Commit Graph

5411 Commits (67fef7e767962b9fc27be70d2cdf4267198f6032)
 

Author SHA1 Message Date
Nehon 56aabe3fac Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated. 10 years ago
Erlend Sogge Heggen b0b62cb467 Update CONTRIBUTING.md 10 years ago
Erlend Sogge Heggen bebabb32c8 Update CONTRIBUTING.md 10 years ago
Rémy Bouquet 45c3776395 Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState 10 years ago
Rémy Bouquet 74e4b9823a Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable() 10 years ago
Nicholas Hansen 6bb5fcfb04 Fix for incorrect viewport sizes 10 years ago
Kirill Vainer 01f673c826 Merge pull request #216 from NemesisMate/patch-2 10 years ago
NemesisMate 2aa6f9f521 Fixed BufferUnderflowException 10 years ago
shadowislord ee151af5d2 iOS: use generic GLRenderer (untested) 10 years ago
Kirill Vainer f0998d14d0 GLRenderer: support limited NPOT on iOS 10 years ago
shadowislord 331e71f261 SinglePass Lighting: fix colorramp feature 10 years ago
shadowislord d3b71cd946 OgreXML material loading: some material state was not reset, causing it to leak to other models 10 years ago
shadowislord 4c69cc00a6 SP / MP Lighting: render ambient color if no lights or only ambient lights 10 years ago
shadowislord 32e56351df Material.preload(): fix incorrect param names being uploaded (w/o prefix) 10 years ago
shadowislord 3a19a2bb12 Shader: make sure uniform name starts with either m_ or g_ 10 years ago
shadowislord fd0832af98 SinglePass Lighting: fix light color not being used for specular highlight 10 years ago
shadowislord 957801ea12 SinglePass Lighting: Comment out color ramp - doesn't seem to work 10 years ago
shadowislord 550255b1d5 HttpZipLocator: fix unsupported exception on HTTPS URLs 10 years ago
shadowislord 02322d04cc J3MLoader: fix negative signs ("-") inside mat params 10 years ago
michael cae4e1996a GL4ShaderSupport 10 years ago
Kirill Vainer 5508dc05f5 Merge pull request #196 from Bebul/collideWithOptimization 10 years ago
Bebul 75a801f0f7 CollideWith optimization with CollisionResult allocation avoided 10 years ago
Normen Hansen 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 10 years ago
michael 1ad8ff154c Fixed uploading of all shader stages 10 years ago
Rémy Bouquet 6fdf0dffd3 Merge pull request #211 from Bebul/optimizeRenderShadow 10 years ago
michael 46a48f466d Added loaders to ShaderCheck 10 years ago
michael 1949a7d831 Added GL4 Interface, 10 years ago
michael 0d3292c83a Refactoring of the shader system to allow addition of new shaderstages 10 years ago
michael ab4d665b3e Fixed typo 10 years ago
michael 3ced941c53 Added geom,tsctrl and tseval to the GLSLLoader 10 years ago
michael a1146f7676 Added TesselationEvaluation and TesselationControl enums 10 years ago
michael 0c35b20412 Added Patch as MeshMode 10 years ago
michael e45d5c093d *Added Caps: 10 years ago
shadowislord 621f6de083 Terrain GLSL shader: fix incorrect glsllib import 10 years ago
shadowislord 2f86e0c17b Delete TestTriangleStrip 10 years ago
shadowislord 14ff6e4f29 SinglePass Lighting: support two sided lighting 10 years ago
shadowislord 270f4957ef SinglePass Lighting: fix GLSL syntax error when parallax mapping is used 10 years ago
shadowislord d6a4ba41b4 Image: request mipmaps to be re-generated if image data is modified 10 years ago
shadowislord 50f0eca3e6 Skeletal Animation: remove shared mesh support 10 years ago
shadowislord 5760a48eea Skeletal Animation: remove deprecated SkeletonControl ctor 10 years ago
shadowislord c5359c7359 Animation Track interface: add getKeyFrameTimes() method 10 years ago
shadowislord d281920e60 GLSL Lighting Lib: fix flickering on directional lights in sRGB mode 10 years ago
Nehon 7037d8cc62 Changed j3o icon 10 years ago
Nehon 00e939b32b SDK About dialog update, with year's copyright, correct website URL and credits for icon sets 10 years ago
Nehon 160aa13942 Complete SDK icons overhaul. 10 years ago
shadowislord 9d715cdd2b Lighting GLSL library: use inverse square falloff for lighting in sRGB mode 10 years ago
shadowislord 4e7d7fd2f1 GLRenderer: inject SRGB define if texture linearization is enabled 10 years ago
shadowislord 8b300f5109 jME3 tools: delete triangle stripper 10 years ago
shadowislord 9759e24961 OgreXML materials: inherit more parameters from TextureKey 10 years ago
shadowislord 9ad1992681 SimpleWaterProcessor: Use linear filtering for reflection / refraction textures 10 years ago