Nehon
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56aabe3fac
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Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated.
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10 years ago |
Erlend Sogge Heggen
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b0b62cb467
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Update CONTRIBUTING.md
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10 years ago |
Erlend Sogge Heggen
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bebabb32c8
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Update CONTRIBUTING.md
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10 years ago |
Rémy Bouquet
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45c3776395
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Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState
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10 years ago |
Rémy Bouquet
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74e4b9823a
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Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable()
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10 years ago |
Nicholas Hansen
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6bb5fcfb04
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Fix for incorrect viewport sizes
Fixed an issue where viewport sizes could be a pixel smaller in either
dimension in certain situations. This caused gaps to appear between
adjacent viewports at certain resolutions.
Forum Reference:
http://hub.jmonkeyengine.org/t/fix-for-rounding-errors-in-viewport-dimensions/31751
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10 years ago |
Kirill Vainer
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01f673c826
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Merge pull request #216 from NemesisMate/patch-2
Fixed BufferUnderflowException
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10 years ago |
NemesisMate
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2aa6f9f521
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Fixed BufferUnderflowException
Fixed the exception occurring when using this serializer. More commented here:
http://hub.jmonkeyengine.org/t/savableserializer-and-client-bufferunderflowexception/31774
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10 years ago |
shadowislord
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ee151af5d2
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iOS: use generic GLRenderer (untested)
- many methods are stubs .. may need some cleanup later on the native code side.
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10 years ago |
Kirill Vainer
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f0998d14d0
|
GLRenderer: support limited NPOT on iOS
See this:
https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_2D_limited_npot.txt
Note that NPOT is still not available on cubemaps or 3D textures, however this is fairly uncommon.
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10 years ago |
shadowislord
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331e71f261
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SinglePass Lighting: fix colorramp feature
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10 years ago |
shadowislord
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d3b71cd946
|
OgreXML material loading: some material state was not reset, causing it to leak to other models
|
10 years ago |
shadowislord
|
4c69cc00a6
|
SP / MP Lighting: render ambient color if no lights or only ambient lights
- Prevents "invisible model" bug if there are no lights
|
10 years ago |
shadowislord
|
32e56351df
|
Material.preload(): fix incorrect param names being uploaded (w/o prefix)
- This would cause garbage uniforms to be allocated when testing for HW skinning
|
10 years ago |
shadowislord
|
3a19a2bb12
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Shader: make sure uniform name starts with either m_ or g_
|
10 years ago |
shadowislord
|
fd0832af98
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SinglePass Lighting: fix light color not being used for specular highlight
|
10 years ago |
shadowislord
|
957801ea12
|
SinglePass Lighting: Comment out color ramp - doesn't seem to work
|
10 years ago |
shadowislord
|
550255b1d5
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HttpZipLocator: fix unsupported exception on HTTPS URLs
|
10 years ago |
shadowislord
|
02322d04cc
|
J3MLoader: fix negative signs ("-") inside mat params
- Also move the "-LINEAR" directive to be associated with the parameter declaration instead of parameter default value
|
10 years ago |
michael
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cae4e1996a
|
GL4ShaderSupport
|
10 years ago |
Kirill Vainer
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5508dc05f5
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Merge pull request #196 from Bebul/collideWithOptimization
Collide with optimization
|
10 years ago |
Bebul
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75a801f0f7
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CollideWith optimization with CollisionResult allocation avoided
|
10 years ago |
Normen Hansen
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3aa8aed142
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- add/remove multiple physics controls via PhysicsSpace.add / .remove
|
10 years ago |
michael
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1ad8ff154c
|
Fixed uploading of all shader stages
|
10 years ago |
Rémy Bouquet
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6fdf0dffd3
|
Merge pull request #211 from Bebul/optimizeRenderShadow
Optimize RenderShadow to use scene hierarchy for culling
|
10 years ago |
michael
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46a48f466d
|
Added loaders to ShaderCheck
|
10 years ago |
michael
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1949a7d831
|
Added GL4 Interface,
Added GL_*_SHADER constants
Added Caps to the Renderer
Added required converters
|
10 years ago |
michael
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0d3292c83a
|
Refactoring of the shader system to allow addition of new shaderstages
|
10 years ago |
michael
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ab4d665b3e
|
Fixed typo
|
10 years ago |
michael
|
3ced941c53
|
Added geom,tsctrl and tseval to the GLSLLoader
|
10 years ago |
michael
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a1146f7676
|
Added TesselationEvaluation and TesselationControl enums
|
10 years ago |
michael
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0c35b20412
|
Added Patch as MeshMode
Added private variable patchVertexCount
|
10 years ago |
michael
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e45d5c093d
|
*Added Caps:
GL3.3
GL4.0
GLSL400
TesselationShader
|
10 years ago |
shadowislord
|
621f6de083
|
Terrain GLSL shader: fix incorrect glsllib import
- (PhongLighting -> BlinnPhongLighting)
|
10 years ago |
shadowislord
|
2f86e0c17b
|
Delete TestTriangleStrip
- since triangle stripper was removed, this test was not compiling
|
10 years ago |
shadowislord
|
14ff6e4f29
|
SinglePass Lighting: support two sided lighting
- also added test case with both regular per pixel lighting and bump mapping
- NOTE: two sided lighting is not supported with vertex lighting
|
10 years ago |
shadowislord
|
270f4957ef
|
SinglePass Lighting: fix GLSL syntax error when parallax mapping is used
|
10 years ago |
shadowislord
|
d6a4ba41b4
|
Image: request mipmaps to be re-generated if image data is modified
- fixes ImageRaster modification not updating mipmaps bug
|
10 years ago |
shadowislord
|
50f0eca3e6
|
Skeletal Animation: remove shared mesh support
- shared meshes in J3O / OgreXML are automatically de-shared on import, so this functionality is no longer used in the engine
|
10 years ago |
shadowislord
|
5760a48eea
|
Skeletal Animation: remove deprecated SkeletonControl ctor
- it is not useful, because targets / materials are gathered on every update() call
|
10 years ago |
shadowislord
|
c5359c7359
|
Animation Track interface: add getKeyFrameTimes() method
|
10 years ago |
shadowislord
|
d281920e60
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GLSL Lighting Lib: fix flickering on directional lights in sRGB mode
|
10 years ago |
Nehon
|
7037d8cc62
|
Changed j3o icon
|
10 years ago |
Nehon
|
00e939b32b
|
SDK About dialog update, with year's copyright, correct website URL and credits for icon sets
|
10 years ago |
Nehon
|
160aa13942
|
Complete SDK icons overhaul.
|
10 years ago |
shadowislord
|
9d715cdd2b
|
Lighting GLSL library: use inverse square falloff for lighting in sRGB mode
- It is a slightly modified equation that actually terminates the light's influence at the light radius
|
10 years ago |
shadowislord
|
4e7d7fd2f1
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GLRenderer: inject SRGB define if texture linearization is enabled
|
10 years ago |
shadowislord
|
8b300f5109
|
jME3 tools: delete triangle stripper
|
10 years ago |
shadowislord
|
9759e24961
|
OgreXML materials: inherit more parameters from TextureKey
Allows modifying the key in a AssetLoadListener to modify the anisotropic filter
|
10 years ago |
shadowislord
|
9ad1992681
|
SimpleWaterProcessor: Use linear filtering for reflection / refraction textures
|
10 years ago |