grizeldi
23d6def5ed
Made right trigger usable on Xbox based controllers
8 years ago
grizeldi
ddfa728d60
Add Xbone S controller mappings
8 years ago
Rafael Pax
543268593b
NullContext thread safety
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The fields `timeThen` and `timeLate` are static. If multiple Applications are launched in different threads in headless mode, sync fails. This can be fixed removing the static modifier of the fields.
8 years ago
Nehon
d20cf3f20a
Reverted changes in Spatial made for VR.
8 years ago
Nehon
29875e6085
Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
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see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
8 years ago
Sebastian Weiß
02781e799f
oh man, I should have learned it by now, that jme uses spaces, not tabs
8 years ago
Sebastian Weiß
04b0578173
Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
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This commit weakens the check for this flag: Instead of throwing an exception, a warning is logged.
8 years ago
Sebastian Weiß
a3cd3cbb04
Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine.
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This commit weakens the check for this flag: Instead of throwing an exception, a warning is logged.
8 years ago
Stephen Gold
9905c4f011
getAttachmentNode(): move target selection from SkeletonControl to Bone
8 years ago
Stephen Gold
b2aa1ff9f1
fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
8 years ago
Stephen Gold
dcb92e1d15
Unshaded.vert: put declaration in #ifdef to avoid an unused uniform
8 years ago
Rémy Bouquet
b0a5384046
Moved worldMatrix declaration in instancing.glsl so that it works on android
8 years ago
Rémy Bouquet
09fa4f165e
fixed bad comma in previous commit
8 years ago
Nehon
8caf05734c
Fixed tangent and normal argument position in Skinning.glsllib
8 years ago
Stephen Gold
259f599d1d
add PointSize to Unshaded matdef, test with SkeletonDebugger
8 years ago
rvandoosselaer
81a301f8ef
use the resizable parameter instead of a default 'true' value
8 years ago
Nehon
dc40faaff8
Moved DetailedProfiler to a more appropriate package
8 years ago
Julien Seinturier
41bead60e3
Creating a VRAppState
8 years ago
delt0r
f416d7af18
Fixed a exception in Materal toString with blender materials.
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Some blender materials have null Material Param keys. This shouldn't
throw an exception in a toString method. So rather than throwing a
OperaitonNotSupported exception a string is returned informative of the
null state of the key.
8 years ago
Nehon
8dcc67a318
Fixed an issue in DetailedProfiler where time would become negative with low fps
8 years ago
Nehon
0610f703d7
Fixed a crash in the PBR shader when adding a light map.
8 years ago
Nehon
12fe7ba035
Added a DetailedProfiler and its associated AppState for detailed time profiling
8 years ago
Nehon
6b33ae470a
Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors.
8 years ago
Nehon
6a467ecb53
Added gpu profiling to Renderer and all the GL backends except ios
8 years ago
javasabr
ba4886da80
fixed saving spatial of motion event control.
8 years ago
Nehon
74858976eb
Fixed an issue where ParticleEmitter had NaN bounds during the first update when added to the scene graph during the update loop
8 years ago
Nehon
390d35180b
Soft particles now has only one shader and one technique to work with any glsl version
8 years ago
javasabr
87562bfbae
fixed NPE.
8 years ago
javasabr
c2219ecce5
removed the comment and returned a final modification to the method.
8 years ago
javasabr
f016469933
to prev
8 years ago
javasabr
6c3100f929
Added cloneable and jmeCloneable interfaces to shadows renders and filters
8 years ago
javasabr
1be4a48223
changed access to some methods of shadow render.
8 years ago
Nehon
f7181c38dc
Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
8 years ago
Nehon
a64594eea9
Better cloning for TechniqueDefs
8 years ago
Nehon
51eccfea2e
Imported the glslCompat directly in multisample.glsllib to have it to work properly with glsl 1.5+
8 years ago
mitm001
756a7c2683
Update MotionEvent.java
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Corrected minor spelling and class naming errors.
8 years ago
Nehon
b0ed053472
Fixed a cloning issue and some tests
8 years ago
Nehon
d537a1c22e
Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
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All shaders now import the GLSLCompat.glsllib
8 years ago
Nehon
12a2f0f63c
One can now define several versions for the shader in a Technique in a J3md file, ie:
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VertexShader GLSL150 GLSL110 : "path/to/shader/file.vert"
FragmentShader GLSL150 GLSL110 : "path/to/shader/file.frag"
Versions must be separated with spaces. They will be matched together when creating the technique so they have to follow the same order for different shaders.
8 years ago
Nehon
4777c591b1
GLSLLoader now moves all extensions declaration found in the dependencies at the top of the shader code
8 years ago
Nehon
f2709858bb
Got rid of the sorting for Technique selection
8 years ago
Nehon
cb04548fd5
Techniques are now weighted and sorted depending on their LightMode and GLSL version
8 years ago
Nehon
c713a06146
Fixed Backface Shadows param for PBRLighting
8 years ago
sgold@sonic.net
d4cd3f916d
fix errors in how vector projection is calculated
8 years ago
javasabr
a131d22518
reverted the name of the allocator filed.
8 years ago
javasabr
b442bcd9c1
removed unnecessary field.
8 years ago
Nehon
bf2369a50a
Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components
8 years ago
javasabr
d468c20fba
implemented LWJGL3 BufferAllocator
8 years ago
mitm001
4a37ec467c
Update AbstractAppState.java
8 years ago
Paul Speed
d8875a7898
Convert Skeleton and Bone over to use the JME cloner system for cloning...
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this should do automatic fix-up and hopefully make bones attachments work
properly again in clones.
8 years ago