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@ -236,7 +236,7 @@ MaterialDef PBR Lighting { |
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} |
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} |
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Technique PreNormalPass { |
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Technique PreNormalPass { |
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VertexShader GLSL100 : Common/MatDefs/SSAO/normal.vert |
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FragmentShader GLSL100 : Common/MatDefs/SSAO/normal.frag |
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@ -256,23 +256,24 @@ MaterialDef PBR Lighting { |
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} |
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Technique GBuf { |
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Technique Glow { |
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VertexShader GLSL100: Common/MatDefs/Light/GBuf.vert |
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FragmentShader GLSL100: Common/MatDefs/Light/GBuf.frag |
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VertexShader GLSL100 GLSL150: Common/MatDefs/Misc/Unshaded.vert |
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FragmentShader GLSL100 GLSL150: Common/MatDefs/Light/Glow.frag |
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WorldParameters { |
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WorldViewProjectionMatrix |
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NormalMatrix |
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WorldViewMatrix |
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WorldMatrix |
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ViewProjectionMatrix |
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ViewMatrix |
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} |
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Defines { |
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VERTEX_COLOR : UseVertexColor |
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NORMALMAP : NormalMap |
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SPECULARMAP : SpecularMap |
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PARALLAXMAP : ParallaxMap |
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NEED_TEXCOORD1 |
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HAS_GLOWMAP : GlowMap |
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HAS_GLOWCOLOR : GlowColor |
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NUM_BONES : NumberOfBones |
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INSTANCING : UseInstancing |
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} |
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} |
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