single point in space, | ||||
|  * the size of {@link Mode#Points points} is determined via the vertex shader's <code>gl_PointSize</code> output. | ||||
|  * <li>Points - Every vertex represents a single point in space. | ||||
|  * Points can also be used for {@link RenderState#setPointSprite(boolean) point | ||||
|  * sprite} mode.</li> | ||||
|  * <li>Lines - 2 vertices represent a line segment, with the width specified | ||||
| @ -82,8 +81,8 @@ public class Mesh implements Savable, Cloneable, JmeCloneable { | ||||
|      */ | ||||
|     public enum Mode { | ||||
|         /** | ||||
|          * A primitive is a single point in space. The size of the points | ||||
|          * can be specified with {@link Mesh#setPointSize(float) }. | ||||
|          * A primitive is a single point in space. The size of {@link Mode#Points points} are | ||||
|          * determined via the vertex shader's <code>gl_PointSize</code> output. | ||||
|          */ | ||||
|         Points(true), | ||||
| 
 | ||||
|  | ||||
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