Two small ShaderNodes fixes :
- clicking the technique combo box when there was only one technique was crashong the editor
- malformed def files was crashing the editor, we now wheck for missing or empty blocks
optimization. The updateList was cloned also and needs to
be cleared out and the update flag reset as if freshly
initialized. Thanks for lightbringer for pointing out the
problem and solution.
Added some gating to the endpoint closure to try to delay
some NPE I'm seeing caused be a race condition somewhere when
client and server in the same VM and shutting down at the same
time.
Closing the underlying kernel didn't wake up any readers
and so the read() operation in the adapter was never returning.
KernelAdapter.close() was modified to call join() after closing
the underlying kernel so that the method won't complete until
all of the threads are done.
Then the kernels were modified to wakeup the readers (and this
is now standardized in a base class method) so that they don't
hang forever.
but it could catch the user unaware for any registered non-leaf
class. When a class has a field of a specific final type then
the type information is implicit in the outer object... and
the proper serialization information can be written. It is then
sometimes useful to register a generic serializer for something
like Enum to catch these cases. However, there are many times where
the type cannot be implicitly known and so must be specifically
registered. Prior to this fix, having a generic Enum serializer
registered would cause problems on the reading end because it
wouldn't know what real enum class to use.
Now we catch the issue on the write side where enough information
is known to properly report this to the user. Only a few Bothans
died to bring this info.
* Added key remapping for GLFW key constants
* Rename AppSettings.getGammaCorrection() to isGammaCorrection()
* Use LWJGL3 artifacts from maven
* Minor compatibility changes for LWJGL 3.0.0b
* Fixed some minor bugs in LwjglWindow